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ArcSys fans hates thots. Susano'o and Hakumen gotta woop them all.
But can we talk about new GG's mechanics? It's heavily different from the last game like how throw whiff and less combo oriented which gonna hurt for Raven player like me.
And oof to ya shiro. I am interested in stage breaks cuz it reminds me of tekken where they would break a part of the stage and can continue a combo. I wonder how that would work
@ecstasy It's just his normal pose. He always looks like he sees the screen.
Yeah but unlike Tekken, you can't combo out of it. The best you can do is okizeme or positioning. Which is really sad because you can't go all-out in corner, your combo will just end.
>Me when I realized that because they changed RC, Raven mains can't YRC just after projectile anymore to basically get hits, blocks or not, and close in to the enemy, needing to work harder to get in with that predictable air dash more than we already do.
So I played BBTAG S2 (or rather played against people who had the update), and:
- You're never hitting Hilda. Ever.
- Susano'o treats you like an absolute dog, and he's fast, goddamn he's fast.
- Yumi hits like a truck, and her projectiles are broken.
- Neo is pretty fair, if you don't get tripped by illusions.
- Celica is... I'll need more research on that.
- Adachi really just ***** on you verbally and physically. He has an AOE slash attack?? How do you even... LIVE??
- Blitztank eats combos. Breakfast, lunch, dinner. I combo'd one for 10 seconds and his health bar went down like 1.5 centimeters, and he hits like a... lol, tank.
Some of them have English Outros, but Jap Intros. (Hilda, Yumi, Susano'o)
I LOVE the new story within the BlazBlue: Cross Tag Battle extra story plot XD
I have to agree that they made Susanoo an utter nightmare and frightning to face off against since he made those fighting him look like chumps (This was how Susanoo should've been when facing Ragna at the end of Centrel Fiction).