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Your verse is invited to Smash

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What if your verse was part of a Fighter's Pass? Doesn't matter how likely or bizzare it may be, but it's always fun to imagine.

Example

Verse: Terraria

Character (Likely the main/most known): Terraria

Gimmick (Optional, but 4 of 5 DLC fighters so far have had one): Mana meter

Stage (The most significant/iconic): The Hallow

Music Tracks (8-11): Overworld Day, Underground, Jungle, Corruption, Crimson, The Hallow, Lunar Towers, Boss Medley

Spirits (7-13): Guide, Eye of Cthulhu, Skeletron, Wall of Flesh, Mechanical Bosses, Plantera, Lunatic Cultist, Moon Lord

Series Symbol: 05277010-449F-4FE9-A394-63199BB2A888

Final Smash: Last Prism

You can choose to skip any step in here of course
 
(I'm just going to post this as a semi-joke)

Verse: Space Invaders (Verse)

Character (Likely the main/most known): Space Invader

Stage (The most significant/iconic): Outer Space

(Couldn't think of any SI-related songs or gimmicks, so I'm skipping the track and gimmicks section)

Spirits (7-13): Squid, Octopus, UFO, Core Cannon, AIT-50, Shapeshifting Cuttlefish, Nameless

SpaceInvader
(Series Symbol)

Final Smash: Swarm: The invader proceeds to float to the top of the screen, summoning the UFO which proceeds to direct a swarm of Space Invaders down at the oppenents, which start firing beams, the player can move them left and right.

Also, just for fun, I'm going to list their special attacks.

Neutral B: Laser Beam: The invader flips to it's side and fires a weak rectangular beam, that stuns oppenents for a short amount of time.

Side B: Grapple: The invader will dash forwards, (while slowly descending if used in mid-air) if it comes intact with an oppenent, it'll latch onto them in a similar fashion as Diddy and launch them. The dash and slow descend is based on how the Space Invaders move in the original games, the grapple isn't really based on anything, I just ran out of ideas.

Down B: Bunker Protection: The invader hides under one of those defense bunkers that the player can hide under in the original game, the bunker nullifies damage towards the invader, but if the bunker keeps getting attacked, it'll break, leaving them unable to use it for a 6 second cool down.

Up B: Shoot 'Em Up: The invader would rise up in the air and then slowly hover down, pressing A while doing this will fire a laser beam downward that has similar properties as the ones fired in the Neutral Special. Holding A would make them use fire tractor beam-esque that would slowly drag oppenents towards them, it can be used to interupt others' recoveries or drag items towards them.
 
Horace (505 games)

Gimmick: He can use his wall cling to temporarily run along walls or ceilings

Stage: The Mansion (Similar to Princess Peach's Castle)

Spirits: Family (The Old Man, the Old Lady, and Heather), Mr. Silton & Co., Simian (With Betty and Fluffers), Fort, The Man in Black (with a Kill Bot 3000)

Final Smash: Cinematic final smash, starting with the activation of JunkVac, where Horace gets into a Kill Bot 3000 to destroy them
 
Verse: Marvel Cinematic Universe

Character: Captain America

Stage: The Helicarrier. Which starts at the top. then goes down into the main area. then into the basement. Then the helicarrier breaks and you fight on S.H.I.E.L.D planes until eventually the planes land on another helicarrier and it repeats. Hydra agents also shoot at you which can give damage

Music: Avengers Theme and a special remix, Iron Man theme, Captain America theme, Ragnarok and Guardians of the Galaxy mashup, Spider-Man epic theme

Spirits: Doctor Strange (Magic powers like PSI get 75% increased), Iron Ma (Energy Attacks and projectiles get 75% increased, Captain Marvel (Your jumps are increased and are faster), Thor (You start with a Super Hammer), Hulk (You are giant and physical moves are 90% stronger), Hawkeye (You start with a super scope),

Moves:

Neutral special: He punches really hard which knocks them out

Side special: He throws his shield, if charged enough he can enhance it with mjolnir

Up special: He uses his shield to make a massive jump in the air, on the ground he rolls for a bit which causes slight damage to anyone on contact

Down Special: He generates a storm with mjolnir and creates a powerful lightning blast

Final Smash:

Cap calls all the avengers and they assist cap in fighting the enemies
 
Verse: Ace Attorney

Character: Phoenix Wright

Gimmick: Evidence Meter kinda like in MVC3

Stage: The Courtroom

Music Tracks: Pursuit(every Pursuit would be cool, although we will probably just get Cornered), Objection!(Likely 2001, although I would really like 2004), Turnabout Sisters, Godot: The Fragrance Of Dark Coffee, Noisy People, The Steel Samurai Theme, Announce The Truth(I would really like the one from Apollo Justice) and Questioning are all I can think of. There are probably better choices tho.

