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Two Red-Headed, Fun-Loving Girls Duke It Out (Kyoko (River Girl Girls) vs Izzy (Total Drama))

Flashlight237

VS Battles
Calculation Group
4,120
2,179
Well, this match might be a little crazy. I mean look at these two...

Kyoko's got calcless Superhuman speed, setting her at 12.43 m/s; however, her reactions and attack speed should be comparable to what looked to be a Glock in the video provided (which is very close to calcless Supersonic: https://en.wikipedia.org/wiki/Glock ). The Bunny Button should boost her speed to 74.58 m/s (63.393 m/s if the Tank Button is also used), although I dunno if that even effects her reactions.

Izzy's got 85.344 m/s speed overall based on, well, dodging paintballs (https://vsbattles.fandom.com/wiki/Paintball_Marker ). One can argue that explosions are faster, but that's like giving a US soldier Hypersonic+ due to grenade explosions and that's not how that works. I don't think speed will be equalized since doing so means the Bunny Button's speed amp will lead to a speed blitz in Kyoko's favor and these ratings are already crazy as it is.

Kyoko and Izzy both have ways to become glass cannons, with Kyoko becoming around 0.401 tons in AP with the Tank Button (at the price of lower speed) while Izzy gets 0.501 tons in AP from a "fire starter" she made (https://vsbattles.fandom.com/wiki/User_blog:DarkDragonMedeus/TDI_Izzy_Tanks_an_Explosion ). Izzy's a bigger glass cannon than Kyoko, however, as compared to Kyoko's base 0.0401 tons, Izzy's base AP/Dura is only 0.0119 tons scaling off ROTI contestants like Mike, meaning a casual punch from Kyoko is essentially a cold-clock!

Experience-wise, Kyoko dealt with various Yakuza members and some weird magic crap (Blaire most notably, but there are others). Izzy swiftly dealt with a telepath whose abilities were presumed to be straight-up magic (Dawn), repeatedly escaped the RCMP hence her #8 status, and by her last encounter with Chef means she had such an advantage over a Vietnam War veteran (Chef Hatchet) that she basically toys with him at that point! Kyoko made use of melee weapons and things that she found on the ground while Izzy made use of smoke bombs, tranquilizer guns, a harpoon gun, and a paintball gun (I double checked her gallery in the Total Drama wiki just to be sure). Oh, and unlike Kyoko who needs to find something laying on the ground, Izzy can make her own explosives out of foliage!:


Kyoko isn't the brightest compared to Misako, although at least she has the common to know that hiding out in a lion's cage is a bad idea. Izzy has an IQ of 188 and can make and use explosives on the fly, but more often than not Izzy basically does whatever she wants.

That bring said, range... While normally Kyoko and Izzy are reliant on melee weaponry, some projectile weaponry from Kyoko can hit the 100s of meters out of the blue while Izzy... The best ranged weapon she could use is a tranq gun, which would have a range of 50 feet for blowguns and about 25-30 meters for pistols (https://teledart.com/product-categories/remote-injection-pistols-en/?lang=en ), but specialty guns can do 70-130 meters (https://www.teledartusa.com/products/gun-RD706.php ; this is the manufacturer's site, by the way). I don't think there's any range-stomping any time soon (in fact, at max range, more than likely would be in the woods having made an explosive or two while Kyoko's trying to find her)

That being said, for this match, Izzy's only allowed 8-C explosives (which are the ones she made anyway) and the battle takes place in Camp Wawanakwa at night (where there's plenty of fire laying around). Come to think of it, do recruits fall under "outside help" given the "no outside help" rule in SBA?

Anyway, here are their profiles.:

Kyoko's Profile
Izzy's Profile

Who takes this?

Kyoko: 0
Izzy: 0
Inconclusive: 0
 
The Recruits function more like Summons and they can only use about one attack before peacing out for a bit so I wouldn't say so.

Other than that, I'm not really sure...
 
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