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Also should just consider any immediate interrupt powers (powers that trigger off when an attack roll is made, but the effect happen before the attack hits) as outliers when it comes to triggering off the At least SoL, possaibly MFTL+ attacks?Mr. Bambu said:I did, and... I'm on the fence about it. I think At least SoL, possibly MFTL+ could work with some consideration given the vast amount of starlight based attacks.
Sign: Seal of Binding |
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This sign manifests as a glyph that spreads across the sky and increasingly interferes with planar communication and transportation. Faint: Conjuration (calling, summoning, and teleportation) and divination spells and similar spell-like abilities are impeded, meaning that a caster must succeed on a Spellcraft check (DC 20 + the level of the spell) or lose the spell or spell slot without effect. In addition, spells that forcibly return creatures to their native plane, such as banishment and dismissal, automatically fail. Moderate: As faint, but in addition, summoned creatures no longer return to their native planes. When a summoning spell's duration expires, the summoned creature is no longer under the caster's control. Divine spellcasters have difficulty drawing on the Positive Energy and Negative Energy planes, and they cannot communicate easily with their deities. Divine spells are cast at ―1 caster level, and turn or rebuke attempts take a ―5 penalty on the check and damage rolls. Strong: As moderate, but in addition, a conjuration (teleportation) spell or similar spell-like ability has a 20% chance of a mishap (see teleport, PH 293), regardless of familiarity with the destination. The spell fails, and the caster and all others affected by the casting each take 5d6 points of damage. The connection with the transitive planes and the Outer Planes grows more tenuous. Divine spells are cast at ―2 caster level, and turn or rebuke attempts take a ―10 penalty on the check and damage rolls. Overwhelming: All conjuration (calling, summoning, and teleportation) effects cease to function. Divination effects that contact extraplanar beings (such as commune and contact other plane) are likewise foiled. Divine spellcasters attempting to replenish their spells for the day incur a 20% chance per spell of not gaining the spell or spell slot. Divine spells are cast at ―4 caster level, and turn or rebuke attempts take a ―20 penalty on the check and damage rolls. |