Spirits: Steel Samurai(Gives you metal armor + a 25% damage boost), Godot(Gives attacks a 1/5 chance of dealing a burning effect), Furio Tigre(Gives you a simple 10% damage boost + super armor when attacking), Franziska von Karma(Gives all whip-like moves a 40% damage boost and makes them 10% more quicker), Manfred von Karma(Gives you a 70% damage boost if you take no damage at all), Miles Edgeworth(Makes your attacks have more knockback and increases your speed a 10%), Young Phoenix(Gives you inmunity to poison attacks and increases your damage by 5%).

Series Symbol: Phoenix's attorney badge(I don't have a pic on me rn)

Final Smash: Ace Attorney. Basically like in MVC3. Or it could be something like Project X Zone 2's Maya and Phoenix attack.
 
Verse: Darkest Dungeo

Charecter: The Ancestor

Gimmick: Stress (Can inflict damage over time, symbolised by the stress symbol on the opponent's head. It becomes brighter the more they are hit by Ancestor)

Stage: The Hamlet (Takes place on a massive and decaying set of balconies with the Ruins in the background, the floors randomly break off and the heroes can be seen in the background.)

Music: Ruins battle theme, Weald battle theme, Warrens battle theme, final battle theme

Sprits: Hag (Double healing from food items), Leper (Sword items deal more damage), Highwayman (Firearm items deal more damage).

Final Smash: Come onto your maker (Ancestor summons the Heart of Darkness and randomly KOs 2 opponents.)
 
Verse: Azure Striker Gunvolt

Character: Gunvolt

Gimmick: Skill Points (Gunvolt has three SP. He can spend one SP in order to empower one of his attacks. You need to hold the regular attack button in order to gain an electric aura, changing one of your special moves into a skill. Gaining this aura also causes some knockback. Attacking or getting hit while in this aura deactivates it. One SP recharges in 30 seconds, but if you don't damage your enemy or your enemy dosn't damage you with melee attacks for a few seconds then the recharging stops in order to prevent stalling.

Neuteral Special, normally Dart Leader, becomes Astrasphere. This is a multi-hitting attack that surrounds Gunvolt, dealing fairly high damage and knockback. This costs 1 SP

Side Special, normally Dragonsphere, becomes Luxcaliber, a long range sword attack that does more damage and knockback then Astrasphere, as well as being single hit. This costs 2 SP

Up Special, normally Crashbolt, becomes Voltaic Chains. It sends a chain upwards. If an enemy is caught in the chain, they are stuck as more chains appear in a x and - shape. The chains are then electrocuted, dealing massive damage and knockback. This costs 3 SP

Down Special, normally Flashfield, becomes Septimal Surge, buffing your damage and knockback. This lasts about 20 seconds. This costs 1 SP.

Stage: The Garden (A transforming stage that goes to various stages from GV1 GV2 and LAiX, also including bosses from the series as stage hazards that act similarly to assist trophies. These are all due to Zonda's illusions. The main stage itself, as well as the stage during hazards off mode, is the area where Gunvolt and Copen fought in Azure Striker Gunvolt 2, specifically The Garden 4, which is basically Final Destination or Wily Castle)

Music Tracks: The Collision of Thunderstorms, Cold Vengeance, Reincarnatio, Indigo Destiny, Sinner's Row, Minaret ~ Utu Media Tower, Lightning Berserk, Avalanche Breakdow

Spirits:

Merak (Grab, Primary, Rank 1, Three Slots)

Joule (Defense, Primary, Rank 1, Enhanced at level 99 to Joule (Spirit), who is Rank 3 and has Critical-Health Healing. Both have two slots)

Viper (Offense, Rank 1, Fire & Explosion Attack Ôåæ, two slots)

Jota (Support, Rank 2, Move Speed Ôåæ)

Gibril (Support, Rank 2, Trade-Off Attacks Ôåæ)

