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Anima: Wrath's Earthquake

Antoniofer

VS Battles
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From this blog: https://vsbattles.fandom.com/wiki/User_blog:Antoniofer/Wrath's_Wrath_(Anima:_Beyond_Fantasy)

Mr. Bambu and Gallavant agreed in converting the force to move the tectonic plate, however Kepekly disagreed with that; personally I think he is right, but I though since the Regigigas calc was accepted that specific method can be accepted.

The other methid Gallavant suggested me is to use the Earthquake Chart (Magnitude 1), real earthquake since it imply moving a tectonic plate. So, what do you think it would be a more appropiated method?
 
Newtons can't be turned into joules, as any physicist should tell you, aside from torque (which is irrelevant to the calc). And the OBD Regigigas calc has been debunked and is no longer used to scale around here.
 
Ok, so do you agree with using Magnitude 1 for the calculation as Gallavant suggested? Not really a calculation anymore tho.
 
A Magnitude 1 earthquake would be unnoticeable.

You could calc the kinetic energy of the tectonic plate being displaced a couple meters.
 
Care to give an indication of the speed and such? Sorry for much asking but despite being calc member for iver 2 years I've never calculated earthquake stuff before.
 
I mean, for normal earthquakes it'd be ~3 or so meters over hours or days. Not sure this is really lasting for hours though, seems pretty instantaneous.
 
I mean, what they calculate in the regigigas calc is the work done when pulling the continent against the force of friction a distance of 1 meter (As energy = Force * Distance that isn't wrong).

Though there are other problems with that calc and better ways to calculate it, but that is off topic for this as that can not be done here.


You could of course simply say it's a VI or so on the mercalli scale and then apply this method, but then the earthquake wouldn't completly stop at 50m, so it's up to you whether you want to use that.


Aside from that... I think earthquakes have some characteristic amplitudes and frequencies to them, so with those you could in theory do a KE calc which is limited just to the 50m volume. I just have no idea where to find those.
 
@DT

The calc method he uses itself isn't wrong but that guy stated that newtons could be converted to joules directly, which they can't and it's why it confuses people here. That, and the whole continent being sheared is a questionable assumption, to say the least.

Anyway, derail aside...
 
Other option would use frag, although I didn't use it cuz it didn't specify it cracked up to the 100 m of diameter, also cracking everything up to the tectonic plate seems a bit of a stretch.

Any other method suggested by DT would result with megatons level results (at least with the impacr equation).
 
Well we have average Mountain being a trend now.

With the wording resembling real movement, I figured something on the magnitude scale would be relevant, considering how famous the scale is.

This .gov site says Earthquakes tend to be 10 km, or assumed to be.
 
Hmm, cracking up to 10 km is more questionable than 200 ft considering that the only effect of the attack is crack the ground and make people lose the balance; is almost like the same description contradict itself.

Here's another similar calculatio, but it use the method that Kep didn't accept, and it do not seems like that calc was ever applied.
 
Its also possible, given the english wording, that this is a full scale earthquake. But that most characters aren't weak enough to be susceptible to falling down, unless it is within 50m.

So it seems a limit to the earthquake's size isn't necessarily implied, just the primary energy distribution.
 
Is the same method that I used in the blog, Kep do not accept it although Bambu does and DT and Gallavant are indifferent with it.
 
I don't personally have a problem with it


Otherwise, the only other methoed that comes to mind is just KE if the one I mention ends up being fully rejected
 
Any example of how that KE could be? I do not use to calculate earthquake feats, so don't known where is coming the distance nor the timeframe (I'm guessing the mass is the same one I calculated in the blog).
 
Newtons*meter = Joules IIRC

So I guess that's the real problem with the calc, that you don't have distance
 
So, since it was performed by a punch and I already got the value in force, do you think that I should multiplied by the arm length?
 
There's no much more outside of what is written in the blog besides the real language (not different at all, but the english version make it sound a little like they fall inside the cracks). You can take a look at the original language here (is spanish so you can understand it).

IraDeLaNaturaleza
 
You can estimate the width needed for thw "crack" to be big enough for the opponents to fall into
 
It do not say that enemies fall into the cracks tho; but I'll add it anyway, I think that the leg's height could work good as the depth for some to lost its balance.
 
Oh, I missread then


But was talking about calculating the width and use that in the N*m formula
 
Ehh, too late, already added. Men so much different methods (friction, fragmentation, and earthquake chart), getting similar results and yet not being accepted. The worst is that characters are currently rated in a similar level but only based in an scale from a giant snake (don't like much scaling via size).
 
Any other method would bump the results to megaton levels, that not just I think its appropiated method (the impact method for example would assume the earthquake would cause damages beyond the 50 m that isn't true) if not that it would be an outlier for the current levels.

Welp, I converted the J/m so, can you check the new edits?
 
I would appreciate if you would be willing to help Antoniofer with this.
 
Unfortunately, there aren't many methods of actually calculating the energy required for creating an earthquake in scenarios such as these (I.E, a radius of 50 meters or other small area), and inserting a magnitude of six into the aforementioned calculator would work if the earthquake in question wasn't limited to a 50 meter space.

I suppose the method of calculating the earthquake as fragmentation as per "deep cracks in the Earth" could suffice for now, assuming it can generate an amount of energy equivalent to that amount via stomping to move tectonic plates, which shouldn't be too outlandish.
 
Thank you for commenting, Zany. So, do the other members agree with using the fragmentation part of the calculation?
 
Bumoing this, both Zany and Bambu agreed with the fragmentation method.
 
Okay. I suppose that it should hopefully be fine to use then.
 
Ok then, I'll create the profile in order to scale from it.
 
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