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I've been working on profiles for a game and one of the gadgets has this statement:
It's clearly referring to mass-energy conversion, but it gives a result almost exactly 1,000,000x lower than the actual mass-energy conversion value for 100 grams (8.9874044e+15 Joules, lying in Low 7-B, Small City level).
For it being applicable/scalable, all gadgets use energy to function, and this energy can also be used with other gadgets to slow time, deploy a bomb that steals health from enemies, destroy projectiles, heal, and freeze enemies. So this statement couldn't directly scale, but could in a roundabout way (same energy source is used to deal damage that enemies don't instantly die from).
For it being an outlier, the only other feats in the game are three different explosio animations, giving a result around 9-B, compared to the High 8-C from this statement.
Converts power into ammunition. Nevermind the fact that you would need 9,000,000,000 Joules of energy to make 100 grams of ammunition. |
For it being applicable/scalable, all gadgets use energy to function, and this energy can also be used with other gadgets to slow time, deploy a bomb that steals health from enemies, destroy projectiles, heal, and freeze enemies. So this statement couldn't directly scale, but could in a roundabout way (same energy source is used to deal damage that enemies don't instantly die from).
For it being an outlier, the only other feats in the game are three different explosio animations, giving a result around 9-B, compared to the High 8-C from this statement.