Zonda (Offense, Primary, Rank 3, Special-Move Power Ôåæ, three slots)

Blade (Offense, Primary, Rank 3, Sword Attack Ôåæ, two slots)

Copen (Support, Rank 4, Special-Move Power ÔåæÔåæ, takes two slots)

Series Symbol:
QUILL_boss_symbol.png


Final Smash: Voltaic Chain Meteor + Grand Strizer (Gunvolt uses Crashbolt. Anyone hit by it is put into a cutscene. In it, they are wrapped into a ball of electric chains which is slammed into walls before it's cut by Gunvolt's Grand Strizer, launching the enemy
 
Verse: What a Beautiful Series

Character: Nikola Tesla (Ourai no Gahkthun)

Stage: Marseille Offshore Academia City (At any random point the stage will be warpd to the Cracking Field. Depending on what happens, a character may end up hitting a part of the area that rips open the field and has them fall down to Gahkthun, which will result in a stage fall unless they end up on a platform somewhere for them to stand on safely after)

Specials:

  • Neutral: Ignition, shoots lightning at his opponents. Can either be a single one or more, as it'll have a charge effect the longer you hold it (the max being about 4 consectutive bolts of lightning that rains down where the opponent is at)
  • Up: Electric Evasion, allows him to instantly teleport up. Purely a support move that lets him move to another location as well as recover from stage falls. Can also go either forward up or backwards up but that's it.
  • Down: Thor Hammer, summon down a giant ball of electricity to greatly damage the enemys that are near him.
  • Side: Vajra's Needle, a bolt of lightning that can potentially stun the enemy
Final Smash: Knight of Thunder. Summons a big mech suit for him to fight in. Moves are the same for the most part but buffed. He thunderblades are replaced by shields that can tank all but the attacks that come from Final Smash. His Vajra Needle is replaced by Vajra Thunderblade which is he uses to dash through the stage with a large blade (only at the side or where he's at, it can be avoided by jumping high enough or try to block it but you get a slight push if that happens), and he has Giga Buster as like his ultimate move that can instantly KO everyone but this can instantly drain him out of the form if he does it.

Theme: The White Man (Normal)/Electric Knight (Final Smash)
 
Verse: DOOM

Character: Doomguy

Stage: Hanger (Various demons will run across the stage acting as stage hazards)

Specials:

-Neutral: Doomguy fires at his opponents with his super shotgun.

Up: Doomguy hits the opponent upwards with a powerful punch.

Down: Doomguy fires at the ground with a rocket lanuncer going upwards when it explodes causing damage to any fighter whos near doomguy.

Side: Doomguy attacks the opponent with a chainsaw.

Final Smash: Doomguy fires a massive attack from the BFG causing massive damage to anyone who gets hit by it.

Music Tracks: At Dooms Gate, At Dooms Gate (2016), BFG DiVision, Rip & Tear, Flesh & Metal

Spirits: Pinky, Cyberdemon, Baron Of Hell, Revenant, Pain Elemental, Lost Soul, Hell Guard, Cacodemon, Spectre
 
Verse: Doki Doki Literature Club!

Character: Monika

Stage: The Classroom (It switches from normal to Just Monika Version)

Specials:

Neutral: Poems, Monika gather some poems. She can pick which poems to reach from, from either from her own, not much damage but the deal the most knockback; Yuri's, they do the most damage but almost no knockback; Natsuki's, they bounce arround erratically can, Sayori's, they stunn the opponent the higher precetage they have. They act like a smash attack after chosen.

Side: Glitch out. Similar to Palutena's or Zelda's attacks. But instead of launching opponent it sucks them out similar to the black whole item and delivers damage if they are inside. It can be charged.

Down: Code Perturbance. Monika's counter, it does little damage but the attacker's controlls will be inverted for 1 second and the attacks will be random. It can ramp up to 3 seconds the higher percentage the opponent has

Up: Glitch. Similar to Palutena's can stun an opponent if caught by it


Final Smash: JUST MONIKA, OK. Monika hops into a glitched whole and starts sucking opponents in, similar to Zelda's. This lasts for 2 seconds and every opponent caught by it would be victim of a cinematic attack. The entire screen glitches out and the background becomes Monika, the game "frozes" before a text appear saying:

Just Monika.

Ok

Series Symbol: A heart.

