• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The sans vs The jevil

Status
Not open for further replies.
fair, but jevil is a lot more tanker than sans, Jevil should,t have problem surviving sans atacks until he is able to hit him
Sans' attacks ignore durability.
as I see this battle at the moment, if sans don't kill Jevil with his "strong atack" jevil wins
Disagree. Sans can probably use his better abilities to dodge and wear Jevil down, Sans is also far smarter, so yeah.
 
Sans' attacks ignore durability.
By directly attacking the soul with his attacks, Jevil has conventional resistance to attacks that directly affect the soul... which means that sans will deal even less damage than he already would.
Disagree. Sans can probably use his better abilities to dodge and wear Jevil down, Sans is also far smarter, so yeah.
yes, he can dodge, not for ever and never have dodge danmaku, just one knife attack every couple of minute, agreed with smarter, but jevil should be more unpredictable
 
Let me give my opinion on sans dodging, he can use teleport to dodge, but that wouldn't be a decent option against danmak, as he would have to know a safe place to teleport (in other words, a place that doesn't have a projectile about to pass there), so normal devio would be his best option to swerve to the side (an area he can see is not about to have a projectile passing by), yes, theoretically he could just teleport to the side, but he never used teleport defensively, even bloodlusted should be easier for him to just move to the side
 
By directly attacking the soul with his attacks, Jevil has conventional resistance to attacks that directly affect the soul... which means that sans will deal even less damage than he already would.
Jevil has no more resistance than Frisk does. And no, Sans ignores it via KARMA, the ****?
yes, he can dodge, not for ever and never have dodge danmaku, just one knife attack every couple of minute, agreed with smarter, but jevil should be more unpredictable.
He wouldn't need to dodge "Danmaku", he'd only need to get out of the way where the bullets are being aimed at with teleportation.
 
Jevil has no more resistance than Frisk does. And no, Sans ignores it via KARMA, the ****?
Frisk soul resistence:
SOUL Manipulation (Can take SOUL attacks as physical ones)
Jevil soul resistence
Soul Manipulation (Can resist magic attacks capable of directly harming one's soul)
He wouldn't need to dodge "Danmaku", he'd only need to get out of the way where the bullets are being aimed at with teleportation.
A lot of the Jevil's attacks are not based on going towards the target, but rather occupying the possible paths that the player would take (a good example is the Devilknifg attack and the carrousel attack)

and even if so, he can teleport to dodge, I think it's exaggerating to say that he would exclusively use teleport to dodge, what would bring to sans the stamina problem
 
And wait... if he's bloodlusted too what's stopping Jevil from becoming a giant Devilsknife and attacking the entire arena with his own sickle body?
 
Frisk soul resistence:

Jevil soul resistence
It's the same, just worded differently. Both UT and DR characters take SOUL attacks as physical ones;
Again, Sans bypass this with KARMA, SOUL Manip has nothing to do with it.
A lot of the Jevil's attacks are not based on going towards the target, but rather occupying the possible paths that the player would take (a good example is the Devilknifg attack and the carrousel attack)
Carrousel cover a rather little amount of space, Sans can just get out of range. Devilknifes are a pattern, they spin and constantly close on the center of the screen.
and even if so, he can teleport to dodge, I think it's exaggerating to say that he would exclusively use teleport to dodge, what would bring to sans the stamina problem.
I said he could, not he would.
 
It's the same, just worded differently. Both UT and DR characters take SOUL attacks as physical ones;
Again, Sans bypass this with KARMA, SOUL Manip has nothing to do with it.
Ok, can you explain me again how sabe KARMA isn't soul damage?
Carrousel cover a rather little amount of space, Sans can just get out of range. Devilknifes are a pattern, they spin and constantly close on the center of the
He also has that a lot of other atacks that come from multiple diferent directions at the same time
I said he could, not he would
Oh, sorry I miss understood. So we are in the sane page that sans would become to tired to continue dodging before he can Kill Jevil?
 
Ok, can you explain me again how sabe KARMA isn't soul damage?
It is SOUL damage, it just ignores durability of said SOUL completely.
He also has that a lot of other atacks that come from multiple diferent directions at the same time
That's fair.
Oh, sorry I miss understood. So we are in the sane page that sans would become to tired to continue dodging before he can Kill Jevil?
Nooot really, I'd vote inconclusive, we don't know how long it would take for Sans to defeat Jevil (HP numbers are not comparable between two games), and we don't know if Jevil would be able to hit Sans before losing.
 
I'm just gonna say this much. Jevil has a defense of ten, and both san's karma and normal damage ignore defense. Therefore the fight will be way easier for sans. I am also pretty sure that karma increases the bigger the HP, but I would need to datamine for that
 
I'm just gonna say this much. Jevil has a defense of ten, and both san's karma and normal damage ignore defense. Therefore the fight will be way easier for sans. I am also pretty sure that karma increases the bigger the HP, but I would need to datamine for that
It increases the more you're hit by his attacks, actually. Caps to 40.
 
It is SOUL damage, it just ignores durability of said SOUL completely..
Like Poison?
Nooot really, I'd vote inconclusive, we don't know how long it would take for Sans to defeat Jevil (HP numbers are not comparable between two games), and we don't know if Jevil would be able to hit Sans before losing.
Fair, bit let me put like this, Sans would need tô dodge way more oftem Jevil atacks them he needed to dodge frisk's thanks do danmaku and multiple direction atacks. On my view Sans would alread be pretty tired when Jevil "HP"(I'm nota talking aboit numbers Just making some word play tô bem easy to undertood) is 2/3 full
 
Like Poison?
Precisely.
Fair, bit let me put like this, Sans would need tô dodge way more oftem Jevil atacks them he needed to dodge frisk's thanks do danmaku and multiple direction atacks. On my view Sans would alread be pretty tired when Jevil "HP"(I'm nota talking aboit numbers Just making some word play tô bem easy to undertood) is 2/3 full
Tu precisa para de misturar português com inglês-

We're not saying Sans is only capable of dodging 22 times based on the turns of the fight, are we?
 
I'll say this: He only gets tired enough to sleep if nothing is going on. Even using his powers briefly wakes him up as seen here, and he can even dodge an attack when he's asleep, so him getting tired enough to fall asleep permanently is a little less likely due to jevils chaotic attacks
 
I'll say this: He only gets tired enough to sleep if nothing is going on. Even using his powers briefly wakes him up as seen here, and he can even dodge an attack when he's asleep, so him getting tired enough to fall asleep permanently is a little less likely due to jevils chaotic attacks
Oh and I just realized, this is proof of him being capable of spam teleportation
 
I'll say this: He only gets tired enough to sleep if nothing is going on. Even using his powers briefly wakes him up as seen here, and he can even dodge an attack when he's asleep, so him getting tired enough to fall asleep permanently is a little less likely due to jevils chaotic attacks
I know, but if he gets tô tired he will start tô not be able to dodge as well z being able tô bem hitted, and this could be a lot of thinks that aren't teleportation
 
Teleknesses very fast
Bruh that doesnt make any sense. Even if you are right, if you can telekinesis someone so quick that it looks like they moved instantly, then thats just teleportation with a small range and therefore irrelevant
And also you said "a lot of things' and you have just shown me one
 
Bruh that doesnt make any sense. Even if you are right, if you can telekinesis someone so quick that it looks like they moved instantly, then thats just teleportation with a small range and therefore irrelevant
And also you said "a lot of things' and you have just shown me one
Fair, still isn't self teleportation, but it dosn't even meter any more
 
Status
Not open for further replies.
Back
Top