• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

UES relationship with speed and AP (uncountably infinitely times baseline infinite speed Question)

TheUnshakableOne

She/Her
VS Battles
Retired
6,300
1,594
A verse has very direct statements of a relationship between the energy source of a characters "powers" including their strength (AP) and Speed.

With that...

If a character goes from 3D power to 4D Power (low 2-C) does that mean they are now Uncountably Infinitely times above baseline infinite speed? due to the increase in the characters power which also increases speed equally to it.
 
Our wiki accepts speed greater than infinite, so yeah. But it needs to be clear that speed increased with the direct relation to the AP in equal amounts or proportional.
 
AP???, sure. Speed??, right now there is no such a standard for something as uncountable infinite speed, some could be tempted to say it is Immeasurable speed, however no, since uncountable infinite and thing is from set theory, real coordinate space, etc... which to measure size, not speed which is movement, thus there is no such a thing as uncountable infinite speed. So no you can't use math like that, right now we can only scaling speed via traditional scaling, like A > B, B > C thus A > C, etc......

Also this kind of multiplier can cause inflatation in stats in some specific verse
 
Back
Top