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Umamusume Pretty Derby Discussion Thread

Bossbrosish

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I've been playing this game a lot and decided to make a discussion thread for it. Discuss the anime, your pulls, tips for building units, and potential calcs/feats so we can make profiles for these horses. One more thing, Mayano Top Gun is the best one.

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I'm pretty new to this whole thing, but the most notable feat that comes to mind is Gentildonna being able to compress an iron ball with enough force to destroy not only Tracen, but all of Tokyo iirc.
 
I'm pretty new to this whole thing, but the most notable feat that comes to mind is Gentildonna being able to compress an iron ball with enough force to destroy not only Tracen, but all of Tokyo iirc.
I did make some calcs using the games. It just needs to be evaluated so I can make the profile.
 
I'm pretty new to this whole thing, but the most notable feat that comes to mind is Gentildonna being able to compress an iron ball with enough force to destroy not only Tracen, but all of Tokyo iirc.
It’s more of a lifting feat than destruction ngl. I guess I’ll try to calc it (probably gonna be around Class M).
 
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so what should be taken into account when it comes to scaling for the umas?

they have a lot of media (games, anime, manga, crossovers, etc.) so would the best approach be to do a soft composite of sorts? umamusume doesn't necessarily have an established canon per say but i do think stuff like the games and anime differ enough to where you could argue making separate profiles for them

in terms of in game stuff, do you take into account things like skill activation animations? you can get some pretty wacky stuff from them, like characters casually flying or breaking apart boulders and stuff like that
 
so what should be taken into account when it comes to scaling for the umas?

they have a lot of media (games, anime, manga, crossovers, etc.) so would the best approach be to do a soft composite of sorts? umamusume doesn't necessarily have an established canon per say but i do think stuff like the games and anime differ enough to where you could argue making separate profiles for them
I was thinking of separate profiles for them. Mostly because the Anime has characters (the trainer guy) who doesn't appear in the game and is anime only. Crossovers would also get their own profiles.
in terms of in game stuff, do you take into account things like skill activation animations? you can get some pretty wacky stuff from them, like characters casually flying or breaking apart boulders and stuff like that
Skill animation likely fall into game mechanics, since they're just animations when using the skills. What I do wonder is the skills they can learn that affect them can be used for abilities (Like stamina restoration, increase velocity, etc.)
 
I was thinking of separate profiles for them. Mostly because the Anime has characters (the trainer guy) who doesn't appear in the game and is anime only. Crossovers would also get their own profiles.
Skill animation likely fall into game mechanics, since they're just animations when using the skills. What I do wonder is the skills they can learn that affect them can be used for abilities (Like stamina restoration, increase velocity, etc.)
yeah that's fair. i think the skill abilities would prooobably be fair game. they're sort of just like standard buffs/debuffs that most game characters have

in regards to scaling, i think the wacky stuff would probably come from the spinoff series like umayuru and umayon. the games and anime are definitely more grounded in reality but i do think there's probably some decent stuff you could find for both
 
yeah that's fair. i think the skill abilities would prooobably be fair game. they're sort of just like standard buffs/debuffs that most game characters have

in regards to scaling, i think the wacky stuff would probably come from the spinoff series like umayuru and umayon. the games and anime are definitely more grounded in reality but i do think there's probably some decent stuff you could find for both
Skill Animations are a visual representation of an Uma's desire to win, they aren't actually things happening during the race, but rather the mental effect it has on the Uma and the other racers (eg, pushing them to run further and faster, figuring out how to conserve stamina and striking fear into other Umas). The anime backs this up in pretty much every season, having aura envelop characters during crucial races, but Beginning of a New Era specifically has scenes that best resemble in-game skill animations (eg, Tachyon isn't actually popping a domain expansion or anything here, it's how she visualises coming to the realisation that she's reached the limits of her speed). None of the characters in the anime (or the game to my knowledge) ever acknowledge these scenes as anything out of the ordinary or supernatural either, which again suggests they're purely mental. If I had to give them anything at least, I'd say the debuff skills (and similar scenes in the anime) count as Fear Instigation through Social Influencing, as much as I'd like to say it's Aura.