Music Tracks: DDLC Medly , a Main theme remix, Your Reality

Spirits: Yuri, Natsuki, Sayori.
 
Verse: Ghosts 'n Goblins

Character: Sir Arthur (has a similar moveset/classic animations like Mega Man/Simon; Lancelot/Perceval/Maximo may appear as his alts like Dragon Quest's Hero)

Gimmick: Arthur can power up his armor to a golden one (which increases his weight/attack power) and when at high damage (for both armors), they will break to leave him in boxers (making him weaker; can be regained by using Final Smash/being KO'd).

Stage: Haunted Graveyard (side-scrolling stage with a lot of enemies appearing as hazards)

Music Tracks: Haunted Graveyard (Remix), Ghosts' n Goblins Retro Medley, Lucifer's Castle, Sea of Despair, The Village of Decay and Destruction, Crucible of Flame, Giant Barnacle, Ending (Super Ghouls 'n Ghosts), Hades Battle Theme 1, Demon's Crest Medley, Graveyard Area 1 (Maximo)

Spirits: Red Arremer/Firebrand (Can be enhanced into Ultimate Gargoyle), Princess Prin-Prin, Zombie (horde battle), Unicorn (that first boss), Magician, Satan, Astaroth (Can be enhanced into Dark Astaroth), Nebiroth, Lucifer, Sardius, Hades, Phalanx, Grim (if Maximo is included)

Series Symbol: This logo, but without letters/text

Final Smash: For the Princess! (A combination of all his three Hyper Combos in Marvel vs Capcom series; starts with shooting a powerful blast from Goddess' Bracelet and then immediately puts on his golden armor as he does magical attacks)
 
Verse: Bloons Tower Defense

Character: Dart Monkey

Stage: Bloons Monkey City

Series Symbol: Dart and Bloon

Spirits: Super Monkey, Boomerang Monkey, Wizard Monkey, Ninja Monkey, Alchemist Monkey, Bloons (Red through Lead Bloons), M.O.A.B.

Final Smash: A Ultra-Juggernaut ball fires out from the background, striking a large area similarly to final smashes like Captain Falcon and Fox, before turning into a cinematic smash where the opponent gets momentarily bombarded by a Spike-o-Pult, Triple Shot, and Crossbow Dart Monkey, before the three turn into Plasma Super Monkeys while a Sun God appears and blows the opponents away
 
Verse: Angry Birds (they were on some Nintendo consoles)

Character: Red (can use some of power-ups/his fellow birds' powers and even summon them for various moves. An aerial variant of his neutral special would be him using Mighty Feathers instead of a slingshot)

Stage: Piggy Island (players can destroy pigs' buildings while flying around an island on a platform akin to Yggdrasil's Altar)

Music Tracks: Angry Birds Theme (Extended Remix with Trilogy/Blast/Seasons parts), Main Theme (Bad Piggies), Building Contraptions, King Pig and His Manic Minions, Battle Medley (Angry Birds Epic), Polkabilly Porks, Fight and Flight, Piggie Dilly Circus, Angry Birds Space Theme, Boss Battle (Angry Birds Space), Angry Birds Go! Theme, Hot Streak, The Big Stunt, Puzzle (Angry Birds Fight!), The Monster Pig (Phase 2)

Spirits: The Blues, Chuck, Bomb, Matilda, Hal, Terence, Stella, Bubbles, Silver, Mighty Eagle, Bad Piggies, Prince Porky, The Flock

Series Symbol: Red facing towards the screen akin to a original loading screen.

Final Smash: Mighty Eagle
 
Verse: Drake of the 99 Dragons

Character: Drake

Stage: Spirit Realm (stage moves to different areas of the Spirit Realm

Music: Main Theme (Remix) , Disco Theme (Original), Ending Theme (Remix, Ending Theme (Original)

Spirits: Ghost Assassin, Spirit Lord Supreme, Soul Portal Artefact,

Series Symbol: Undying Dragon Tattoo

Final Smash: Uhh… Soul Explosion?
 
Verse: Bleach

Character: Hollow Ichigo

Gimmick: Sonido (basically super fast movement bordering on teleportation)

Stage: Sokyoku Hill

Music Tracks: On the precipice of defeat, -Asterisk-, Number One, Superpredators, Comical World, Raw Breath of Danger, Enemy unseen, Never meant to belong, Oh so tired, Head in the clouds, Uryu's theme whatever it's called

Spirits: Mimihagi, Kon, Ririn, Noba, Kurodo, Kukkapuro, Dondochaka, Pesche, Bawabawa, Yukio, Hanataro, Afro dude, Chizaru

Series Symbol:ƒöÑÔø®ƒöÑ

Special: Getsuga Tensho If charged becomes Getsuga Jujisho.

Side special: Throws a sword to the chosen side while holding onto the bandages/ribbons

Up special: Sonidos above his opponent and shoots a Cero down onto them.

Down special: Guard/Counter or Forms a getsuga tensho around his swords. Maybe both

Final Smash: Either Combined Gran Rey Cero-Getsuga Tenshō (an attack), maybe King's Gran Ray Cero would be a better name for it or Bankai (a temporary power-up)

NGL He'd probably be sort of broken.
 
Another one-

Verse: Kingdom Hearts

Character: Donald Duck

Gimmick: He's a range focused mage unlike most fighters in the game

Stage: End of the world

Music Tracks: Hikari, Simple and Clean, Passion, Sanctuary, Chikai, Don't think twice, Face my fears, Sora's theme

Spirits: Simba, Genie, Bambi, Dumbo, Tinkerbell, Mushu, Chicken Little, Stitch, Peter Pan, Meow Wow, Ralph, Ariel

Series Symbol:ƒùØ

Standard special: Donald Fire

Side special: Donald thunder

Up special: Donald aero

Down special: Donald blizzard

Final Smash: Zettaflare
 
Screw it let's do one more-

Verse: One Piece

Character: Luffy

Gimmick: He can get fatigued due to his gears / His general flexibility and stretching could be gimmick enough- would be great for recoveries

Stage: Marineford

Music Tracks: We Are!, Believe, Crazy Rainbow, Hard knock days, over the top, One day, share the world, fight together, kaze o sagashite, hands up, wake up

Spirits: Zoro, Nami, Ace, Whitebeard, Akainu, Rayleigh, Garp, Aokiji, Kizaru, Doflamingo, Kuma, Buggy, Kaido

Series Symbol: ƒº¡

Standard special: Red Hawk

Side special: Gigant Pistol

Up special: Gomu Gomu no storm

Down special: Grizzly Magnum

Final Smash: King Cobra
 
Verse: A Hat in Time

Character: Hat Kid

Stage: a couple ideas Subcon Forest, Hat Kids Ship, and Mafia Town could all work

Spirits: The Conductor, DJ Grooves, The Snatcher, Mustache Girl, Mafia Boss, Walrus Captain, and some other impotant characters

Music Tracks: Your Contract Has Expired, The Battle of Award 42 , You Are All Bad Guys , Train Rush , Killing Two Birds , Death Wish , Rush Hour , Mustache Girl EX , Collapsing Time Rift , New Adventure , and a lot of other good songs from this amazing OST

Series Symbol:

Kids Hat


Final Smash: They pull out a huge Ball of Time pieces and throw it into the ground causing a huge explosion, another thing it can do is revert Hat Kid's health to what it was 30 seconds prior

Neutral B: Brewing Hat, she throws a explosive concoction forward at a site arc

Side B: Sprint Hat, basically works like Wario and Bowser Jr's. she charges forward with insane speed

Down B: Time Stop Hat, works like Bayonetta's Witch Time it works like a counter where it slows the opponent down for a little bit

Up B: Hook Shot, Basically works like Joker where she uses it to tether onto the ledge
 
Verse: Family Guy

Character: Peter Griffin

Stage: The Living Room

Music Tracks: Main Theme (New Remix), Iraq Lobster (New Remix), Peter & Quagmire (Medley), Shipoopi, Mr. Booze, Bag of Weed, Down Syndrome Girl, All I really want for Christmas, Surfin' Bird

Spirits: Peter Griffin, Lois Griffin, Brian Griffin, Stewie Griffin, Chris Griffin, Meg Griffin, Glenn Quagmire, Joe Swanso, Cleveland Brown, Mort, Mayor West

Series Symbol: ADA30536-FAFB-4D45-AE26-C6A6321BEEF4

Neutral B: Pawtucket Ale (Can be thrown and works like an explosive)

Side B: Cutaway (Uses a random reference/running gag as attack)

Up B: Wingsuit

Down B: Roadhouse (Can be charged for much more knockback and damage)

Final Smash: The Petercopter (Cinematic Final Smash similar to the original scene, fighters within reach get sucked into the blades and damaged)
 
What if one of my favorite verses IS Smash?

