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Blog power scaling stuff
hello hello, this thread will be covering the newly accepted re calculations and new accepted tier 2 feats while also proposing new ratings based on accepted multipliers, with statements and some slightly different justificationsto simplify you can check this sandbox that is revising this blog to see the changes, for simplicity's sake:
Due to the recent accepted recalculation of the currently used Low 4-C feat, it now becomes a High 4-C feat, with all the chars who scales from there being affected, due to this all who scale to Pre-Stellar Lifting Strength now are upgraded to Multi Stellar as well since that is the new value fond due to the recalc
Given the recent Low 2-C upgrades, of course the blog had to be updated to reflect them, and alongside them the scaling chain from it, this is by far the most simple addition
The Team Blast is the characters momentarily combining all their power and attacking at once amd being hyped as a "one shot m9ve" when compared to the other attacks in heroes, and due to the already accepted 8x multiplier that Max level characters have in Heroes, the power of a max level Team Blast would be of 24x(The combined power of the 3 chars times 8), and due to Shadow accepted as being stronger than what he was in heroes with power cores and the team blast, the midway adventure era peeps scale to it in base by the time of Shadow's Game
The final boss of Sonic Lost World is said to be Eggmans "Ultimate combat weapon", which would translate to being superior in speed as well due to ultimate meaning "the best, most, or greatest of its kind" and "the best or most extreme example of something" making superior in all things combat to all of his previous mechs, including Metal Sonic during Sonic colors, who could use the accepted Multipliers speed amps, making him upscale from him in those
It was fun while it lasted, but the Spin Dash calculation is invalid for one main reason: multipliers, despite how much evidence it may have, must not be reasoned and must instead be stated. Instead, because the technique allows characters to blitz those who were previously blitzing them to the point of seeing them as nearly frozen, the Spin Dash will be scaled above the Speed Shoes' stated 2x multiplier and massively above Sonic's own reaction speed of 4x/the VMaximum overdrive, with an "At least" tagged in it". The Drop Dash scales to that, the Super Peel Out above it since it's stated to be superior to the Spin Dash, and while that happens the Boost reverts back to being a 7.9x amp like it was before, while also with an "at least" for being superior to the 2 before.
Self Explanatory, actually putting all the speed amps in the blog instead of a few like it is currently
Yeah the last year game still gave us good stuff, we are shown in Frontiers that a Super Form grows alongside the user, with every increase in power and speed the base for receives being proportionally added to the Super Form as well, so stronger base form = stronger Super Form to the same degree as the said stronger in comparison to the weaker
Blaze's Homing Attack
Blaze's Fire Claw is said to be her version of the Homing Attack, thus she should have the abilities from it in her profile via this techniqueSuper Sonic 2/Cyber Super Sonic
Simple enough, given the proposed Team Blast multiplier, and that we already accept that Super Sonic can amplify himself to do a Team Blast like attack, the gap between Super Sonic 2 and regular Super Sonic would be the same as the proposed Team Blast Multiplier, given that it is "Super Sonic's" hidden potential", aka superior anything regular thing base Super Sonic can do, for power this would be either 24x(Multiplier of max leveled Team Blast) or 8x (Multiplier of a regular Team Blast via upscaling from 3 power cores) i will leave that decision to the staff who will vote here, given that, it would also be superior to Super Sonic doing the Spin dash and Super Sonic boost, making him faster than Super Sonic using these techniquesEdit: Extra justification for Low 1-C
Given the Emeralds constant statements of being the strongest power in verse, that would include the likes of Illumina, so that should be part of their justificationSince there are several other Sonic threads ongoing, this is prob the last one that should be left open until one them, or this one, conclude
With all that out of the way, discuss:
Agree: @Eseseso @Theuser789 (Agrees on most things, disagrees with the Team Blast multiplier) @ShakeResounding (Agrees with most, neutral on Cyber Super Sonic's upgrade) @Fezzih_007 @Snek (Agree with most things, disagrees with Shadow scaling above the Team Blast) @LaserPrecision (agrees with most things, disagrees on scaling to the max level Team Blast) @XxZetsuxX @Qawsedf234 (Agrees with everything, but prefers either the 3x multiplier for Cyber Super Sonic or 8x) @LordGriffin1000 (agrees with the majority, neutral on the Team Blast multiplier but okay with it if the majority agrees) @Maverick_Zero_X (Neutral on the team blast multiplier)
Disagree:
Neutral:
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