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Soul, Teleportation, Able to lock someone in place are tough things to get across... Then again Banjo has decent Regen and inventory.
 
Jackythejack said:
Regen that doesn't defend against soul destroying
I know that Soul Manips are always a pet peeve, then again sans seems to hurt the soul little by little if I recall. If it goes quickly bear and bird are screwed unless they pull in the big guns.
 
Literally was gonna make this match.

Bones are intangible, however Banjo should be able to hit them since he can hit intangible objects (IIRC). Those aren't an issue and he can counter them with Eggs which smack the bones away. The danmaku however is an issue, because nothing really suggests Banjo has faced anything like it before.

Sans isn't one shotting obviously but if Banjo and Kazooie are caught off guard, they are in trouble. However, I do believe Banjo and Kazooie wins this. They can wonder wing the first few bones then fly before taking enough damage to die. Sans can't telekinetically bring them back down easily because he has inferior lifting strength. It's not high enough to the point where he's telekinesis won't do anything, and it will drag them down somewhat but not enough to be back in bone range. Gaster Blasters may reach the bear and bird but then they simply fly higher and start dropping eggs down. Sans starts dodging and then it's a game of cat and mouse.

Eventually however, the bear and bird should just outlast Sans in the long run. They have better stamina, if one egg or attack hits Sans dies due to his dura and the bear and bird has a much more varied Arsenal that can catch Sans out.

Banjo and Kazooie take it but come out limping
 
Banjo & Kazooie have telekinesis and homing attacks, plus their attacks are much harder to dodge than Frisk's knife swings even without them homing in on Sans. They should be able to muscle through blue mode too,

The invulnerability lasts for up to 40 seconds.
 
Sans negates Post-Hit Invulnerability with his attacks in canon, so this Invulnerability should be no different.

Lifting Strength actually doesn't play a part in his Telekinesis since it applies to their soul and not their body. Even if it did, Gravity Manipulation.

Also, Banjo and Kazooie aren't even on Undertale's level of Danmaku. Here's an example of people who ARE on Undertale's level of Danmaku fighting Sans for the first time.

I don't recall Banjo and Kazooie having SAVE and LOAD, so this will be the ONLY time.
 
Except Banjo can also use telekinesis. Banjo will survive the first hit and realise he can't do much, so of course he'd use the magic wrench. Then he basically bosses the fight from there considering the negates Sans' teleportation by locking him in place.
 
"Sans negates Post-Hit Invulnerability with his attacks in canon, so this Invulnerability should be no different."

I thought that was because the attacks are considered to be intangible. Banjo and Kazooie can take Gruntilda's attacks, which can go through solid statues, as regular hits, and wonder wing completely blocks it.

With sufficient lifting strength, you can overcome gravity manipulation, though maybe not because it's soul based.

Banjo & Kazooie are still more skillful fighters than Frisk who have fought more experienced opponents (before you say Asgore + Toriel, they were both holding back). Plus they'll be the ones getting the first shot given their range advantage.
 
Sans should negate post-hit invulnerability really

The attacks being intagible is mostly because the attacks don't disappear after Frisk gets stabbed to death by them, which has been only shown by other intangible attacks like light iirc.
 
Pretty sure soul manipulation telekinesis still needs better lifting strength than the user.

Regardless, Banjo have more than enough to win. Magic wrench nullifies Sans' ability to freely move around and at that point Sans' can't dodge the eggs which he also can't stop since he's far weaker with his own attacks. Intangible attacks go right through and the eggs kill him off
 
Super Ascended Sean Pazdera said:
Damn, straight up ignoring things now
Little harsh. Was just giving my opinion. Regardless of what Sans can do, the magic wrench still highly nullifies his ability to dodge and avoid Kazooie's eggs which one shot him. Sans' soul manipulation doesn't one shot someone who doesn't resist it
 
TheArsenal1212 said:
Literally was gonna make this match.
Bones are intangible, however Banjo should be able to hit them since he can hit intangible objects (IIRC). Those aren't an issue and he can counter them with Eggs which smack the bones away. The danmaku however is an issue, because nothing really suggests Banjo has faced anything like it before.