Verse: Super Smash Bros.

Character: Primid

Gimmick: N/A

Stage: The Great Maze (I'd imagine it having transitions based on some of the SSE stages, maybe there would be a chance that a false versio of one of the characters in the match would show up as a stage hazard, with a limited moveset or something.)

Music Tracks: N/A (Kinda stumped on what to put for this.)

Spirits -

  • Mite (Support, Makes you start off under the effects of a Poison Mushroom.)
  • Poppant (Support, Stats, Increases stats after eating food.)
  • Spaak (Primary, Attack, Increases electric attacks.)
  • Shaydas (Primary, Attack, Increases damage from sword-based attacks.)
  • Bombed (Support, Makes you start off with a Bomb-Omb)
  • Shellpod (Support, Makes you start off with a Beetle.)
  • Bucculus (Primary, Grab, Gives you the Lifedrain effect.)
Series Symbol: Smash Symbol

Specials -

  • Up: Spear Jump: This is based on one of the attacks the Primid does in the SSE, Primid crouches down for a moment and then launches himself upwards while spinning, dealing a bit of damage to opponents hit by this, it can be aimed in angles.
Final Smash -
I have come up with two ideas for the Final Smash, and I couldn't decide which one to choose, they are:

  • Dark Cannon: Primid pulls out a Dark Canno and fires an arrow forwards in a similar fashion to Zelda/Sheik's old Light Arrows or Dark Pit's Staff, anybody who is hit is then damaged by it is then turned into a trophy for a short period of time, where they can then be thrown so you can try to throw them off stage or something, or attacked to deal more damage to them.
 
Interesting.... I guess making my own

Character: Kamen Rider Zi-O

Verse: Kamen Rider

Gimmick: Rider Armor Ridewatch, can change anytime with Down Specials, make him perform various attacks on his up special and some smash attacks, start off Build Ridewatch

Stage: Kingdom 2068 (Wasteland with Oma Zi-O Statue)

Music Tracks: Over Quartzer, Toki no Ouja, Decade Theme (Remix or Extended), Future Guardia

Spirits:

  • Geiz (Support/Stat Increase launch rate)
  • Woz (Support/Stat Increase Jump Height and Running Speed)
  • Tsukuyomi (Support/Stat Recover Damage when attack with Special attack)
  • Decade (Primary/Attack Increase Attack up to number of Fighters in the battle)
  • Diend (Support Makes you start off with a Lazer Gun (I can't remember it name))
Series Symbol: Zio symbol

Special Attacks:

Final Smash | I put 2 variations of this final smashes

 
Verse: Contra

Character: Bill Rizer (with Lance Bean, RD-008 and RC-011 from Probotector as alternate costumes; a moveset)

Gimmicks: Can hang on walls and hold onto ceilings like in Contra III. A weapon one is explained here as it's a long thing to write up.

Stage: Jungle (Contra; first stage)

Music Tracks (11):
Spirits (9): Ray Poward, Sheena Etranzi, Brad Fang, Browny, Jaguar, Lucia, Java, Gromaides, Black Viper

Series Symbol: A flaming "C" symbol of the series' logo

Final Smash: Mass Destruction (basically uses both screen-clear/bomb weapons and this)
 
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Verse: Team Fortress 2

Character: Soldier

Gimmicks: Can switch between several buff banners. Once he deals enough damage, he can either increase his damage, defense, or speed.

Stage: 2Fort

Music Tracks:
Spirits:
  1. Heavy (Mii Gunner. Prefers to use Forward smash. Hard to launch. Sandwiches can spawn every few seconds)
  2. Demoman (Snake, he prefers to only use explosives. Only motion sensor bombs spawn)
  3. Engineer (Mega Man and ROB. ROB gradually gets bigger as time goes on)
  4. Scout (Sonic with a Baseball Bat)
  5. Pyro (Charizard. Flowers on everyone's head, lava floor, and he mostly uses neutral B)
  6. Medic (Together with Heavy Mii Gunner. Can turn invincible every few seconds)
  7. Sniper (Link. Has a staff.)
  8. Spy (Ridley. Is invisible, and prefers to use Down B)
  9. Saxton Hale (Donkey Kong. Is much faster and stronger)

