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Granny Verse Revision

I'll try to answer them as best as I can based on what we have.

Slendrina appears in Granny 3, so she couldn't have permanently died when her castle was destroyed
I think the word "Permanently" should be noted. In Slendrina X she was implied to die as her face was captured in a book and Slendrina was desperate enough to cave in the castle even something that is incredibly risky that it killed her family. As well as Granny she is implied to be dead as she holds her teddy and believes she is dead. This is also further implied when she has the book that was in Slendrina X that originally made Slendrina desperate. Granny might have been resurrected by the Teddy Bear as she appears behind Granny in the ending when you put it in the crib. Granny 2 she appears briefly, and Granny 3 she decides to help them. It should be noted that in all of these Slendrina is transparent like a ghost, while in the other games she is physical.

We don't know if that thing you said gave her type 2 immortality was real or an illusion
This could be the case, though this would probably put Immortality type 2 as a possibility which fits it as we label possibly as "Should be used to list a statistic for a character with some basis, but inconclusive due to the justification being vague or non-definitive".

She and her family lived in the 1800's, but Grandpa was a war veteran, which makes no sense. He clearly isn't human now, what with his glowing red eyes, demonic voice, and zombie look. He couldn't have joined the army like that, but that messes with the timeline.
Yeah, this is most likely an oversight. Especially since Grandpa has Military weapons that were created much after WW2 like the M67 Fragmentation grenade and the Helicopter they own was made beyond the 1950s.

The weird illusions, zombies, ghosts, giant spiders, it's all a mindscrew
This actually could be transformaton. This is hinted that even Slendrina can restrain you in these transformations, make footsteps when they crawl, etc. Slendrina's Mom in her spider form is capable of slamming doors herself, which implies that it's physical. It should also be noted that Illusions are present very little, as the only clear moments it happens are brief flashes of people's faces on something. The mindscrewing I don't know where that's from, I actually was the one who originally made the Slendrina profile, and back then I just assumed they screwed with their mind though it was actually an assumption. Like Type 2 it might just fit under "likely".

Is her mother a zombie or a ghost? what is real or an illusion?
Probably a zombie. She is shown to be able to transform into a spider who can physically touch objects. She does seem to have some of the powers of Slendrina but definitely doesn't have clairvoyance etc. Teleportation likely, since she has disappeared from view a lot. Though she doesn't use these abilities often.

Why is the baby not aging through any of the games
We actually don't know the gap between the games, and it seems everyone hasn't aged.

That the developer has not provided any sort of lore or storyline does not help
Very little lore actually. The Child of Slendrina provided something. In the Diary the Mother (Supposedly) cooked them dinner which tasted "weird" and their father Slendrina (Who has a pale face) lied down straight and looked pale and could hear him in the other room in pain. Slendrina'scondition grew worse and her head started spinning which the text when swirly implying she did it while it happened. Though yeah, there is very little.

The inconsistency in things like the baby's bite effect makes it hard to quantify its strength
I think it might be because it's biting you in the leg which causes you to collapse. Biting and being hit should have a different impact on The Player, which is why The Baby can injure The Player similar to Granny and Grandpa with a weapon, but the difference is that they hit which knocks them out. Now comparing it to Slendrina, it might be because The Player is different as some of them can't naturally heal from damage.

I can make a profile for those two giant spiders from Slendrina X today if you want. That should be the easiest of the remaining profiles to make. If you want, I can make a draft here
Yeah, go ahead with that. Send the draft here and we should be good.
 
Spiders (Slendrina X)
Two impossibly large tarantulas that live in the castle of Slendrina's husband. They wander around the castle and aid their owner in attacking the player.
==Powers and Stats==
'''[[Tiering System|Tier]]:''' 9-C

'''Name:''' Unknown

'''Origin:''' Slendrina series

'''Gender:''' Unknown

'''Age:''' Unknown

'''Classification:''' Supernatural tarantulas

'''Powers and Abilities:''' Superhuman bite, Immortality (Type 4), Resurrection (Can come back from dying), Small Size (Type 1), Natural Weaponry (Fangs)

'''[[Attack Potency]]:''' Street level (Capable of killing a human in two bites)

'''[[Speed]]:''' Normal Human

'''[[Lifting Strength]]:''' Unknown (Can force open doors that they realistically should not be able to while pursuing the player)

'''[[Striking Strength]]:''' Street class

'''[[Durability]]:''' Street level (It takes two sword swipes to kill one of them), resurrection makes them hard to permanently kill

'''[[Stamina]]:''' Unknown

'''[[Range]]:''' About a foot (Larger than any real life spider)

'''[[Standard Equipment]]:''' None

'''[[Intelligence]]:''' Animalistic

'''Weaknesses:''' None notable
 
A think some additional text and links should be good.