This isn't to say there isn't supernatural elements of the Uma world of course, their existence is for one, but the anime at least is mostly concerned with telling a slice of life sports story in a fairly grounded world. The game on the other hand, has technology far exceeding anything in the show, and giant squids as part of their ecosystem, so that's probably where you're going to want to be looking, especially with some of the absurd feats the Umas perform in the recent Design Your Island scenario.

On an unrelated note, this should be pretty obvious but at the bare minimum every Uma across the series should scale to the strength and speed of real life horses (or more specifically their irl counterparts for those that have them). Just felt like mentioning it sooner rather than later.
 
On an unrelated note, this should be pretty obvious but at the bare minimum every Uma across the series should scale to the strength and speed of real life horses (or more specifically their irl counterparts for those that have them). Just felt like mentioning it sooner rather than later.
I was thinking of using the various courses they race on and the times they get (It always comes to around subsonic speed), but then I found this video that shows Rice Shower racing against an Otritch, which clocks in at 70 km/h (43 mph) and keeping up with it which would make them superhuman like I usally calced when they race times. She also completely chiseled a rock with her bare fingers, which would make for a good feat. There is also this potential lifting feat, and it has a potential speed feat with the maze. Also, I remember hearing that Uma's acts like elves, so they could potentially have limited longevity.
 
Check out my Silence Suzuka. Undefeated and SS speed. My current best unit.
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I was thinking of separate profiles for them. Mostly because the Anime has characters (the trainer guy) who doesn't appear in the game and is anime only. Crossovers would also get their own profiles.
Does it really? What exactly stops it from being just a secondary canon, similar to how Dragon Ball Heroes works?

Edit: If you check the "About" part of the official page, you'll see that the video uses anime clips alongside game ones to describe the Umas. I also don't think that anyone in the fandom has ever thought of the Umas between anime and game version as radically so different that they're different entities entirely.
 
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Does it really? What exactly stops it from being just a secondary canon, similar to how Dragon Ball Heroes works?

Edit: If you check the "About" part of the official page, you'll see that the video uses anime clips alongside game ones to describe the Umas. I also don't think that anyone in the fandom has ever thought of the Umas between anime and game version as radically so different that they're different entities entirely.
I don't think there is any set Uma canon if I'm being honest, the anime's story follows Team Spica (Spe-chan, Suzuka, Golshi, Scarlet, Vodka, Teio, McQueen, Kita) whereas the game's main story follows Team Sirius (Oguri (Formerly), Golshi, McQueen, Rice, Tickezo, Brian, Suzuka, Spe-chan), not to mention all the various career modes and character specific stories, making it so the members of Sirius alone have 3 separate timelines in which they meet your trainer for the first time (not to mention the events where trainers seem to be absent completely and the Umas build their relationships together without you).

As for the anime at the very least, Road to The Top seems to serve as a prequel to Beginning of a New Era due to having the same announcers and NTR's trainer being present in both, although I have some doubt about their connection to the main series due to the difference between Scarlet's relationship with Tachyon in the movie and the BNW OVA. Also I'm unsure of this, but it seems the last few chapters of the CinGray manga seem to be setting it up as a canon prequel to the game's main story? At least if McQueen's presence there means what I think it means.
 
To be fair, the anime has generally far better feats, there's a point in all the seasons where the protagonist get to train with super giant tires (Special Week and Tokai also did it in season 1 and 2 but I began to take these ss with Kitasan Black because of actually knowing her training regimen), compared to the game training animation using just 1 giant tire in the summer camp, there's also moments where Kitasan Black in the game needs help from Satono Diamond to pull a truck from the mud while in the anime she pulled a truck with a flat tire until reaching the man shop (episode 1 feat btw), or that one manga panel in the loading screen where Bakushin struggles to break apart a metal puzzle (as she was too dumb to understand the point of the puzzle), so generally speaking the games (at least at the current point in the global server) seems to be more grounded while the anime does bigger stuff. The anime also explores more the "superpowers"/auras of the characters while the game has them only as a short summoning animation, though in the other hand the game has the background story with the three goddess blessings (and them being the creators of umamusume) that the anime lacks. There's also the argument about the free-style campaign for the characters in the game, while the anime follows the canon story of the characters/horses.

So, there are arguments to use to separate the both, but I think that ultimately that doesn't matter much with the type of franchise it is, where they don't care about continuity as their focus is to tell stories inspired by the horse racing history.
 
