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Yupia's Rampage Finale: Yupia vs Abyss

WeeklyBattles

VS Battles
Retired
61,177
14,747
Yupia

Yupia rhg by kaizerchang-dayxknv
Powers and Stats

Tier: At least 7-B

Name:
Yupia

Origin: Rock Hard Gladiators

Gender: Female

Age: Unknown

Classification: Cyborg/Stickman

Powers and Abilities: Superhuman Physical Characteristics, Skilled in hand to hand combat, Skilled swordsma, Regenerationn (Low-Mid), Energy Projection, Plasma Manipulation, Fire Manipulation, Electricity Manipulation, Flight, Berserk Mode, Enhanced Senses, Extrasensory Perception (Fully aware of everything within her surroundings up to half a mile), Information Analysis, Extreme pain tolerance

Attack Potency: At least City level (Defeated Syn and Hue, Destroyed Bog's body with a misplaced attack, Comparable to Savy)

Speed: Massively Hypersonic+ (Comparable to Syn and Hue)

Lifting Strength: Class T (Comparable to Bog)

Striking Strength: At least City level

Durability:
At least City level

Stamina:
Very high

Range: Extended melee range to several meters with blade, Dozens of meters with ranged attacks

Standard Equipment: Giant Razor Blade, Scarf

Intelligence: High (Yupia is highly skilled in combat, utilizing her greatly enhanced senses and analytical abilities to quickly and efficiently dispatch her opponents), Lower in Rage State

Weaknesses: Overuse of plasma attacks will consume the alkaline chemicals that fuel her, and once the chemicals are close to drained dry, she will malfunction, sending her into a rage state that causes her vision to tunnel towards killing her opponent by any cost, regardless of whether she loses her own life doing so.
Abyss
Abyss BB
Powers and Stats

Tier: 7-B

Name:
Abyss, Ultimate Weapo

Origin: The Weakness of Beatrice

Gender: Female

Age: Unknown

Classification: Artificial Lifeform, Ultimate Weapon, Doll

Powers and Abilities: Superhuman Physical Characteristics, Magic, Fire Manipulation, Heat Manipulation, Earth Manipulation, Weapon Creation, Can gain EXP from defeating Gimmicks to learn magic, Can absorb parts of broken Gimmicks to copy their powers, Can stop escape magic from working, can use magic so the enemy cannot fully heal from the wounds she causes them, Can use a noise to attract Gimmicks to her location, Can see the elemental weaknesses of her opponents, Can reflect up to 2 Elements at once, Mind Manipulation, Flight, Hacking, doesn't need to breathe, can survive in zero-pressure environments, Resistance to Absolute Zero and Soul Manipulation (She lacks a soul)

Attack Potency: City level (Casually knocked down Beatrice, Wildefrau and Armelina, easily destroys groups of Gimmicks that would be considered instant death by level cappers; nearly killed Boo Boo with three spells, the Sage was worried about fighting her)

Speed: Subsonic with Supersonic+ reactions (Blitzed Beatrice, Wildefrau and other humans at the level cap, can fight Iberian Orcs like Boo Boo, should be at least comparable to the Sage)

Lifting Strength: Class 1

Striking Strength:
City Class

Durability:
City level (Tanked hits from Boo Boo and attacks from Beatrice, Wildefrau and Armelina without suffering damage)

Stamina: Likely Very High, capable of casually defeating Iberian Orcs and 4 level cappers, wasn't slowed down after losing an arm

Range: Extended melee range, at least tens of meters with regular magic, likely several kilometers with Metal Jet

Standard Equipment: None notable

Intelligence: High, Abyss is designed as the ultimate life form. Despite lacking practical experience, she is capable of quickly learning from anything new, including fighting enemies, and quickly adapts to the strengths and weaknesses of her enemy. After realizing Beatrice and the others were using magic to track her footprints she made a U-turn and approached them while crawling on the ceiling to ambush them. Ultimately understood that her desire to see the outside world would destroy it. Even after being broken she can act as a super computer and simulate complex VR scenarios

Weaknesses: Can only reflect up to 2 elements at once, which she must select, and she only reflects from one direction at a time

Notable Attacks/Techniques:

Abyss Weapons
Abyss' mechanical arms

Magic: Since Abyss was modeled after humans, the invaders of the Labyrinth, she was created with the ability to gain and absorb EXP by defeating Gimmicks, which she can immediately use to learn Magic. This magic includes both spells used by humans and manifesting the weapons used by Gimmicks. She casts her spells and wields heavy weapons such as blades or pile bunkers using the six crude mechanical arms attached to the metal wheel on her back.

  • Metal Jet: The same spell used by Beatrice, it creates several glowing balls of light that will turn into heat beams that pierce the enemy through heat like a chemical warhead, with a range likely similar to Beatrice's.
  • Machine Spike: Abyss shoots a metal spike thicker than a sword.
  • Flying Guillotine: Abyss shoots a circular blade that rapidly rotates as it flies towards the enemy.
  • Crater Lance: Abyss shoots a metal javelin heavier than iron.
  • Heavy Chainsaw: Abyss equips a powerful rotating blade.
  • Stone Spike: An unnamed spell that shoots several stone spikes.
  • Healing Obstruction: Abyss is capable of using some type of magic that obstructs the enemy from healing the injuries she causes them. After she nearly killed Boo Boo, the most Filinion could do with her potions was partially close the injuries.
  • Escape Magic Cancel: Abyss is able to cancel the escape magic humans can use to automatically exit the Labyrinth.
  • Others: Other undescribed spells learned by Abyss are Rail Magnum, Big Bomb and Aero Gatling.
Gimmick Absorption: Abyss is also capable of absorbing the capabilities and tech of the gimmicks she destroys by cannibalizing their parts.

  • Alarm of Calamity: Abyss gained the ability to emit a powerful din that attracts other Gimmicks to her location from the Alarm of Calamity Gimmick.
  • Boosters: Two boosters she acquired from an unknown Gimmick, allowing her to fly.
  • Divulging Eyeball: Abyss gained the ability to see the Elemental Weaknesses of her enemies from the Divulging Eyeball Gimmick.
  • Crystal Pillar of Regret: Abyss gained two long transparent shields floating in front of her legs like armor that have the ability to reflect up to two elements from the Crystal Pillar of Regret Gimmick. However, she needs to select the elements to be reflected and it only reflects from one direction at a time.
Hacking: Abyss has a high-level wireless communications system that keeps her in constant contact with the Labyrinth. She can also use this system to perform cyber attacks and ECM. She was equipped with these capabilities in order to fight the Underworld Lord.

Brain Link: By using the flashing lights of her body Abyss can directly link to living brains, giving her full control over their functions. This allows her to freeze someone's movements and to communicate by inputting a voice directly on the target's brain, even after being broken.
In character, no prior knowledge or prep time, SPEED EQUALIZED. Who wins?

Yupia - 0

Abyss - 0

Inconclusive - 0
 
I have not read Weakness of Beatrice enough to have Abyss in action, yet. Going by profile:

From what it sounds like Brain Link or Hacking (whichever is more appliciable to Yupia) is going to be a problem with her having no resistance. The reflector is a good defense against fire at minimum, albeit one could debate whether it couldn't also have some effect of plasma and electricity.

Otherwise I see them mostly even.

So I would give this to Abyss for now.
 
WeeklyBattles said:
Hacking doesn't apply to opponents
It doesn't? If the opponent is a machine what's the difference?
 
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