The Spiders (Slendrina X)

==Summary==
'''The Spiders''' two impossibly large supernatural tarantulas accompany Slendrina and her husband as the antagonists of Slendrina X. They wander around the castle looking for you after you broke out of your cell. They're the pets of Slendrina's Husband and accompany them in attacking you. Their model appears to be the free fantasy spider on Unity. They seem to attack you with their legs and take you out swify if you don't run away. In Granny, pictures of them can be seen of them with Slendrina's Mom hanging up.
==Powers and Stats==
'''[[Tiering System|Tier]]:''' 9-C

'''Name:''' Unknown

'''Origin:''' [[Granny (Game)|The Slendrina Series (Slendrina X)]]

'''Gender:''' Unknown

'''Age:''' Unknown

'''Classification:''' Supernatural tarantulas

'''Powers and Abilities:''' Superhuman bite, Immortality (Type 4), Resurrection (Can come back from dying), Small Size (Type 1), Natural Weaponry (Fangs)

'''[[Attack Potency]]:''' '''Street level''' (Can kill The Player in 2 slashes with his legs, and injure them hard enough in a single attack to cause blood in their view. Can kill the Player and injure them comparably to Slendrina's Husband. Supposedly comparable to a full hard swing from a steel sword), possibly '''higher''' (Comparable to Slendrina's Husband who supposedly forcefully locked up Slendrina's Mom and knocked her conscious as she is shown to not be dead. Which Slendrina's Mom can shatter cabinet doors and asylum doors in a few strikes. Though it is incredibly vague if he had help, done it when she was in a weakened state, or just had someone else do it. Thus this should be noted, but not noted as likely)

'''[[Speed]]:''' '''Below Average Human''' (Can keep up with The Player and has comparable speeds to him when The Player is at full speed but is ultimately slower than him in the end. It should be noted The Player walks at an average walking speed)

'''[[Lifting Strength]]:''' At least '''Below Average Human''' ([https://www.pestshero.com/how-much-can-a-spider-lift Spiders can at least lift at least 8 times their own weight, some estimate it can range from 100 to 170 times]. The Spider is much bigger than any known spider. Can force open doors that they realistically should not be able to while pursuing the player)

'''[[Striking Strength]]:''' '''Street Class''' (As noted in their AP section, they are capable of killing a Human with their legs striking power and have comparable strength to Slendrina's Husband as they can kill The Player in the same amount of hits. Supposedly has striking power comparable to a full swing from a steel sword), possibly '''higher''' (Via scaling from Slendrina's Husband and his supposed encounter with Slendrina's Mother)

'''[[Durability]]:''' '''Street level''' (Can take a full hard swing from a steel sword and is only stunned for a few seconds, and only two sword swings can take out the Spider. Should scale to his AP despite his size should at the very least somewhat scale), possibly '''higher''' (Via scaling from Slendrina's Husband and his supposed encounter with Slendrina's Mother) resurrection makes them hard to permanently kill

'''[[Stamina]]:''' At least '''Average''' (Can indefinitely chase The Player at the speeds he normally goes and never seems to tire. Though he has limits as a hit from a devasting hit from a sword can stun him for a few seconds)

'''[[Range]]:''' About a foot (Larger than any real-life spider)

'''[[Standard Equipment]]:''' None

'''[[Intelligence]]:''' Animalistic (Is trained to not attack anyone in the family and only kill the Intruder who is The Player. They are smart enough to open doors and know where to go throughout the castle. As a trained pet they should be at least around this level. Though other than this, why don't know the extent or further extent that raises their intellect)

'''Standard Tactics:''' Normally wanders around and when he sees his opponent he charges at them and injures them and kills them by hitting them with their legs and will continue to chase you and repeat the same tactic if you survive the hits.

'''Weaknesses:''' Their small size compared to humans should leave them vulnerable in fights where their opponents are much larger.
 
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Most of the stuff with the spiders is okay. I can create a profile for them later. I am not sure about how we should do the husband. He is either Count Orlock or an expy of him. He is obviously a vampire. He deserves Immortality types 4 and 7 as well as natural weaponry due to his claws. It takes two sword swings to kill him, so he gets street durability for surviving one. I am not sure about his other suggested abilities.
 
