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@Paulo

The drawback is that she has no idea which one will happen, and has to choose the most likely. That's why its use isn't as meaningful when in the middt of a fight, where she has to make split-second decisions, anyway.
 
Okay, some quotes about how Dark Eldar Work, all from the 7th Edition Dark Eldar Codex.

The Dark Eldar are a twisted reflection of their craftworld kin. They dwell in the strange realm known as the webway, inhabiting Commorragh ― a cyclopean inter-dimensional metropolis rightly feared as the Dark City. The Dark Eldar feed on negative emotion, dedicating themselves to a non-stop war with realspace in which they strive to inflict as much pain and misery as they possibly can.
Provided they steeped themselves in the most extreme and decadent acts, the Eldar of the webway found that the curse of Slaanesh could be abated. The agony of others nourished their withered souls and kept them vital and strong, filling their frames with unnatural energies. Assuming they could feed regularly enough, the Eldar of the webway became physically immune to the passage of time. So it was that the Dark Eldar were born, a race of sadistic parasites who subsist upon the anguish of others in order to prevent the slow death of their immortal souls.
The Dark Eldar quickly learn to fight with every weapon at their disposal, and to kill without mercy or hesitation. To do any less would lead them to a swift death, for amongst the entire Dark Eldar race there is not a single shred of compassion or mercy. Such traits are worthless upon the night-black streets of Commorragh, and are best discarded in favour of a surfeit of cruelty, arrogance, and merciless ambition. Little distinction is drawn between the sexes, for an individual's skill and intellect are far more important than traits such as raw strength or gender. Dark Eldar senses are keen to the point of paranoia, their shadowed eyes and tapered ears alert to the slightest disturbance. It is said they can see in complete darkness, that they can taste fear upon the air, and that they can hear the beat of a terrified heart through a solid bulkhead door. All Dark Eldar exhibit a predatory instinct that is otherworldly in its intensity, and utterly necessary to their continued survival. In the Dark City, the incautious soon fall prey to their lethal peers.

^ This is all for Dark Eldar in general. Now for Wych Cults:

The Wych Cults provide their kin with a feast of agonies that, for a while at least, keeps their blades from one another's throats. Each Cult's arena is unique, each performance more violent and outlandish than the last, for these gladiatorial sisterhoods are locked in constant competition to offer up the greatest show for their hungry-eyed audience.'
Commorragh exists in a delicate but well-established balance. Its citizens would gladly stab each other in the back just for the looks on their victims' faces, for to witness another's anguish is the only way the Dark Eldar have left to feed their withered souls. Yet for the ruling Archons of Commorragh to allow the natural bloodthirst of their kin to be unchecked would be to invite total societal collapse.
Because of their kind's unending need to bathe in murderous sensa tions, the Dark Eldar have evolved the Hekatarii, known in common parlance as the Wych Cults. Each Wych Cult is a thousands-strong organisation of gladiators that put on nightly displays of the most incredible violence; not only for the edification of the masses, but also for their literal sustenance. Such is the scale of the carnage staged by these armies of warrior-athletes that their audiences leave the arena with the glow of well-fed predators. In this way the populace is kept from full-scale anarchy ― at least, those portions of Commorragh wealthy enough to attend the Wych Cults' nightly performances.
Each Wych Cult is constantly in competition to outdo its rivals with the sheer scope and imagination of its gore-soaked games. Many performances spread into the audience in interesting and deadly ways as the excitement builds to fever pitch. Arterial spurts of blood rain down into the rapt audience as battle takes place over their heads, or even amidst their stalls. The arenas crackle with tension, the viewers leaning forward in their seats with eyes wide and the leers of hungry predators etched upon their faces. Be they aerial ballets of bloodletting, zero-gravity mass murder or carefully selected menageries on the prowl, all Cult performances have one thing in common ― the arena is slick with blood and gore by the end of each night.
The Wych Cults take every chance they can to prove their martial skills superior to those of the lesser races, both within the arena and without. Though they profess nothing but contempt for the warrior castes of realspace, the Wyches get an undeniable thrill out of matching themselves against any suitably impressive opponent. The trophy halls of a successful Succubus will thus boast the heads of Adeptus Astartes heroes, conquering Ork Warbosses and Tyranid Hive Tyrants alike.

