• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

The "problem" with Mega Man 2's Robot Masters

Rodri_"Dante"

Hablo español.
Joke Battles
Administrator
4,631
959
Currently, all MM2 Robot Masters (Sans Quick Man) have resistance to time stop. This is due to a piece of trivia that comes from the now inexistent Rockman Complete Works section in Capcom's japanese website (Give me a while to find the link), that states that all "boss characters" have a device installed that makes them immune to Flash Man's Time Stopper, and Quick Man's device is defective.

However, said device it's not present in-game, and all Robot Masters (Including even Flash Man) can be frozen in time.

Should we disregard this and keep the immunity, or remove it because it contradicts gameplay?
 
If that's the case, then minor enemies should be damaged by the Time Stopper.
 
Back
Top