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Me not commenting on your paragraph in full detail is not me ignoring your argument.Basically ignores my entire point.
The bear trap previously doesn't even cost you a day but in the end it decapitates you, the endings portray different levels of durability than the gameplay itself. Such as the car kill and alligator kill.I really don't understand the point. Dynamite knocks out are most of the strongest things in The Twins, but that doesn't whatsoever say it's a game mechanic. Your argument is that it's out of Granny's control and that means it indicates that the game is giving a pure chance of progression? What? The Dynamite is the most damaging thing in-game to The Player, which the game already realizes that it's powerful, not that it lets you live purely to move on. Also I already stated this, but when they're executed by a bear trap and car collision, that's on the Last day where you are heavily weakened and injured. I pointed out even Bob someone who couldn't kill you in one shot before, could now kill you in one hit. To further prove this, in Granny 3 The Player will die on the last die when Granny plants a Dynamite stick right near The Player showing they're in a weakened condition.
I'm not sure what's hard to understand about that being out of Granny's control, she uses the dynamite with intent to kill you so the idea that the player survives dynamite enough to warrant second chances doesn't make sense.
I don't plan on repeating myself further on this subject because frankly it will go back and forth too much, but we don't back scale like that.Quoting myself from earlier. "cause they need a certain amount of durability to survive this in the first place".
Are you going to ignore that the lifeline is an actual health bar?Do I have the copy-paste what I said about the Previous Victim?
Surviving near death =/= scaling, it's a simple concept.I'll repeat what I just said. Surviving dynamite completely point-blank back scales cause you need certain durability to survive it, I don't know how that's hard to follow. I'm not saying they're on the level of Dynamite, but back scaling from surviving something is still a feat.
They are critically injured and knocked out for a day, meaning natural 9-B strikes will always yield that kind of result against them, indicating their durability to still be far less than that, it's not scaling.At least Street level, possibly Wall level (Could survive a point-blank dynamite explosion, albeit knocked out and Injured). That doesn't seem inaccurate or forcing the reader to speculate.
It would just mean the 9-C bullets penetrate low-end 9-Bs like it would in real life, it doesn't change their tier.While granted you could use piercing damage, it doesn't really defeat the fact that piercing damage could damage 9-B's, hence the scaling could still work.
The firepower stays 9-C even if it pierces the 9-Bs, it doesn't make their recovery any more impressive, they are still resurrecting.I mean. They're recovering from a shotgun which implies they aren't dead which was the argument you were using. Getting up after 30 seconds after being shot whose piercing damage is 9-B, doesn't seem like a stretch.
If you want to replace this with regeneration as opposed to resurrection it becomes the same ordeal, they need time to recover by regenerating, something independent of durability.