The latter ofc ends up being the case if contradictions are by default valid, yeah. There's an interesting discussion to be had on whether this means Tier 0s who can't actualize contradictions are somehow lesser than ones who can. I think they aren't, really, but that depends on other discussions (The present one about what constitutes "power" being one of them).
I think we could have two types of Tier 0, one that's basically how we have it now, with it being the "ground" of existence, and the other being my version, one that's the active
creator of existence.
We already kinda differentiate between types anyways:
With all of that said, however, it is important to also make a few concessions: A verse might very well have a cosmology in which something perfectly fits with all of the aforementioned characteristics, but it does so not by transcending existing essences, but, rather, by being part of a cosmology in which the idea of "essence" itself is actually illusory and nonexistent, and only the Tier
0 of the setting actually
exists. Such are verses taking inspiration from Buddhism, or perhaps even some rather specific forms of
process philosophy. Ultimately, they are rated the same way as verses with cosmologies in more alignment with the above.
I agree with you that neither type should necessarily be
more powerful than the other, since both transcend differentiation and potentiality, and are immutable and changeless, and all that good stuff, and they'd both be
at least in theory capable of manipulating the space of all possible worlds, it's just that one doesn't because of their nature, while the other may actively do so.
I think this sufficiently addresses my concerns without shaking up the status quo
too much.
Saying that a thing is "unknowable" is by definition to already know something about it (Same way as "No predicates apply" is itself a predicate, or "Has no characteristics" is itself a characteristic, i.e. It's a judgement that is true of the thing). You in particular mention that kantian positions end up saying that even the law of non-contradiction is just a mental principle which we use to organize reality, without thereby applying to reality itself, which is true. Thing is that the law of non-contradiction in its strictest sense is just "A proposition is distinct from its negation" (Or equivalently, defined in relation to identity, the affirmation that "A ≠ ~A." A thing is not what it is not). Positing a thing to which the PNC simpliciter doesn't apply isn't just "Contradictories can be true of it." It's just to abolish discourse about that thing outright, because you can't say either that it is, or that it is not, anything at all. (And ofc, "The PNC doesn't apply" is itself to be seen as opposed to "The PNC applies" to even be a meaningful statement)
But I reckon this discussion is better left off for another occasion.
I agree that this is probably a topic for a different thread, but my point with bringing up Kantianism was to show that there are many ideas and philosophies that exist which explicitly reject this notion of "No contradictions, ever!!! And if there are any, then they aren't
real contradictions!" Some other examples of such philosophies include Hume's skepticism and Descartes's modal voluntarism, the latter of which is explicitly mentioned on the Omnipotence page. Additionally, I want to say that Kantianism is far from a "fringe theory" in any sense, plenty of philosophers still stand by it, and there are
even some scientific theories which contain elements of it.
It's also the case that any problems you bring up with Kantianism can also be applied to the External Reality Hypothesis, since it's kind of the same story there, with the external world being "unknowable" due to us only being able to process it with our senses.
Technically you can only be 3-D and have 1-A power in a very specific sense. Obviously it's not in the sense of some cumulative material force continuous with lower levels of strength (Which is the same as, say, "A number of dimensions so high that it breaks through into 1-Aspace"). More like it's some metaphysical endowment (however conceived) that lets you contend at that level.
Well yes of course, but I don't see how this invalidates my point.
Not ridiculous at all, because by nature that just is how these tiers work (See the hypothetical of the character who has power over arbitrarily big 1-A realms, for an explanation). Natural consequence of the very idea of qualitative superiority, and if you say that's ridiculous, I likewise say it's ridiculous to relegate that to just durability, since it's not some obtuse abstract quality of the character but imo about as concrete as it gets (It's literally their equivalent of size).
The consequence of having qualitative superiority is higher attack potency. I can accept that. My problem is that it feels like you're trying to equate 1-A causal influence with 1-A level of existence, when they are
not the same thing:
All thumbs are fingers, but not all fingers are thumbs.
Even if this isn't the context he said this in, the point still stands. All characters with 1-A level of existence have 1-A attack potency, but not all characters with 1-A attack potency have 1-A level of existence. Therefore, you can't equate the two.
Yeah. And it's not really our practice to have parentheses explaining this or that in the Tier section. Tier and Attack Potency are basically just correlatives (The latter being where the former is explained) as is.
That doesn't mean we can't change our practices if it's beneficial to do so. I agree with DT here:
And it's not like the notion of power is actually lost. The characters still have the Tier as indicator of "power" in that metaphysical abstract sense. In fact, one might say that this would for the first time make the pairing of Tier and AP not redundant. It would make tier a signifier of level of existence, while having AP as a signifier of capability of harm, at high tiers.
That seems overall much more reflective of the considerations involved.
I think this is an acceptable compromise, but I have a different idea on how to implement it. I think Tier should take into account both AP and Durability, and we could put whatever is stronger on there. If a character's AP is greater than their Durability, then we would list their AP on their Tier, like we do now, but if their Durability is greater than their AP, we list that instead. This would give a more accurate "overview" of a character's general capabilities instead of kind of just sweeping Durability under the rug like we do now.