If we can't do separate profiles, we can always do separate keys. The thing is that if we take all the anime, game, manga, etc., feats, and roll them into one character, it'd be a composite, which goes against vs battle wiki rules.
 
As for the anime at the very least, Road to The Top seems to serve as a prequel to Beginning of a New Era due to having the same announcers and NTR's trainer being present in both, although I have some doubt about their connection to the main series due to the difference between Scarlet's relationship with Tachyon in the movie and the BNW OVA. Also I'm unsure of this, but it seems the last few chapters of the CinGray manga seem to be setting it up as a canon prequel to the game's main story? At least if McQueen's presence there means what I think it means.
This all just follows real life history about the horses, where Oguri, Super Creek and Tamamo competed years before the protagonist of the other series (hence why in all the seasons and movies they treat Oguri as a legend), while Special Week story, or better said the Golden Generation of Japan horse racing, began competing in the classics one year before the events of Road to the Top (T.M Opera O, Top Road and Admire Vega) hence T.M Opera O saying at the end of the movie that next year they will began to compete with their seniors monsters known as the Golden Generation, then Beginning of a New Era happens two years later when the Golden Generation retired (or in the series terms went to the Dream League) and season 3 happens years after as Kitasan Black story is far more recent. It's for reasons like these that you never see Tokai Teoi competing against Special Week, nor see Kitasan Black runing with any member of her team besides Gold Ship (because Gold Ship was contemporary to her, which also explains why she never was shown runing alongside the others in season 1 and 2 besides the dream league final episode of season 1). It's just that Tracen Academy is a blackhole where time doesn't pass, as even by the series timeline Symboli Rudolf has been president for more than a decade, but all of these details are ignored in pro of telling the stories.

Meanwhile the game at the time of release had a far lower roster of characters, on top of having to adapt the stories in such a way that the player is the protagonist/trainer of the character career, so stuff like Oguri/Tamamo/Super Creek rivalry can remain (while changing the outcome of their competitiong depending of the character you choose) but Gold Ship and Orfreve relationship isn't shown until years laters when they introduce the rest of the Stay Gold family. So the game tries to tell stories with gameplay taking in consideration their limitations, even if this change the canon stories of the horses.

So, if anything, the anime and mangas are more canon than the game, as they can follow the characters stories more faithfully, on top of the anime also releasing before the game.
 
To be fair, the anime has generally far better feats, there's a point in all the seasons where the protagonist get to train with super giant tires (Special Week and Tokai also did it in season 1 and 2 but I began to take these ss with Kitasan Black because of actually knowing her training regimen), compared to the game training animation using just 1 giant tire in the summer camp, there's also moments where Kitasan Black in the game needs help from Satono Diamond to pull a truck from the mud while in the anime she pulled a truck with a flat tire until reaching the man shop (episode 1 feat btw), or that one manga panel in the loading screen where Bakushin struggles to break apart a metal puzzle (as she was too dumb to understand the point of the puzzle), so generally speaking the games (at least at the current point in the global server) seems to be more grounded while the anime does bigger stuff. The anime also explores more the "superpowers"/auras of the characters while the game has them only as a short summoning animation, though in the other hand the game has the background story with the three goddess blessings (and them being the creators of umamusume) that the anime lacks. There's also the argument about the free-style campaign for the characters in the game, while the anime follows the canon story of the characters/horses.

So, there are arguments to use to separate the both, but I think that ultimately that doesn't matter much with the type of franchise it is, where they don't care about continuity as their focus is to tell stories inspired by the horse racing history.
Uh, I already went over this prior, but no it's very much the opposite.

First off, I already explained that the skill animations/auras are purely visual representations of the drive to win, they're not real.
Secondly, the game's universe has more far more impressive showings than anything in the anime in the Build Your Island scenario alone, from shattering boulders to being able to throw giant squids like nothing (not to mention the anime's various anti-durability feats where characters sustain serious leg injuries for prolonged periods of time that prevent training aren't really a thing in the game's universe).
The game just seems less impressive to you since the global server only opened just barely over a month ago.
 