Series Symbol:
images


Specials:
  • Neutral B: Soldier fires a Rocket from his Rocket Launcher.
  • Up B: Rocket Jump. If an opponent is under Soldier, they get spiked.
  • Side B: A Rocket Jump that goes horizontally. Soldier can act out of it.
  • Down B: Switch between Buff Banner, Battalion's Back Up, and Concheror. Hold down to activate it.
Final Smash:

Soldier says "C'mere Cupcake", and explodes a grenade. Anyone caught in the explosion will be transported to an area, where the 7 Other combat Mercenaries fire upon the opponent. It finishes with Ubercharged Soldier hitting his opponent with a krit rocket.

Victory Theme
 
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Verse: Infamous

Fighter: Delsin Rowe

Colours: 1 - Neutral Karma, 2 - Good Karam, 3 - Evil Karma, 4 - Fetch colour scheme, 5 - Eugene colour scheme, 6 - Good Cole colour scheme, 7 - Evil Cole colour scheme, 8 - Beast colour scheme

Gimmicks: Delsin favours ranged zoning, with a tall hurtbox and being of below average weight Delsin can be juggled and KO'd easily enough. To make up for this he has fantastic aerial properties and decent ground stats with an above average walk and run speed. Depending on which power he has his special move properties change, Smoke favours a risker close quarters style with big damage and some evasion, Neon focuses on accurate long range play with steady intent, Video is for spray and pray and run and gun.

Stage
: Seattle (Eugene and his angels ferry the fighters around on a big platform and tour Seattle by air, at times other platforms will come along and go with angels taking them.)

Specials
Neutral B - Power Swap (Delsin can change between Smoke, Neon and Video in a similar way to Shulk's Monado arts)
Up B - Flight (Delsin generates a pair of wings and flies in a similar manner to Pit, Smoke goes the least distance followed by Neon and then Video)
Side B - Missile Strike (Delsin lobs either a smoke grenade, neon shot or video blade flying out of his hand. Smoke does burning damage over time, Neon has a small hitbox but large amounts of damage and is intangible while Video has a sweet spot at the tip of the blade hitbox.)
Down B - Chain (Similar to Sheik's old chain move, Delsin uses his chain and holds it out. Smoke makes cinder pellets fly briefly out of it. Neon has a tipper hitbox and Video pulls the opponent in and requires good DI to escape)

Final Smash: Karma Bomb (Depending on the power Delsin has. Smoke has Orbital Drop where Delsin leaps high into the air above the stage and then slams down where you aim after a few seconds. Neon has Radiant Sweep, Delsin suspends all opponents around him and then blasts them with a concentrated Neon spam. Video's Hellfire Swarm summons angels to rain down and attack all foes around them.)

Taunts:
Up: Delsin tosses and catches a spray can and says "A man, a plan and an aerosol can."
Side: Twirls his chain and says "Piece of cake."
Down: Does a quick leg stretch and says "Done practising?"

Victory Poses:
1: Delsin smoke dashes into view and smirks at the camera with "Fear the Banner Man!"
2: Orbital drops down and strikes a grounded pose and says "Never mess with an Akomish!"
3: Strikes twice with his chain and turns around to show his vest's back and says "Heh, not bad eh Reggie?"

OST:
1: Wavelength
2: Alibi
3: The Bio-Terrorist Threat
 
This is a bit of a joke

Verse: JoJo's Bizarre Adventure

Character: Jotaro Kujo

Gimmick: Star Platinum's Time Stop

Stage: DIO's Mansion

Music Tracks: Insert Eye of Heaven and All Star Battle music here

Series Symbol: The Star Birthmark
 
I am not entirely familiar with Smash Bros so bare with me, thought about commenting here because it just seemed fun.

Verse: Postal

Character: The Postal Dude

Gimmick: Like the mana bar, he will have an "ammo bar". Every time he hits someone with a melee attack he will get some ammo out of it. This can vary with how damaging the physical attack is and can be greatly utilized through combos. After that he can use his ammo for his weapons/special attacks.

Stage: Paradise

Music Tracks: Any of the soundtracks of the games (most likely the ones from Postal 2 and Postal Redux)

Spirits: Champ, Vince Desi, Krotchy, Uncle Dave, and Gary Coleman

Series Symbol:
Running_with_Scissors_logo.png


Final Smash: Postal Dude pulls out the nuclear bomb used in Postal 2, drives away in his car off-screen of the arena and the entire stage blows up from the nuclear blast just like Paradise.
 