I think a note section should note the illusion and shape shifting stuff and why it’s too vague. His physicals and immortality seems fine for Slendrina’s Husband. His page should probably be called “The Husband (DVlooper)” or “Husband.” Or just both of them with the brackets “Slendrina”
 
Slendrina's Husband is a vampire who lives in a castle and engages in the family's practice of killing innocent people. He is an antagonist in Slendrina X. He patrols the castle with his two pet spiders, looking for the player. His appearance is based off of Count Orlok.
Tier: 9-C
Name:
Unknown
Origin: [[Granny (Game)|Slendrina series]]
Gender: Male
Age: Unknown
Classification: Vampire
Powers and Abilities: Superhuman Physical Characteristics, Natural Weaponry (Claws), Immortality (Types 4 and 7), Resurrection (Can come back from being killed)
Attack Potency: Street level (Can kill the player in two swipes with his claws, should be superior to his spiders)
Speed: Normal human (Can keep pace with the player, though is somewhat slower)
Lifting Strength: Unknown
Striking Strength: Street class
Durability: Street level
(It takes two swings with a sword to kill him), Resurrection makes him hard to permanently kill
Stamina: At least average, likely higher as a vampire (Can chase the player without fatigue)
Range: Standard melee
Standard Equipment: Nothing notable
Intelligence: At least Average (Trained his spiders to hunt and kill intruders and escaping victims, can conspire with his wife and in-laws to kill people)
Weaknesses: Unknown
 
Looks good but a few adjustments.

He should be at least average human in lifting strength for his size.

He only keeps up with the Player who is walking so Below Average.

His age should be 18+ due to implying he’s an adult as he has a kid, a house, and wife.
 
He is a vampire, so he should be much older than that. We don't know how old though. Pointing out he's an adult is...well, it's so obvious it seems like it would just be stating the obvious. I can make the other changes though.

The child and mother of Slendrina are going to be a headache.
 
He is a vampire, so he should be much older than that. We don't know how old though. Pointing out he's an adult is...well, it's so obvious it seems like it would just be stating the obvious. I can make the other changes though.

The child and mother of Slendrina are going to be a headache.
For the child and mother just put their physical showings for now.
 
Sorry I haven't made the pages yet. I feel I should state though that the villains can resurrect. Granny certainly does when you shatter her. If she can come back from that, her husband should have similar capabilities. This and their eyes that glow red, along with Grandpa's demonic voice, proves they are not human, though Grandpa must have been human at some point in the past since he's a confirmed war veteran. Likewise, Bob clearly dies when he drinks rat poison, as his whole head turns green as he falls to the ground. Normally I would say that the poison knocked him out since it doesn't disable him as long as the other methods, but his head turning green seems to indicate that it does in fact kill him. For whatever reason he comes back from being killed by poison faster than being killed by other methods. If he has resurrective immortality, Buck should as well. Interestingly, despite being undead entities, the villains in the games apparently do still need to eat and drink, as Bob and Grandpa both complain about being hungry and Bob drinks coffee. This might mean that they can still die from starvation and dehydration, which may be a way to get around their immortality and kill them for good.
 
So, Granny 3 had an update, and it added a robot. Granny and Grandpa built a robot. Not a science fiction kind mind you, the kind that can exist in real life, it's an item and not a character. It goes around a long abandoned subway beneath their castle. The train still works despite being long abandoned, so Granny and Grandpa created the robot as a security measure to keep victims from escaping via the train. The train has been sealed shut by the two, and the robot now has the only means of opening it. When the player enters the subway, the robot will detect their presence and move toward them to check them to see if they have a ticket that was apparently once required by people to use the train (there is a ticket booth in the entryway, used by the people who once maintained the subway). If you don't have the ticket, the robot will start blaring its alarms so Granny and Grandpa will be alerted. If you do have the ticket, it will take it and unlock the train doors for you.

Now, my question is, if they can make a robot (and in Granny's case, a portable freeze device), would that give them genius intelligence? They do seem quite gifted with traps, security, and technology, but have little common sense and are easily tricked.

* Granny:
** Built a portable device that can instantly freeze a person
** Created a jail cell
** Set up tripwires attached to bells to alert her
** Created a highly secured door with various locks
** Along with her husband, created a basic robot to act as a security device
** Unable to find the player in even the most obvious hiding places, including a closet with see-through holes in it
** Will walk onto her own freeze device
** Fooled by the player wearing a mask of her dead granddaughter

* Grandpa:
** Keeps a set of security cameras to find the player
** Outfitted his door with many devices
** A war veteran who still keeps a working helicopter in his house
** Trained a sewer monster
** Along with his wife, created a basic robot
** Unable to find the player in obvious hiding places
** Can be fooled by someone wearing a mask of his dead granddaughter
** When he sees the player, he will announce it out-loud instead of trying to sneak up on them

What is the appropriate intelligence ranking?
 
So, Granny 3 had an update, and it added a robot. Granny and Grandpa built a robot. Not a science fiction kind mind you, the kind that can exist in real life, it's an item and not a character. It goes around a long abandoned subway beneath their castle. The train still works despite being long abandoned, so Granny and Grandpa created the robot as a security measure to keep victims from escaping via the train. The train has been sealed shut by the two, and the robot now has the only means of opening it. When the player enters the subway, the robot will detect their presence and move toward them to check them to see if they have a ticket that was apparently once required by people to use the train (there is a ticket booth in the entryway, used by the people who once maintained the subway). If you don't have the ticket, the robot will start blaring its alarms so Granny and Grandpa will be alerted. If you do have the ticket, it will take it and unlock the train doors for you.