This all just follows real life history about the horses, where Oguri, Super Creek and Tamamo competed years before the protagonist of the other series (hence why in all the seasons and movies they treat Oguri as a legend), while Special Week story, or better said the Golden Generation of Japan horse racing, began competing in the classics one year before the events of Road to the Top (T.M Opera O, Top Road and Admire Vega) hence T.M Opera O saying at the end of the movie that next year they will began to compete with their seniors monsters known as the Golden Generation, then Beginning of a New Era happens two years later when the Golden Generation retired (or in the series terms went to the Dream League) and season 3 happens years after as Kitasan Black story is far more recent. It's for reasons like these that you never see Tokai Teoi competing against Special Week, nor see Kitasan Black runing with any member of her team besides Gold Ship (because Gold Ship was contemporary to her, which also explains why she never was shown runing alongside the others in season 1 and 2 besides the dream league final episode of season 1). It's just that Tracen Academy is a blackhole where time doesn't pass, as even by the series timeline Symboli Rudolf has been president for more than a decade, but all of these details are ignored in pro of telling the stories.

Meanwhile the game at the time of release had a far lower roster of characters, on top of having to adapt the stories in such a way that the player is the protagonist/trainer of the character career, so stuff like Oguri/Tamamo/Super Creek rivalry can remain (while changing the outcome of their competitiong depending of the character you choose) but Gold Ship and Orfreve relationship isn't shown until years laters when they introduce the rest of the Stay Gold family. So the game tries to tell stories with gameplay taking in consideration their limitations, even if this change the canon stories of the horses.

So, if anything, the anime and mangas are more canon than the game, as they can follow the characters stories more faithfully, on top of the anime also releasing before the game.
No one is denying that the series is just one big glorified history lesson, the point is that objectively, there is no one definitive Uma timeline due to their bizarre limbo world where no one ages over the course of a decade (bar certain Umas going from children to fully grown in the span of just a few years) and contradicting storylines (such as Team Sirius McQueen not even knowing Teio until they race each other for the first time), you're instead just encouraged to follow your favourite umas through whichever adaptation of their career you're following.

The game and anime were actually planned to release simultaneously, but development caused it to be pushed back to release alongside season 2 instead, the game has been out longer than at least half of the anime projects that exist.
 
Secondly, the game's universe has more far more impressive showings than anything in the anime in the Build Your Island scenario alone, from shattering boulders to being able to throw giant squids like nothing
Not sure how seriously you want people to take you when your evidence is a montage of a musical video.
not to mention the anime's various anti-durability feats where characters sustain serious leg injuries for prolonged periods of time that prevent training aren't really a thing in the game's universe
Dude, you said that as if Vodka didn't just randomly hurt her leg in the airport, an injury that prevented her from going overseas to compete in international races, or as if Super Creek tension problem wasn't a serious matter (to the point that winning any of the crowns before she recovering is considered a secret ending where they talk about the miracle of the trainer). The game not stopping you from building your umamusume due to their canon injuries (as that would remove a lot of turns you can play) is just game mechanics, because the purpose of the game is to farm a lot of umamusume until you get the traits you want for breeding your strong/pvp umamusume, so they let you just spend 1 round in the infirmary to heal anything and continue like normal, so this clearly is a game mechanics thing.

And if you want to go down that path the game has more anti-feats, as I showed above.
The game and anime were actually planned to release simultaneously, but development caused it to be pushed back to release alongside season 2 instead, the game has been out longer than at least half of the anime projects that exist.
Yeah, doesn't change the anime and manga airing before than the game. Also, what do you even mean about being out longer? The anime has been out longer, and it receives new content yearly with new seasons, movies, ovas, spin-offs, etc.
 
Not sure how seriously you want people to take you when your evidence is a montage of a musical video.
???
Zero reason to resort to insults, but if you want to be like that, at least bother to look into what it is you're dismissing before immediately throwing it out. You seem to be suggesting the montage is staged solely based on its presence in the winning concert, when it is a clear extension of the training your uma goes through throughout the scenario seeing as the event in which your uma outruns an ostrich plays out on both occasions, unless you want to suggest your trainee being able to chisel a rock with their bare hands into a three goddesses statue is somehow also staged.