Verse: Fate Series

Character: Archer (Fate/stay night)

Gimmicks: Each of his non-special attacks use different swords. His Neutral Special has different effects depending on what normal he used last. (Archer has access to swords from throughout Fate, not just swords he's been shown using). Archer's current sword can be seen next to his hud. It's too big a thing to explain here and I'm probably not enough of a Fate nerd to do it justice.

Also, one of his taunts will have him summon a random sword that one of the members of the roster uses and strike a pose with it. If he's fighting a swordfighter, he will instead always summon their sword. It he's fighting any version of Link, he will try and fail to summon the Master Sword due to his inability to copy divine constructs (I don't know enough about the Ultimate roster to know if this would apply to anyone else, however, but if that would apply to them too then he also fails to summon those. Heck, I don't even know if the Master Sword would count as a divine construct). He can't use the other fighters' swords for anything and they disappear once the taunt ends.

Stage: Einzbern Castle + Unlimited Blade Works

Spirits:
  • Saber (Artoria): Lucina, default color. Daybreak pieces commonly spawn. Spirit can be evolved into Saber Alter at level 99.
  • Lancer (Cú Chulainn): Chrom, default color. Enemy will suddenly have Final Smash.
  • Rider (Iskandar): Ganondorf, default color. Enemy is joined by an army of Ikes.
  • Berserker (Heracles): Bowser, 2nd color. Enemy has Super Armor.
  • Archer (Gilgamesh): Pit, 7th color. Enemy is easily distracted by items, and has a preference of throwing them at the player. Items are drawn towards enemy. Various battering items commonly spawn.
  • Avenger (Angra Mainyu): Archer, inevitable color based on Avenger's color scheme. Player will suddenly be damaged.

Series Symbol:
latest.png


Specials:

  • Neutral Special: Archer decides to be true to his class and uses a bow. The bow can be aimed forward, up or diagonally (Either up or down), and can be charged to increase it's effectiveness. By default it shoots arrows, but will shoot whatever sword Archer was using otherwise. This doesn't include Kanshou and Bakuya (His twin shortswords), as they are ill-suited to being arrows, and as such Archer will just fire regular arrows. Each sword has different effects, and deal more damage when charged (Generally ending in an explosion). The projectiles go in a completely straight line, and there's an indicator to help the player aim. Once a sword is used, it returns to the default.
  • Side Special: Archer uses Triple-Linked Crane Wings, throwing his twin swords forward. If they hit his enemy, Archer dashes forward and unleashes a flurry of slashes, ending with him empowering the blades and using a stronger slash. If the swords are reflected and hit Archer, they deal the initial damage but otherwise nothing happens. This doesn't change Archer's current sword. The swords being shielded causes them to harmlessly fall to the ground as Archer creates more.
  • Down Special: Archer uses Rho Aias to create a seven layered shield. It protects Archer from any attacks from the front, and also cannot be walked or rolled through. Tether grabs also are blocked. Each layer can block more damage than the last (The first layer blocks 1%, the second layer blocks 2%, etc...). However, one attack can only break one layer, unless it deals twice the layer's damage. Then the attack's remaining damage goes into the next layer. The shield can block 28% damage total before breaking, but you need to deal 56% damage to break it in one attack. Each layer that breaks damages Archer by how much damage it takes to break the layer. Shielding, rolling, taking damage or jumping destroys the shield. You cannot dash while the shield is up. The shield being broken in any way besides being damaged will not hurt Archer. It can stale, blocking less damage if used constantly.
  • Up Special: Archer enters Spirit Form and reappears farther away. A teleport similar to Mewtwo or Palutena's up specials.
Final Smash: Unlimited Blade Works

Swords quickly fall around Archer throughout a decent radius and fairly high into the air as he says "I am the bone of my sword". Anyone hit by the swords is sent into a cutscene final smash.

Archer creates his Reality Marble before continuing the famous chant. Think Nameless' version, but with shorter pauses at the end. If that's still too long, the abridged version from Fate/Grand Order works. During the chant, Archer physically attacks with various swords. Then, swords from the reality marble levitate and attack the enemy just as Archer says "Unlimited Blade Works", likely as Archer faces away from them and towards the camera.
 
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