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Time Stop Immunity for Castlevania

Schnee_One

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Okay, this seemed very off to me.

Every Castlevania character is given immunity to Time Stop, but this justification seemed very much like Game Mechanics, Quote from the Respect Blog.

"Such a powerful ability naturally has to be balanced for Gameplay purposes and it is. It doesn't work on Bosses and there are plenty of enemies with Time Stop Immunity, not being affected at all."

This is merely gameplay mechanics and isn't a justification for an immunity, KH bosses don't have immunity to existence Erasure and Ardyn doesn't suddenly have resistance to BFR because Alterna doesn't work for him.

And for the record, Aeon's time Stop works on every character in Castlevania Judgment.
 
Welp, at least in SotN, some enemies are resistent (they are slowed down, but not stopped), and time stop affect completely the dopplegangers. Outside that game, don't remember.
 
That could be gameplay mechanics, and again it's contradicted by C: Judgement
 
I'd argue that resistance to status effects SHOULD be counted for characters.

It wouldn't apply only in cases where it's clear that the game engine simply doesn't support the status effect happening. For example, stopping a whole boss in time in Starbound would be far too messy, so it simply doesn't apply.

Not sure about Castlevania though.
 
The only enemy I can think that is merely slowed at all is that one sky fish thing in Aria of Sorrow in the cave area.
 
It's not Game Mechanics. There are enemies which are resistant to time stop and some that aren't. Bosses are all immune to Time Stop, and so are important characters.

There's even normal enemies which are resistant and very low-level bosses which aren't.

Castlevenia Judgment is a Spin-Off Fighting Game, of course Time Stop needs to work on it to have a mechanic. In the main games it is a simple thing.
 
Matthew Schroeder said:
It's not Game Mechanics. There are enemies which are resistant to time stop and some that aren't. Bosses are all immune to Time Stop, and so are important characters.

There's even normal enemies which are resistant and very low-level bosses which aren't.
How does the bosses being immune to Time Stop prove that isn't game mechanics? Hell I quoted you saying it was for balancing
 
Because there's a clear differenciation between characters who are immune and those who aren't?

It's not just bosses, either. Strong monsters are immune.
 
Although should we say "Immune" to Time Stop, or "Highly resistant" to Time Stop, because as we know, Immunity is very NLF.
 
It's just immunity to Time Stop and not full on Manipulation
 
Unlike most hax, Time Stop doesn't really have levels. Either you stop time, or you can't. There's no levels to it to make NLF unlike something like Mind Manipulation.
 
Goddamnit I just edited pages not long ago from "Immunity" to "Resistance" to time stop.
 
The only real case of "Resistance" to Time Stop that I can think of is Goku, who overpowered Hit's Time-Leap with SSJBKKx10, but couldn't defend against it when Hit's self-improvement worked its magic.
 
Gargoyle One said:
Without any permission?
Well we were going by the fact that a general consensus was that "Immunity" was NLF and that they should be changed to resistance. But based on what's above, Immunity to Time Stop is a thing.
 
FateAlbane said:
I kind of feel like Time Stop has levels Looks at Ren Fuji, but too lazy to debate it.
I mean Ren is well....y'know....kinda 1-A....ovo
 
I feel like Resistance could be a thing if the character is shown to be able to move for a while or resist effects but not entirely all the time.

For example, if we look at Jotaro, he could move less in stopped time before getting SP at full power.

And even in Castlevania we have characters who are not outright stopped but get slowed down by the stop instead.
 
Well we were going by the fact that a general consensus was that "Immunity" was NLF and that they should be changed to resistance. But based on what's above, Immunity to Time Stop is a thing.

Well yeah but we could have waited for a bit more input
 
Well obviously, they are immune to Time Stop. But just slow down time? Oh, no that's going too far. ovo
 
@Gargoyle Well that was like, so long ago when we decided that. Plus it wasn't just for Time Stop. It was for haxes in general.
 
No, it's more like the STOP should, er.... Stop them, but because they resist it to some degree they end up slowed down instead. I think.
 
FateAlbane said:
No, it's more like the STOP should, er.... Stop them, but because they resist it to some degree they end up slowed down instead. I think.
Yeah, it should be more like this.
 
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