Also I can only assume you're deliberately misinterpreting my messages at this point because what is there to not understand about "the game has been out longer than at least half the anime projects"? Did you only read the first half of the sentence? The game predates the first anniversary PV, season 3, Road to the Top, Beginning of a New Era, the Cinderella Gray anime, Umayuru and Umayuru: Pretty Gray. If I'm not mistaken, that accounts for at least half of the anime produced.
Meanwhile you said and I quote "So, if anything, the anime and mangas are more canon than the game" in an attempt to discredit the game as the primary source on which the series is built around, when any amount of research will show you that the anime was created as supplementary material for the game but apparently because that released first that somehow invalidates it???? I seriously don't understand what your goal is here, your point about the anime being more faithful isn't even true considering the anime had to use Broye, an OC, as a stand-in for Montjeu, the real horse, while the game got to use said horse verbatim.
There is no good reason to escalate a conversation about powerscaling in a glorified sports simulation game like this and I find it disingenuous to somehow suggest the game is somehow the more grounded of the two when it has a literal Mega Man X-esque robot uma.
 
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Anyway I maintain what I said, it's clear to me that this series has no established canon and that each medium can easily be analysed as its own continuity. Thank you to everyone else who wants to actually engage in conversation and not bad faith trolling.
 
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yeah there isn't an established "canon" to the series, nor is there any one series that's more canon than the other. stuff like the anime, games, manga etc. are pretty clearly their own established canon
 
Yes Cygames when creating the franchise across different media tends to have different series of events happening or how it goes.
So I believe Manga, Anime, and Games should all be separate continuity or should be scaled independently

All of them are canonical. just no main timeline or some sort
 
???
Zero reason to resort to insults, but if you want to be like that, at least bother to look into what it is you're dismissing before immediately throwing it out. You seem to be suggesting the montage is staged solely based on its presence in the winning concert, when it is a clear extension of the training your uma goes through throughout the scenario seeing as the event in which your uma outruns an ostrich plays out on both occasions, unless you want to suggest your trainee being able to chisel a rock with their bare hands into a three goddesses statue is somehow also staged.

Also I can only assume you're deliberately misinterpreting my messages at this point because what is there to not understand about "the game has been out longer than at least half the anime projects"? Did you only read the first half of the sentence? The game predates the first anniversary PV, season 3, Road to the Top, Beginning of a New Era, the Cinderella Gray anime, Umayuru and Umayuru: Pretty Gray. If I'm not mistaken, that accounts for at least half of the anime produced.
Meanwhile you said and I quote "So, if anything, the anime and mangas are more canon than the game" in an attempt to discredit the game as the primary source on which the series is built around, when any amount of research will show you that the anime was created as supplementary material for the game but apparently because that released first that somehow invalidates it???? I seriously don't understand what your goal is here, your point about the anime being more faithful isn't even true considering the anime had to use Broye, an OC, as a stand-in for Montjeu, the real horse, while the game got to use said horse verbatim.
There is no good reason to escalate a conversation about powerscaling in a glorified sports simulation game like this and I find it disingenuous to somehow suggest the game is somehow the more grounded of the two when it has a literal Mega Man X-esque robot uma.
1. Didn't insult you but pointed out a problem with your argument, there's an important distinction between the two. Also, I said that precisely after seeing the last part of the musical montage, so I fully meant it.

To argue that because the game has been live for four years, for example, while each season of the anime last three months, to then say that the game is more canon/relevant is very weird, it would be the equivalent to me saying that the gacha FGO is more canon and important than any series that came before and after because they don't have ten years of content because, it doesn't work as reasoning, same applies here since the anime released before the game and has been actually live for more time (as all the other series after the first season are sequels of it), counting the game lasting four years vs each anime season lasting three months is not how stuff get scaled, so that was a bad argument. The anime also has a clearer canon and continuity, as well as establishing the relationship between characters, hence why I made the distinction between the two.

Also, Mihono Bourbon also appears in the anime with her Mega Man X-esque design, so that doesn't disprove it being more grounded than the anime, much less in the context of feats which was what I clearly meant.
 
1. Didn't insult you but pointed out a problem with your argument, there's an important distinction between the two. Also, I said that precisely after seeing the last part of the musical montage, so I fully meant it.
@SurelyYouJestin was overreacting, but the music montage still features canon training sequences, there is 0 difference between just showing them on their own vs the montage video. Later has the benefit of having all training scenes in a single video, so your comment was frankly pointless.

