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OK, these couple of things need to be addressed about our Standard Battle Assumptions, with one being even more important than the other. This is a big one.
1.Speed Equalization by Default: I think it is no surprise that I would like for Speed Equalized to be the default assumption. The absolute vast majority of battles that take place on the Wiki are equalized, as even a small difference in Speed can cause the opponent to be nothing but an untargetable blur.
It is hard to find a match in which two character both share a tier and have similar hax, but finding one in which they share a tier, have similar hax, and a very close amount of speed (which will in turn affect how they use their AP and hax) is nearly impossible to balance.
In addition, speed can be focused on exclusively in VS Matches, even more so than AP and hax are already focused on. Why is this? Well, as mentioned above, speed determines the use of everything else that a character has. If a character is too slow, he or she won't be able to use anything they have. Attack Potency, hax (that aren't passive), Range, Lifting Strength, and Intelligence all fly out the window if Speed is Unequal and the characters aren't extremely close in speed.
We have widely accepted the use of Speed Equalization, as it is necessary, and I think it is more than time that we incorporate this into our default Battle Assumptions. Unless otherwise stated in the OP, characters should be equalized in speed.
2. State of Mind: "In character but willing to kill" is fine and dandy, but what is the situation the characters find themselves in? Do they randomly find each other? Have they been instructed to fight one another? Who is the aggressor? A lot of this can be established in the OP, but it gets confusing in some threads.
For example, in this thread we see a haxxy character take on Zen'O. Zen'O obviously wins if he is provoked into attacking, since he can just erase, but what causes him to be provoked? We currently don't specify that the characters are provoked into fighting, so unless we assume they have both been told they are fighting and are ready to fight, it could just be a staring contest, or, in the above case, a lethal word game.
Perhaps we need to specify that the characters are indeed provoked enough to fight their opponent. It would make no sense for two hero characters to start fighting without provocation.
If this is already assumed, it needs to be more specific and elaborated on.
TLDR:Speed Equal in fights by default; characters provoked to the point of fighting in fights by default. Try to keep it calm guys, and let's come to a conclusion.
1.
It is hard to find a match in which two character both share a tier and have similar hax, but finding one in which they share a tier, have similar hax, and a very close amount of speed (which will in turn affect how they use their AP and hax) is nearly impossible to balance.
In addition, speed can be focused on exclusively in VS Matches, even more so than AP and hax are already focused on. Why is this? Well, as mentioned above, speed determines the use of everything else that a character has. If a character is too slow, he or she won't be able to use anything they have. Attack Potency, hax (that aren't passive), Range, Lifting Strength, and Intelligence all fly out the window if Speed is Unequal and the characters aren't extremely close in speed.
We have widely accepted the use of Speed Equalization, as it is necessary, and I think it is more than time that we incorporate this into our default Battle Assumptions. Unless otherwise stated in the OP, characters should be equalized in speed.
2. State of Mind: "In character but willing to kill" is fine and dandy, but what is the situation the characters find themselves in? Do they randomly find each other? Have they been instructed to fight one another? Who is the aggressor? A lot of this can be established in the OP, but it gets confusing in some threads.
For example, in this thread we see a haxxy character take on Zen'O. Zen'O obviously wins if he is provoked into attacking, since he can just erase, but what causes him to be provoked? We currently don't specify that the characters are provoked into fighting, so unless we assume they have both been told they are fighting and are ready to fight, it could just be a staring contest, or, in the above case, a lethal word game.
Perhaps we need to specify that the characters are indeed provoked enough to fight their opponent. It would make no sense for two hero characters to start fighting without provocation.
If this is already assumed, it needs to be more specific and elaborated on.
TLDR: