GodlyCharmander
He/Him- 5,744
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What-
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I don't know what's so confusing about the sentence I concede. I admit I was wrong about Sans's bones being intangible and you were right. He can use them as shields.What-
Deltarune's 9-Bs are on a higher level than Undertale's 9-Bs AP wise so likely not.
We have considerable problems with Undertale scaling, Sans should be somewhat comparable based on some feats I've found, but as it stands, Sans is immensely weaker.The problem is, are the bones strong enough to block jevil atacks?
Lifting Strength difference?Cant sans like
Pin jevil with telekinisis and then **** him up with blasters
his teleknesses only change gravity, he never was show to be able to pin kris dowmCant sans like
Pin jevil with telekinisis and then **** him up with blasters
You mean Frisk?his teleknesses only change gravity, he never was show to be able to pin kris dowm
yesYou mean Frisk?
fair, but jevil is a lot more tanker than sans, Jevil should,t have problem surviving sans atacks until he is able to hit himBut he can throw Jevil at his attacks
Sans' attacks ignore durability.fair, but jevil is a lot more tanker than sans, Jevil should,t have problem surviving sans atacks until he is able to hit him
Disagree. Sans can probably use his better abilities to dodge and wear Jevil down, Sans is also far smarter, so yeah.as I see this battle at the moment, if sans don't kill Jevil with his "strong atack" jevil wins
Oh ye i forgot about thatLifting Strength difference?
By directly attacking the soul with his attacks, Jevil has conventional resistance to attacks that directly affect the soul... which means that sans will deal even less damage than he already would.Sans' attacks ignore durability.
yes, he can dodge, not for ever and never have dodge danmaku, just one knife attack every couple of minute, agreed with smarter, but jevil should be more unpredictableDisagree. Sans can probably use his better abilities to dodge and wear Jevil down, Sans is also far smarter, so yeah.
Jevil has no more resistance than Frisk does. And no, Sans ignores it via KARMA, the ****?By directly attacking the soul with his attacks, Jevil has conventional resistance to attacks that directly affect the soul... which means that sans will deal even less damage than he already would.
He wouldn't need to dodge "Danmaku", he'd only need to get out of the way where the bullets are being aimed at with teleportation.yes, he can dodge, not for ever and never have dodge danmaku, just one knife attack every couple of minute, agreed with smarter, but jevil should be more unpredictable.
Frisk soul resistence:Jevil has no more resistance than Frisk does. And no, Sans ignores it via KARMA, the ****?
Jevil soul resistenceSOUL Manipulation (Can take SOUL attacks as physical ones)
Soul Manipulation (Can resist magic attacks capable of directly harming one's soul)
A lot of the Jevil's attacks are not based on going towards the target, but rather occupying the possible paths that the player would take (a good example is the Devilknifg attack and the carrousel attack)He wouldn't need to dodge "Danmaku", he'd only need to get out of the way where the bullets are being aimed at with teleportation.
He'd get tired after doing so, and Sans can just leave the hall to evade the explosion (It's extremely slow too)And wait... if he's bloodlusted too what's stopping Jevil from becoming a giant Devilsknife and attacking the entire arena with his own sickle body?
It's the same, just worded differently. Both UT and DR characters take SOUL attacks as physical ones;Frisk soul resistence:
Jevil soul resistence
Carrousel cover a rather little amount of space, Sans can just get out of range. Devilknifes are a pattern, they spin and constantly close on the center of the screen.A lot of the Jevil's attacks are not based on going towards the target, but rather occupying the possible paths that the player would take (a good example is the Devilknifg attack and the carrousel attack)
I said he could, not he would.and even if so, he can teleport to dodge, I think it's exaggerating to say that he would exclusively use teleport to dodge, what would bring to sans the stamina problem.
No, It isn't the final chaos that tiers him up, It's the multiple sleep spellsHe'd get tired after doing so, and Sans can just leave the hall to evade the explosion (It's extremely slow too)
Ok, can you explain me again how sabe KARMA isn't soul damage?It's the same, just worded differently. Both UT and DR characters take SOUL attacks as physical ones;
Again, Sans bypass this with KARMA, SOUL Manip has nothing to do with it.
He also has that a lot of other atacks that come from multiple diferent directions at the same timeCarrousel cover a rather little amount of space, Sans can just get out of range. Devilknifes are a pattern, they spin and constantly close on the center of the
Oh, sorry I miss understood. So we are in the sane page that sans would become to tired to continue dodging before he can Kill Jevil?I said he could, not he would
It is SOUL damage, it just ignores durability of said SOUL completely.Ok, can you explain me again how sabe KARMA isn't soul damage?
That's fair.He also has that a lot of other atacks that come from multiple diferent directions at the same time
Nooot really, I'd vote inconclusive, we don't know how long it would take for Sans to defeat Jevil (HP numbers are not comparable between two games), and we don't know if Jevil would be able to hit Sans before losing.Oh, sorry I miss understood. So we are in the sane page that sans would become to tired to continue dodging before he can Kill Jevil?
It increases the more you're hit by his attacks, actually. Caps to 40.I'm just gonna say this much. Jevil has a defense of ten, and both san's karma and normal damage ignore defense. Therefore the fight will be way easier for sans. I am also pretty sure that karma increases the bigger the HP, but I would need to datamine for that
Like Poison?It is SOUL damage, it just ignores durability of said SOUL completely..
Fair, bit let me put like this, Sans would need tô dodge way more oftem Jevil atacks them he needed to dodge frisk's thanks do danmaku and multiple direction atacks. On my view Sans would alread be pretty tired when Jevil "HP"(I'm nota talking aboit numbers Just making some word play tô bem easy to undertood) is 2/3 fullNooot really, I'd vote inconclusive, we don't know how long it would take for Sans to defeat Jevil (HP numbers are not comparable between two games), and we don't know if Jevil would be able to hit Sans before losing.
Thanks. Anyhow, having 1 defense is better than 0 so sans actually has the advantage durability wiseIt increases the more you're hit by his attacks, actually. Caps to 40.
It isn't much looking how machu damage jevil can takeIt increases the more you're hit by his attacks, actually. Caps to 40.
... This isn't true, he still has a 10-B Dura and can't one hit KO jevil, It just says that Sans having a lower AP isn't much of a problemThanks. Anyhow, having 1 defense is better than 0 so sans actually has the advantage durability wise
Precisely.Like Poison?
Tu precisa para de misturar português com inglês-Fair, bit let me put like this, Sans would need tô dodge way more oftem Jevil atacks them he needed to dodge frisk's thanks do danmaku and multiple direction atacks. On my view Sans would alread be pretty tired when Jevil "HP"(I'm nota talking aboit numbers Just making some word play tô bem easy to undertood) is 2/3 full
E que eu tô andando enquanto escrevo no celular pô, fica difícil de escrever as coisas direitos e o auto corretor não ajuda -_-Tu precisa para de misturar português com inglês-
No, we aren'tWe're not saying Sans is only capable of dodging 22 times based on the turns of the fight, are we?
Oh and I just realized, this is proof of him being capable of spam teleportationI'll say this: He only gets tired enough to sleep if nothing is going on. Even using his powers briefly wakes him up as seen here, and he can even dodge an attack when he's asleep, so him getting tired enough to fall asleep permanently is a little less likely due to jevils chaotic attacks
I know, but if he gets tô tired he will start tô not be able to dodge as well z being able tô bem hitted, and this could be a lot of thinks that aren't teleportationI'll say this: He only gets tired enough to sleep if nothing is going on. Even using his powers briefly wakes him up as seen here, and he can even dodge an attack when he's asleep, so him getting tired enough to fall asleep permanently is a little less likely due to jevils chaotic attacks
Like what? Its the only thing that actually makes sense hereand this could be a lot of thinks that aren't teleportation
Teleknesses very fastLike what? Its the only thing that actually makes sense here
Bruh that doesnt make any sense. Even if you are right, if you can telekinesis someone so quick that it looks like they moved instantly, then thats just teleportation with a small range and therefore irrelevantTeleknesses very fast
Fair, still isn't self teleportation, but it dosn't even meter any moreBruh that doesnt make any sense. Even if you are right, if you can telekinesis someone so quick that it looks like they moved instantly, then thats just teleportation with a small range and therefore irrelevant
And also you said "a lot of things' and you have just shown me one
It doesn't.Oh and I just realized, this is proof of him being capable of spam teleportation