To argue that because the game has been live for four years, for example, while each season of the anime last three months, to then say that the game is more canon/relevant is very weird, it would be the equivalent to me saying that the gacha FGO is more canon and important than any series that came before and after because they don't have ten years of content because, it doesn't work as reasoning, same applies here since the anime released before the game and has been actually live for more time (as all the other series after the first season are sequels of it), counting the game lasting four years vs each anime season lasting three months is not how stuff get scaled, so that was a bad argument. The anime also has a clearer canon and continuity, as well as establishing the relationship between characters, hence why I made the distinction between the two.
How can you still misunderstand their point so badly? They are saying that the game precedes and existed for longer than at least half of other medias, such as some seasons of the anime and mangas. Thats objectivly true. Wether or not that suffices as a argument for the game being the main canon is a different topic altogether. FGO is also just a terrible argument, considering that Fate operates on such a different axis as a franchise than 99% of fiction out there.
Also, Mihono Bourbon also appears in the anime with her Mega Man X-esque design, so that doesn't disprove it being more grounded than the anime, much less in the context of feats which was what I clearly meant.
The whole topic of canoncity is a stupid argument. Its the games being the "main" canon and the animes and mangas being spinoffs with their own canon. Like have any of you read Cinderella Gray?? That series has its own power system with Umas there having different abilities than they do in game.
 
As Jedi said, this is simply how every Cygames franchise operates. They all have multiverse shenanigans. Neo Universe apparently straight up sees parallel universes and knows that she is a isekaid horsegirl. So the whole topic of "main canons" shoudnt stop anyone from working on whatever section of the franchise they like. Its probably easier to, considering that you don't have to play the game in order to scale the anime and vise versa.
 
so if we're gonna have profiles for the characters, i think having a general baseline for the standard abilities of umas is a good place to start in that regard. off the top of my head, some notable abilities i think are standard for most umas include :


there might be more that i'm forgetting but these are just the ones that came to mind first
 
  • social influencing (most umas are extremely famous and recognizable, with many of them also being known for being charismatic and having the ability to charm their audience)
Can also include the fact that some from the Aura they emanate when focused can incite fear and worry towards other characters like the Rice Shower and McQueen in anime. and how most of the debuff skills are named after one using their charisma or glare/gaze to incite the effect

would work for amp. most of the debuff skills are actually a result of social influencing mid race or skill based manueuver. But some are actually decent, like Stamina Siphon or speed eater
  • longevity (umas have been confirmed to "age like elves," but i think it's more accurate to say that they age like saiyans where they age normally up until a certain point and slow down drastically afterwards. certain characters in both the anime and games seem to confirm this notion)
I'll need more context of what we're "like elves" on this one
 
Can also include the fact that some from the Aura they emanate when focused can incite fear and worry towards other characters like the Rice Shower and McQueen in anime. and how most of the debuff skills are named after one using their charisma or glare/gaze to incite the effect
if we're going off the debuff skills and how they're described then i guess that's fair, but imo i think aura should only be limited to certain umas who have clearly shown it. like i wouldn't say someone like haru urara has the same aura as symboli rudolf or tamamo cross who literally make people sweat just with their presence

I'll need more context of what we're "like elves" on this one
it's pretty much just how i described it, umas age normally during childhood and at a certain point (likely around their teen years) they just slow down drastically when it comes to their physical aging. the anime does a good job showing this, as in S2 we see tokai teio meet symboli rudolf as a child and by the time she attend tracen academy symboli rudolf still looks the exact same. tokai teio meets kitasan black as a child during this season, and by the time S3 rolls around when kitasan black is attending tracen academy herself tokai teio still looks the same, as does symboli rudolf
 
Decided to just come here and throw these in here because i just got the events for her new support card; Kawakami Princess breaks an oven in half and makes a "huge hole" with presumably a punch, though obviously with no visuals for either given it's a support card event. The latter is obviously impossible to calc without just making assumptions, and the former i assume wouldn't be the easiest to do. So these are prob just supporting feats, assuming they would scale at all and that Kawakami Princess isn't supposed to be much stronger than the others narratively
 
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