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Who said anything about statuing bullets lmao?
But that's the type of speed you'd get if you did Character A dodged a bullet, and Character B dodged character A's punch using the speed of him dodging the bullet.
It's very easy to inflate shit with basic calc stacking, it's not even funny. That wouldn't be on the author, that'd be on the nerds on the internet who try to rat out big numbers in totally unintended methods and domino chains, aka calc stacking, aka bad.
Dude B dodges a punch from Dude A, we calc that as if it was mach 1, the calc gets the Dude B dodge to be Mach 1.8. Oh cool
Dude B punches Dude A, he dodges, treating Dude B's punch at mach 1.8 based off the previous calc, we get dude A to be mach 2. Uh oh.
Dude B retaliates and punches Dude A, this time it strikes, treating Dude A as Mach 2, we get Dude B at mach 5 from that. Uhhhhhhh.
Dude A in turn counters, gets mach 10, huh.
All because we decided to calc them dodging each other's blows.
That isn't even really a hypothetical either, I'm thinking of some specific fights in my head where such a thing like that would happen.
That's one of a billion examples as to why even humoring the concept of calc stacking is asinine.
tldr calc stack bad, big number not bad but big number via stacking what is effectively already fanon stuff is bad and is an extra layer, sometimes multiple layers, between what we list and what the author put to paper.
But that's the type of speed you'd get if you did Character A dodged a bullet, and Character B dodged character A's punch using the speed of him dodging the bullet.
It's very easy to inflate shit with basic calc stacking, it's not even funny. That wouldn't be on the author, that'd be on the nerds on the internet who try to rat out big numbers in totally unintended methods and domino chains, aka calc stacking, aka bad.
So never then? Let me make this very simple to comprehend for you, say we have a fight between two dudes. Dude A has a mach 1 speed feat. Dude B is unknown.But again, calc stacking should just be limited to what doesn't create contradictions
Dude B dodges a punch from Dude A, we calc that as if it was mach 1, the calc gets the Dude B dodge to be Mach 1.8. Oh cool
Dude B punches Dude A, he dodges, treating Dude B's punch at mach 1.8 based off the previous calc, we get dude A to be mach 2. Uh oh.
Dude B retaliates and punches Dude A, this time it strikes, treating Dude A as Mach 2, we get Dude B at mach 5 from that. Uhhhhhhh.
Dude A in turn counters, gets mach 10, huh.
All because we decided to calc them dodging each other's blows.
That isn't even really a hypothetical either, I'm thinking of some specific fights in my head where such a thing like that would happen.
That's one of a billion examples as to why even humoring the concept of calc stacking is asinine.
If they constantly train and shit, they're probably also whipping out new feats, just use those. Being faster than their past self is obviously ok, but that's why we have "At least" and "higher" in cases they lack feats, which usually doesn't happen.when it comes to characters who constantly train and shit and have decent amount of time between feats like that, then being faster than their past self is pretty justifiable.
Limited? Why? That's arbitrary, either you let calc stacking be a thing, or you don't. Arbitrarily limiting it is just hiding the fact it's actual insanity and tends to outright inflate and ignore shit far beyond that intent. If you have to limit it, that's a huge red flag as to why it's bad.Calc stacking would be limited, but there are plenty cases where it can worklike the 5-C boros calc
tldr calc stack bad, big number not bad but big number via stacking what is effectively already fanon stuff is bad and is an extra layer, sometimes multiple layers, between what we list and what the author put to paper.