Sans isn't one shotting obviously but if Banjo and Kazooie are caught off guard, they are in trouble. However, I do believe Banjo and Kazooie wins this. They can wonder wing the first few bones then fly before taking enough damage to die. Sans can't telekinetically bring them back down easily because he has inferior lifting strength. It's not high enough to the point where he's telekinesis won't do anything, and it will drag them down somewhat but not enough to be back in bone range. Gaster Blasters may reach the bear and bird but then they simply fly higher and start dropping eggs down. Sans starts dodging and then it's a game of cat and mouse.

Eventually however, the bear and bird should just outlast Sans in the long run. They have better stamina, if one egg or attack hits Sans dies due to his dura and the bear and bird has a much more varied Arsenal that can catch Sans out.

Banjo and Kazooie take it but come out limping
Nice conclusion though who knows if elements will change, Nevertheless which is why I said Soul Hax from what I remember seeing kills a person little by little and doesn't always one shot (Good thing speed was equalized anyways otherwise favors will go to Bear and Bird in snap, Though I do think the speed of U.T. characters are MASSIVELY LOW BALLED or I was just very used to Massively Hypersonic+ U.T. it was rather belivable evidenced projectiles and such.) And some of Banjo's inventory would actually counter and outlast eventually.
 
Super Ascended Sean Pazdera said:
Why do people think telekinesis is an automatic win against Sans? He literally has one of the strongest teleportation abilities in fiction.
I mean sans could just teleport behind banjo if he used his telekinesis, idk if this is a stomp or a win for sans.
 
So basically banjos telekinesis is useless against sans since he can teleport and still use his abilities against banjo.
 
Ok let's see this.
I will start by stating that Banjo and Kazooie are both far more skilled and versatile than Frisk. While i do know that the kid is indeed a competent fighter, his fighting pattern in the genocide route is rather predictable and attacks sans with a Knife after dodging his attacks, while Banjo's range is far superior to both characters and he's shown to be able to fight bosses like Targitzan who has thousands of years of fighting experience and like Gyro stated, both Asgore and Toriel were holding back while fighting Frisk.
Ok but why this is a factor here?
Because Banjo and Kazooie should be able to easily dodge most of sans attacks via being more versatile and skilled than Frisk and they would spam a lot of eggs that have better range than Sans' attacks, and two of these eggs being able to stun him.
But sans can just keep teleporting, right?
sans only shows to teleport while Frisk isn't attacking, but let's say that he can, he would have to dodge several homing attacks of people who have the same attack speed and reactions as him. (which having a better reaction being a factor to why he was able to easily dodge Frisks attacks, which were done in hand-to-hand combat style with a knife.)
Another thing is that fact that they could just fly off and Kazooie can amplify her flying speed with the Beak Bomb technique, getting a good distance from sans in the sky and keep spamming him from there.
I would also like to mention that Wonder Wing is indeed effective against non-physical attacks such as Gruntilda's blasts and can one-shot Teh-heh's which are ghosts in Mad Monster Mansion.
But what if Sans grabs Banjo?
Banjo has two options here, he can just use his own strenght to break out of sans' TK and even if this doesn't work, Kazooie would just attack sans while he holds them in the air.
Kazooie's class M TK should be far superior to sans' TK and since her TK can stun foes, she would simply have to quickly throw sans in the ground with it.
She could also just keep spamming eggs at him while he holds Banjo.
But sans can harm Banjo's soul, that would be a huge game changer, right?
The thing is that Banjo can one-shot sans with attacks that have far more range than his bones and Gaster Blasters, and since Banjo and Kazooie are shown to be more skilled than sans, they being able to hurt him before he can continuosly attack them is a thing, even more so with the Wonder Wings.
So yeah, either Banjo keeps a good distance from sans and shoots him with several types of eggs while flying or Kazooie dunks him with her TK.
 
Your forgetting that banjo can be very lazy at times and kazooie can be very hot headed.


How is banjo gonna handle that danmaku?
 
Sans2345 said:
Your forgetting that banjo can be very lazy at times and kazooie can be very hot headed.


