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This is going to be one of perhaps a few revisions I will be doing for The Ultra Series. It's going to be simple. Simple.
There are a few tweaks I'd like to make to his profile and a truckload of powers that are missing from his Powers and Abilities section. I also feel that there needs to be more keys for his future appearances.
What I want to do
That was regarding his page structure.
-Note that the tiering isn't complete at this point, like I said before, this is going to be one of a few CRTs I'm going to make for the verse.
-For his keys, it will end up looking like this by the end of my revision:
Keys: Techtor Gear | Debut Movie | Side Story 1 | Movie 2 | Ultraman Saga | Ultra Zero Fight | Ultraman X movie
For now that's done, let's move on to his powers and abilities section.
One thing of note is how his inner parts are shown. In much the same way, now that I think about it, how an Ultra's Inner Lights are shown during later installments, the scenery showing both Zero and Belial's souls is a dark place with heavy rain falling on them. This isn't exactly an out of place representation of an Ultra's soul since something like this happens before but we're not going to touch on that. But yes, near the end of the series, Zero manages to attain a new power from within himself which is pretty much how he could cast Belial out.
Actually, to sum it up; Zero should have Soul Manipulation and resistance to it due to him fighting back against Belial's soul after he was possessed. Should also serve as extra justification for his Mind Manipulation resistance since he pretty much resists Belial's powers by the end of Ultra Zero Fight.
-One power exclusive to SC is Air Manipulation; In order to trap his opponents, Zero can hurl them high up into the air in a hurricane. Works in space, lol.
-LM has more powers; They include; Holy Manipulation (He can purify enemies with a technique), Empathic Manipulation (Can calm enemies down), Soul Extraction (Exactly what it says, Zero could extract 4 souls from an enemy that absorbed them. Next up would be Power Nullification; That of Type 8. In Ultra Zero Fight, he managed to sever a creature's reliance on his enemy's power to stay alive.
-There should also be more since the two extra forms he had were results of his fusion with two other Ultras. Though, I wouldn't really bother putting them in or at the very least put in that he should theoretically possess their powers.
-Lastly, his arsenal in Shining Form. Time Manipulation; The last feat Zero performed in UZF was reversing time on perhaps a universal scale in order to bring his friends back to life. This one technique however, greatly drains his energy and after undoing Belial's actions, Zero himself doesn't remember what happens. The latter might not be a weakness per se, it's probably due to him having no experience with the form at the time. Other feats of Time Manipulation is during Ultra Fight Orb, which is actually an installment from later but still counts, when he creates a realm where time is faster inside than it is outside. (Pretty much the Hyperbolic Time Chamber but more portable). He should also theoretically have Time Stop. A fusion from a later Ultra (Although it's a game-exclusive form) showed this ability. One of the components for the fusion is Shining Zero.
-Speaking of the HTC, Zero should also have Spatial Manipulation to go along with it.
-Resistance to Possession; Following Shining Form's attainment, Zero is no longer susceptible to being possessed as the form is exactly what prevents that from happening.
There are a few tweaks I'd like to make to his profile and a truckload of powers that are missing from his Powers and Abilities section. I also feel that there needs to be more keys for his future appearances.
What I want to do
- First and foremost, completely revise Zero's entire page. I've been waiting for this one for so long but yes, his page needs update. What needs to be changed;
That was regarding his page structure.
- Next up is his tier and keys;
-Note that the tiering isn't complete at this point, like I said before, this is going to be one of a few CRTs I'm going to make for the verse.
-For his keys, it will end up looking like this by the end of my revision:
Keys: Techtor Gear | Debut Movie | Side Story 1 | Movie 2 | Ultraman Saga | Ultra Zero Fight | Ultraman X movie
For now that's done, let's move on to his powers and abilities section.
- For one, he's missing an awful lot of powers that have been showcased throughout his days.
One thing of note is how his inner parts are shown. In much the same way, now that I think about it, how an Ultra's Inner Lights are shown during later installments, the scenery showing both Zero and Belial's souls is a dark place with heavy rain falling on them. This isn't exactly an out of place representation of an Ultra's soul since something like this happens before but we're not going to touch on that. But yes, near the end of the series, Zero manages to attain a new power from within himself which is pretty much how he could cast Belial out.
Actually, to sum it up; Zero should have Soul Manipulation and resistance to it due to him fighting back against Belial's soul after he was possessed. Should also serve as extra justification for his Mind Manipulation resistance since he pretty much resists Belial's powers by the end of Ultra Zero Fight.
- Next would be, Statistics Amplification.
-One power exclusive to SC is Air Manipulation; In order to trap his opponents, Zero can hurl them high up into the air in a hurricane. Works in space, lol.
-LM has more powers; They include; Holy Manipulation (He can purify enemies with a technique), Empathic Manipulation (Can calm enemies down), Soul Extraction (Exactly what it says, Zero could extract 4 souls from an enemy that absorbed them. Next up would be Power Nullification; That of Type 8. In Ultra Zero Fight, he managed to sever a creature's reliance on his enemy's power to stay alive.
-There should also be more since the two extra forms he had were results of his fusion with two other Ultras. Though, I wouldn't really bother putting them in or at the very least put in that he should theoretically possess their powers.
-Lastly, his arsenal in Shining Form. Time Manipulation; The last feat Zero performed in UZF was reversing time on perhaps a universal scale in order to bring his friends back to life. This one technique however, greatly drains his energy and after undoing Belial's actions, Zero himself doesn't remember what happens. The latter might not be a weakness per se, it's probably due to him having no experience with the form at the time. Other feats of Time Manipulation is during Ultra Fight Orb, which is actually an installment from later but still counts, when he creates a realm where time is faster inside than it is outside. (Pretty much the Hyperbolic Time Chamber but more portable). He should also theoretically have Time Stop. A fusion from a later Ultra (Although it's a game-exclusive form) showed this ability. One of the components for the fusion is Shining Zero.
-Speaking of the HTC, Zero should also have Spatial Manipulation to go along with it.
-Resistance to Possession; Following Shining Form's attainment, Zero is no longer susceptible to being possessed as the form is exactly what prevents that from happening.