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"A Stomp thread is when one character is immediately able to win against another, whether it is via battlefield removal, incapacitation or killing, with the opponent having no chance to retort with their own abilities or statistics."
This is our official definition of a stomp on a wiki. That's it. Now, this definition is incredibly lacking, and even flat-out false, as it only considers fights where one side instantly kills the other - not only is this not always a stomp, but its just wrong and misleading.
Our current definition of stomps is... barebones, at best, and has left much to the imagination. It doesn't cover half of what an unfair, or 'stomp' match could be. And since this page is it for our standards, the result is we have no standards, leading to arguments back and forth as people use their own personal interpretations, oftentimes to favor a win or to remove a loss from their favorite character.
As MrKingOfNegativity put it- the way things are right now, its unfathomably easy to twist a fair match into looking "unfair" (or vice-versa) because, for all intents and purposes, we don't have any proper guidelines for what the **** is and isn't fair outside of that one shitty definition we have. Or to put it more bluntly; Not listing what shouldn't qualify as a stomp has, apparently, allowed people to define stomps as they please.
So, MrKingOfNegativity and I have drafted the following page.
Suggested Changes
This is pretty simple. A stomp is when one character is horribly and obviously outmatched by the other. There is nothing 'notable' about facing a person who destroys you in every way, even if you have the tiniest, most miniscule chance of winning. While it is a case-by-case matter, the point is clear; horribly obvious and unfair matches are very likely stomps.
As said before, case by case basis, but this brings some clarification to the matter. While in-character mindsets often can be heated discussion in the matter of a stomp, there is a fair difference between an in-character mindset, and something radical that they've never shown to do in-character. While neither are definitively stomps or not stomps, in the latter case, requiring your opponent to do something they've never done in order to possibly, potentially win is a strong indicator that its a stomp.
Conclusion
Stomps are pretty badly defined, and it's quite up to interpretation. This is meant to clarify, with much tougher standards, what is and is not a stomp, so there are less incidents of people bending those badly defined rules to their benefit.
If you have an opinion about what the definition of a stomp should be, voice it down below.
Also, special thanks to MrKingOfNegativity for the help on these revisions.
This is our official definition of a stomp on a wiki. That's it. Now, this definition is incredibly lacking, and even flat-out false, as it only considers fights where one side instantly kills the other - not only is this not always a stomp, but its just wrong and misleading.
Our current definition of stomps is... barebones, at best, and has left much to the imagination. It doesn't cover half of what an unfair, or 'stomp' match could be. And since this page is it for our standards, the result is we have no standards, leading to arguments back and forth as people use their own personal interpretations, oftentimes to favor a win or to remove a loss from their favorite character.
As MrKingOfNegativity put it- the way things are right now, its unfathomably easy to twist a fair match into looking "unfair" (or vice-versa) because, for all intents and purposes, we don't have any proper guidelines for what the **** is and isn't fair outside of that one shitty definition we have. Or to put it more bluntly; Not listing what shouldn't qualify as a stomp has, apparently, allowed people to define stomps as they please.
So, MrKingOfNegativity and I have drafted the following page.
Suggested Changes
A stomp thread is a VS thread where, for all intents and purposes, one of the characters is unreasonably outmatched by their opponent. Whether it is through a difference in statistics, abilities or even (in very rare cases) skill between the two parties, the these matches are heavily one-sided and provide little to no challenge or danger for the winning character. Unlike a match which is decisive in one character's favor, stomp matches very rarely leave any room for debate, with their outcomes coming across as predictable to anyone with even cursory knowledge of the combatants and their abilities. | ||
~ The suggested page, main definitio |
Each combatant's in-character mindset and tactics do not necessarily qualify or disqualify a match from being a stomp, and should be evaluated on a case-by-case basis when determining whether or not a match falls under said category. Generally speaking however, if a character in a match has to perform or use techniques in ways they have never shown to do in order to possibly win, the chances of that match being a stomp are quite high. | ||
~ The suggested page, notes |
Conclusion
Stomps are pretty badly defined, and it's quite up to interpretation. This is meant to clarify, with much tougher standards, what is and is not a stomp, so there are less incidents of people bending those badly defined rules to their benefit.
If you have an opinion about what the definition of a stomp should be, voice it down below.
Also, special thanks to MrKingOfNegativity for the help on these revisions.