I deleted Sensei Jinx page because its statistics have vague justifications and the statistics are incoherent with the page tier.
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==Summary==
'''Jinx '''(JP: ''Jakk─½'') is a martial arts master who operated a dojo in Monstro Town, a city where reformed monsters live in harmony. His first and only appearance was in Super Mario RPG: Legend of the Seven Stars, where he served as an optional boss that could be fought after defeating his student, Jagger the Terrapin.
Players who accepted his challenge without adequate preparation and leveling would find the diminutive Sensei to be a formidable foe, capable of trouncing Mario and two of his allies with little difficulty. Fortunately Jinx was not malicious and, unique among the game's enemies, losing to him would not result in a Game Over - Jinx would simply tell the party to return when they became stronger.
Even after defeating Jinx once, the player would have to battle him two more times - with Jinx using more of his true power each time - before the Sensei would finally concede defeat and hand over his belt to Mario. He would then decide to incorporate Mario's signature Jump technique into his training.
Jinx has never been seen since, though his appearance did inspire a similar character, The Master, in Paper Mario.
Jinx is an extremely capable martial artist, with one of the highest Evade and Speed stats of any character in the game. He is immune to various kinds of elemental attacks and status effects, can move faster than the eye can follow, and boasts several powerful combat techniques, including several instant death attacks and Bombs Away, the most damaging attack in Super Mario RPG.
==Powers and Stats==
'''[[Tiering System|Tier]]: 8-C (Can solo Mario and two allies)'''
'''Name: Sensei Jinx'''
'''Origin:''' Super Mario RPG: Legend of the Seven Stars
'''Gender: '''Male
'''Age: '''Unknown
'''Classification: '''Humanoid/Monster/Martial Artist
'''Powers and Abilities:''' [[Martial Arts]], [[Superhuman Physical Characteristics]], [[Superhuman Speed]], [[Extrasensory Perception|Ki Sensing]], [[Stealth Mastery]] (is able to hide himself with nothing but a potted plant for camouflage), [[Afterimage Creation]], [[Pressure Points]], [[Chi Manipulation|Ki Manipulation]], [[Statistics Amplification]], [[Death Manipulation]], [[Energy Projection]], [[Resistance]] to [[Fire Manipulation|fire]], [[Ice Manipulation|ice]], [[Electricity Manipulation|electricity]], [[Sleep Manipulation|sleep inducement]], [[Fear Manipulation|fear inducement]], [[Poison Manipulation|poison]], [[Death Manipulation|instant-death attacks]], and critical hits.
'''[[Attack Potency]]:''' At least Large Building level. Bombs Away is the most damaging attack in Super Mario RPG, exceeding even Smithy's meteor attacks, though it only hits a single target.
'''[[Speed]]:''' At least Subsonic (Faster than the Eye). Can also counterattack multiple times per round while fighting the likes of Mario and Geno
'''[[Lifting Strength]]:''': Unknown
'''[[Striking Strength]]:''': At least Large Building level, capable of defeating the likes of Mario or Bowser in a single blow or blowing them across a room.
'''[[Durability]]:''' At least Building level, can tank multiple attacks from Mario and co in addition to being completely immune to many forms of energy attacks
'''[[Stamina]]:''' High (100 FP, typical of most bosses from the same game)
'''[[Range]]:''' Several Meters (when using Bombs Away), possibly more.
'''[[Standard Equipment]]:''' Jinx Belt (increases attack, defense, and speed, and granting immunity to instant death attacks)
'''[[Intelligence]]:''' Gifted (master of martial arts, demonstrates the self-restraint expected from a martial arts sensei)
'''Weaknesses:''' None
'''Notable Attacks/Techniques:'''
*Jinxed (''Jakk─½ Rasshu''): A flurry of punches and kicks followed by throwing the enemy into the air and smashing them into the floor. The punches do not appear to make contact; it is unclear if this attack uses ki manipulation or if the attacks are simply too fast to see.
*Triple/Triangle Kick: Jinx leaps into the air and dives into an enemy, leaving a trail of afterimages behind him.
*Valor Up: Raises Jinx's defense power.
*Vigor Up: Raises Jinx's attack power.
*Quicksilver (''Tetsuzankou/''Iron Mountain Declension): Jinx darts behind an enemy and strikes with the side of his body using explosive force. Unless defended against, this attack instantly defeats the target.
*Silver Bullet (''Shüshiken/''Final Death Fist): Jinx rushes at an enemy with blinding speed and strikes with a fist. Unless defended against, this attack instantly defeats the target.
*Bombs Away (''Shōgekidan''/Shock Bullet): Jinx charges up and throws a powerful ki blast that deals immense amounts of physical damage.
==Others==
'''Notable Victories:'''
'''Notable Losses:'''
'''Inconclusive Matches:'''
[[Category:Game Characters]]
[[Category:Super Mario RPG]]
[[Category:Martial Arts Champions]]
[[Category:Game Bosses]]
[[Category:Characters]]
[[Category:Monsters]]
[[Category:Energy Users]]
[[Category:Super Mario Bros]]
[[Category:Chi Users]]
[[Category:Combat Speed]]