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Same as the Undertale downgrade. The 2-C bit should be removed as it has no reason to exist.
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Won't show up fir him unless you're a mod
Just ask him in profile post
OkWon't show up fkr him unless you're a mod
Go to his wall
OkJust ask him in profile post
It's would be same i think because some "Save" caseNever heard of it so it probably will keep the stats for years to come if enough people play along them being accurate.
I agree for Zulk say. Every save file are actually connect each other between another Save files tho. It's not the meaning save files are timelines becuase of some connection between each other save files?I don't buy that blog regarding multiple-saves aren't timelines, if it's just a causality manipulation then the savegame would getting overwrited, rather than creating a new one, the older saves do not affected the newer ones when you interrupt them is a proof that they are causally disconnected.
This is correct if they are tied with each other within the same flow of time except, they are not. They are causally disconnected since a change from the older saves don't affect the newer saves (2). The relation between cause-effect is presented even in quantum multiverse where the new universes are created via probability wavefunctions.100% agree with the removal. Save files are just points in time to return to in your game, no relation to timelines whatsoever (unless explicitly indicated).
The reasons are a little differentDumb downgrade like the Undertale one ngl
Still based on the same concept of "saves not being timelines but random points of time", while for wikitionary it is A block of saved data, representing the player's progress in a game, that can be restored at a later time for continued play.The reasons are a little different
Why're you using the quantum multiverse as a justification to a game where it doesn't apply? It's exactly like me saying because sans has a quantum physics book, the reality is fundamentally built on the quantum theory.This is correct if they are tied with each other within the same flow of time except, they are not. They are causally disconnected since a change from the older saves don't affect the newer saves (2). The relation between cause-effect is presented even in quantum multiverse where the new universes are created via probability wavefunctions.
I didn't use quantum multiverse as a justification, it's an analogy for cause-effect thingy even though in fact it isn't wrong at all as a justification. I don't need to prove anything as in order to downgrade it, you have to prove that they are tied to each other, savegames are duplications from the main event, affecting ones won't affected the others unless you overwrite the main save, if this isn't clear then what did I miss?Why're you using the quantum multiverse as a justification to a game where it doesn't apply? It's exactly like me saying because sans has a quantum physics book, the reality is fundamentally built on the quantum theory.
While yes, you're not wrong, this type of multiverse needs to be indicated in the said material. I will fully concede and switch my position to disagreeing if I can be given proof.
Save Files aren't Timelines according to OP, so the 2-C ratings are gonna be removed.Can somebody summarise the arguments here please?
I'll just leave comment and unfollow mainly because I'm not very interested on it but I guess there are 2 sides.Can somebody summarise the arguments here please?
I think you must call the people who made that blog.Well, more elaboration from both Eficiente and the opposing side would be appreciated.
Eficiente said that Saves aren't UniversesCan somebody summarise the arguments here please?
Those are nonsensical reasons. You're thinking the power as just using it and that's it, but that's not what Saves are, a Save is to be use that in 1 specific way, hence another needs to be used to use the power in another specific way w/o overwriting the first. The last thing you say proves nothing.I don't buy that blog regarding multiple-saves aren't timelines, if it's just a causality manipulation then a savegame would getting overwrited instead creating a new one, the older saves do not affected the newer ones when you interrupt them proves that they are causally disconnected.
Who talks like this saying "causally disconnected" and "in quantum multiverse"? If it's vague and can be interpreted in many ways then you may be dooming others to maybe reply to what you meant or to grab all takes and reply to all of them, which I'm not going to do. You can say this with perfectly understandable words and I can reply to that.This is correct if they are tied with each other within the same flow of time except, they are not. They are causally disconnected since a change from the older saves don't affect the newer saves (2). The relation between cause-effect is presented even in quantum multiverse where the new universes are created via probability wavefunctions.
This is false, you're not understanding what you're talking about and yet you're talking anyway. If it was just random points in time then making something different along the way makes the argument fall. But good thing that was just a straw man and not the real thing.Still based on the same concept of "saves not being timelines but random points of time"
Once again, you're not understanding what you're talking about. Restore doesn't mean it sends you to what you saved while leaving what you have but restoring what you saved on what you have, in the same timeline and with no multiverse.
This is incorrect. Save doesn't change the video, only the file of it you may be making. Save as doesn't create a new video, only another file of what you were making to it. The files you get out of save and save as do not have the video in them. You can't say that the files are the same as the videos because they're not, they're legit smaller because they have less stuff to it, they're just "the way in which the video was being changed" w/o being the video itself, otherwise you wouldn't need the video anymore and you could just delete it, which if you do those other files you made become useless.Also, the analogy for video editor in the blog regarding of saves is wrong, you're given two options when you're gonna save the changes, overwrite it as "save", or create the new one as "save as", the former will changed the main video aka rewriting it, the latter will create a new one with the main video remain unharm, so there are two videos, two timelines, two lengths, and therefore, two universes.
Savegames works like the latter.
This is also incorrect. If you delete the game itself then that screws over the saves. If I'm messing up a video (which I compared to doing stuff in a game) and feel like loading to many saves then those may be as many as I made and as different to each other as they may be, w/o doing anything to each other nor being timelines. Next to that your reason for them being timelines is just "they have to be".Blog acts like the Save Files are bound to the original timeline, aka if something happens to it, the saves are compromised too. This is just wrong since you can make in videogames more save files and do whatever the **** you want to each of them without the others being affected, aka like timelines, since the actions you do in one don't affect the other despite all of them follow the same envrioment, characters and so on.
SameCurrently neutral.
hard agreed.Im not sure if even the in universe save files thing was completely agreed apon on the ut thread or not. But for me personally i think its probably better to not treat save files as alternate timelines, unless its explicitely treat that way.
ok i will not comment on your ordersIf you don't understand at all why causality manipulation can go into and work into the save files then please consider to not comment here. The why of how our stats work is clear, it's veracity is what's being put into question.