How is banjo gonna handle that danmaku?
Banjo being lazy and Kazooie being hot headed doesn't really matter here, they managed to fight off several creatures without rest during Banjo-Kazooie to save Banjo's sister, i really doubt that he would just give up fighting since his life is on the line. Kazooie's personality got Banjo in unnecessary fights, but she was never shown to trouble him during fights and she always obeys Banjo.

How is banjo gonna handle that danmaku?

The same way Frisk did, except this time Banjo literally has a living machine gun by his side and has far more fighting experience.
 
Yes...? Banjo had more adventures and fought more foes than Frisk. As far as we know, Frisks first fight was against the monsters in the ruins and Genocide Frisk oneshots most of the monsters.
 
Super Ascended Sean Pazdera said:
>far more fighting experience
>than Frisk
For sure. Especially considering that the majority of enemies that Frisk faces are hardly trying to kill them. Plus, Frisk has had no formal training, unlike Banjo & Kazooie.
 
Threads like this are why I don't like participating in Undertale debates. Even I wasn't this bad. Both sides need to chill.

Let's establish a few things here.

Soul damage means B&K won't survive getting hit for mire than a few seconds. Invulnerability and Regenerationn get ignore via this as well, unless someone has proof of these effecting their soul.

Homing attacks are an issue. Sans could dodge via teleport, but he rarely does so. Also, him having "some of the best teleportation in fiction" is unholy wank.

Sans gravity manipulation counters flight, so that's out. It's not telekinesis, because it's literally the same thing Papyrus does (adds gravity) only it can send you places other than down.

Both characters merely have a range of meters, so no one is sniping anyone. Both sides only have to hit once and have plenty of ways to do it. Really it depends on what B&K do first. If they fire a regular egg, Sans sidesteps and bones them. If they use a homing attack, Sans gets hit and dies.

Inconclusive.
 
The Wright Way said:
Threads like this are why I don't like participating in Undertale debates. Even I wasn't this bad. Both sides need to chill.
Let's establish a few things here.

Soul damage means B&K won't survive getting hit for mire than a few seconds. Invulnerability and Regenerationn get ignore via this as well, unless someone has proof of these effecting their soul.

Homing attacks are an issue. Sans could dodge via teleport, but he rarely does so. Also, him having "some of the best teleportation in fiction" is unholy wank.

Sans gravity manipulation counters flight, so that's out. It's not telekinesis, because it's literally the same thing Papyrus does (adds gravity) only it can send you places other than down.

Both characters merely have a range of meters, so no one is sniping anyone. Both sides only have to hit once and have plenty of ways to do it. Really it depends on what B&K do first. If they fire a regular egg, Sans sidesteps and bones them. If they use a homing attack, Sans gets hit and dies.

Inconclusive.
But we are chill, man. At least i didn't see anyone attacking UT fans here.

Soul damage means B&K won't survive getting hit for mire than a few seconds. Invulnerability and Regenerationn get ignore via this as well, unless someone has proof of these effecting their soul.

The wonder wings can also defend them from ghosts and kill them.

Homing attacks are an issue. Sans could dodge via teleport, but he rarely does so. Also, him having "some of the best teleportation in fiction" is unholy wank.

I agree, though Banjo has Electric and Ice eggs that can stun sans.

Sans gravity manipulation counters flight, so that's out. It's not telekinesis, because it's literally the same thing Papyrus does (adds gravity) only it can send you places other than down.

Frisk can still jump while in blue mode, so Kazooie can spent more red feathers to use Up Beak Bomb or just keep herself in the air for more time. The blue mode also doesn't last forever afaik.

Both characters merely have a range of meters, so no one is sniping anyone. Both sides only have to hit once and have plenty of ways to do it. Really it depends on what B&K do first. If they fire a regular egg, Sans sidesteps and bones them. If they use a homing attack, Sans gets hit and dies.

Kazooie can use Egg Aim to shoot eggs to very far places in Banjo-Tooie, which should be way far than the Judgement Hall.
 
Yeah I got told that I ignored facts but I didn't see any Banjo fans saying anything bad.

But yeah essentially what Jiggy said. Plus Banjo seeing a skeleton moving around like Sans does, it's only natural he then leads with homing attacks
 
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