^ So the Wych Cults gladiators are the best fighters of an entire race of deadly warriors

Now for the Succubi:

The Succubi are the ruling elite of the Wych Cults. They are impossibly lithe, famously beautiful, and utterly deadly. Collectively known as the ynnitach or 'brides of death', a council of three such queens of murder traditionally rules over each Cult. Competition between these hellcats is fierce, as they strive to outdo one another with spectacles of violent excess. Unlike the immortal games of the Archons, the queens of the Wych Cults are far more likely to resolve their feuds with a perfectly-executed decapitation than with a twist of the political knife. Succubi are ravishing in their beauty, their supple alabaster flesh clasped within bladed corsets and high-necked skinsuits of liquid silk, and their sinuous, serpentine grace is almost hypnotic. The arena's crowd demands not only a bloody spectacle but also one that is pleasing to the most jaded eye. Thus a Succubus will do almost anything to preserve her appearance, including putting dozens of lesser warriors to death and feeding on their last gasps of anguish to maintain a youthful sheen. No Succubus is secure in her position without constant proof of her skill. They regularly take the lead in realspace raids, not only for the feast of pain but also to hunt the champions of lesser races and defeat them in showy displays of their sheer skill.
^ The ruling elite of the Wych Cults.

And Lelith is THE best Succubus in all of Commorragh.

She also has this special ability:

  • Power from Pain: As Dark Eldar feed on the souls of their foes, they become imbued with supernatural might, eventually turning into killing machines.
^ Statistic Amplification directly tied to the pain of the enemy. Meaning that they'll grow stronger the more hurt their opponent is.
 
Pretty sure thousands of years in a war makes experience a moot point for both sides. There's a point where enough experience from contestants becomes obsolete. Pretty sure even Goku reached that point.
 
Not to mention Garnet isn't exactly a slouch in that department either, fighting in a war for 6,000 years as one of the all time greatest warriors in Gem history.
 
Azathoth the Abyssal Idiot said:
Darkanine said:
Not to mention Garnet isn't exactly a slouch in that department either, fighting in a war for 6,000 years as one of the all time greatest warriors in Gem history.
The Gem War was stated by Pearl to have only lasted 1000 years. Unless you're referring to something else.
Where was that stated?
 
I fell for it. I dang fell for it.


Either way, thinking that Garnet should win with Precognition and Regenerationn.
 
WeeklyBattles said:
Where was that stated?
"I didn't fight a one thousand-year war for this planet's independence to take orders from the likes of you!" - Pearl, Back to the Barn

The War is also supposed to have started around 5750 years ago and ended more than 4500 years ago.
 
I think Garnet loses. From what I can tell, Gems are VERY weak to cutting, and this monomolecular spear thing, while will probably break the moment it touches a gauntlet, will oneshot Garnet for sure. And the Regenerationn argument is getting quite ridiculous. Amethyst is much faster at regenerating than anyone, assuming both Ruby and Sapphire will manage to do this that fast, do it simultaneously, and fuse before getting murdered by a clearly superior opponent? I just can't believe that. And it still implies Lelith won't just smash the gems in battle rage or by figuring out that they aren't there just for the looks (I mean, she is an Eldar)
 
Tipoima said:
I think Garnet loses. From what I can tell, Gems are VERY weak to cutting, and this monomolecular spear thing, while will probably break the moment it touches a gauntlet, will oneshot Garnet for sure. And the Regenerationn argument is getting quite ridiculous. Amethyst is much faster at regenerating than anyone, assuming both Ruby and Sapphire will manage to do this that fast, do it simultaneously, and fuse before getting murdered by a clearly superior opponent? I just can't believe that. And it still implies Lelith won't just smash the gems in battle rage or by figuring out that they aren't there just for the looks (I mean, she is an Eldar)

No theyre not, no she's not, and theyre capable of fusing extremely quickly, when Alexandrite unfused in her debut they didnt unfuse as Garnet and before they hit the ground they had refused.
 
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