Now, my question is, if they can make a robot (and in Granny's case, a portable freeze device), would that give them genius intelligence? They do seem quite gifted with traps, security, and technology, but have little common sense and are easily tricked.

* Granny:
** Built a portable device that can instantly freeze a person
** Created a jail cell
** Set up tripwires attached to bells to alert her
** Created a highly secured door with various locks
** Along with her husband, created a basic robot to act as a security device
** Unable to find the player in even the most obvious hiding places, including a closet with see-through holes in it
** Will walk onto her own freeze device
** Fooled by the player wearing a mask of her dead granddaughter

* Grandpa:
** Keeps a set of security cameras to find the player
** Outfitted his door with many devices
** A war veteran who still keeps a working helicopter in his house
** Trained a sewer monster
** Along with his wife, created a basic robot
** Unable to find the player in obvious hiding places
** Can be fooled by someone wearing a mask of his dead granddaughter
** When he sees the player, he will announce it out-loud instead of trying to sneak up on them

What is the appropriate intelligence ranking?
Unable to find the player in even the most obvious hiding places, including a closet with see-through holes in it
Fooled by the player wearing a mask of her dead granddaughter
To say the least, the positives of their intellect outweigh the negatives. I think the two could easily just be game mechanics to make the game passable. Like realistically if Granny could hear everything in her house even stuff that barely make a sound that wouldn't be heard a few meters away, Granny would hear it. But Granny can't hear a loud splash when you croutch and go down the basement, or the cabinet doors loudly closing. As well as the AI not being programmed to search the room as it'd make the hiding mechanic useless. So that could be game mechanics. In terms of the Slendrina mask, yeah there's no doubt that it's a negative.
 
I know they are not canonically part of the same verse, but just for fun and reference sake, here are Bob and Buck's intelligence:

Bob:
  • Helped steal three items (a gold coin, a painting of the Mona Lisa, and a diamond) from a museum
  • Helped train a giant man eating mutant Hercules beetle so well that he and his brother could be on the floor with it and not be attacked while the beetle would guard items from intruders
  • Presumably did most of the actual work constructing the beetle's cage given the obvious heavy lifting and man-power needed (with Buck there to supervise him of course and presumably add the switch)
  • Made a sculpture of his head just like Buck did
  • May have helped with some of the traps
  • Is at least capable of holding and firing the plasma gun, as seen if you get the plasma gun ending without Guest Mode on
  • If he and Buck both spot you by the stairs or around the kitchen table, Bob will go one way while Buck goes the other to sandwich you between them
  • If he and Buck see you on the rafters, they will head to the adjacent rooms to try and cut you off
  • Speaks in a deep, stupid voice typical of dumb muscle characters
  • While both he and Buck will quickly leave the exact spot they went where they last saw you or heard a noise, Bob will quickly leave the area completely while Buck will remain in the general vicinity for a bit longer
  • There is a dark cell you can hide in. Bob never goes in there, but Buck sometimes does
  • Bob will ignore the rattling of the tomato can
  • Unable to find the player hiding in closets
  • Will step into Granny's bear traps and walk into his own laser traps
  • Can be fooled by the Slendrina mask
  • Can be tricked into drinking coffee that has been laced with rat poison despite the coffee turning green
  • Appears to act more as the brawn. Buck seems to be the leader, as he physically abuses Bob, though Bob is not afraid to strike back

Buck:
  • Helped steal the items from the museum
  • Helped train the giant beetle
  • Keeps the key to the sewer cage and will respond to the tomato can
  • Likely did most of the work with the traps and security, as well as the plasma gun
  • Speaks in a more creepy and less stupid sounding voice
  • Made a sculpture of his head like Bob
  • Will spend more time in the general area he last heard a noise
  • Will search the cell Bob overlooks
  • Will head to adjacent rooms with Bob if they see you on the rafters
  • Uses a taser instead of a mallet
  • Seems to be the leader of the duo given how he abuses Bob
  • Unable to find the player hiding in closets
  • Will step into Granny's bear traps and walk into his own laser traps
  • Fails to notice if you steal his key off him
  • Fooled by the Slendrina mask
 
I'd say Below Average in logic and possibly Above Average in general for Buck.

Below Average for Bob in both.
 
Genius in terms of traps, security, and technology, but somewhat lack common sense?

To be fair to Bob, he is apparently skilled in sculpture and construction. He also does have some common sense, so he's not a complete idiot. He clearly isn't the sharpest knife in the kitchen though. Sure, he can manage some things, but even dumb people can be skilled at some things. Patrick Star once created a parallel universe

I do find it ironic that Grandpa is the one character who is foolish enough to shout out when they see you, something even Bob has enough common sense not to do.
 
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