- 7,889
- 1,324
These pages are something man, they really are. Gonna go right into it.
Bloon AP and Monkey Dura
This is the biggest and most immediate problem: Why do the bloons have AP? Why do they have AP scaling them to towers which logically should only apply to their durability? At no point do they ever show off any AP in game or even attack anyone. Half the AP is also based on "is x times stronger than y balloon", which is not even something that can be confirmed apart from the bloons having weaker bloons inside them. I genuinely see no reason for there to be any AP within the bloon pages (or for them to exist, but one step at a time). I've heard that they can attack in the spin off games, so adding that to the page might be something.
Inversely, why do the monkeys have durability that scales to their AP? There isn't even a given reason on their page, which would be nice. Half of them aren't even physically attacking, they're using magic or technology, so it doesn't work as scaling off of their own attacks.
Multiverse Level VTSG
The vengeful true sun god being listed as multiverse level based off of an extremely vague statement from a joke the developers made seems wrong to me. The full statement is as follows
"
What would happen to the Bloons Universe if the Vengeful Sun God got every buff in the game permanently? (Including buffs it normally couldn’t get like multiple hero buffs and primary expertise)
The Blooniverse would then have more stories to tell, full of chaos and power unchecked, a cosmic rebalancing that can mean the end of all current existence and the birth of forces that inevitably fill the such voids."
Not only does this not point to 2-A on its own, the page that this comes from is also filled with jokes and gags, as are most of the Q&As, usually with stuff like this
"I got quite curious: is Benjamin a 4th wall breaking character? With how he "hacks in" cash and lives, i can imagine that he's fully aware that something/someone is controlling them.
He's not being controlled, he is the controller. It's not you playing Bloons TD 6, Benjamin is playing you."
But the biggest point here is that it's a key for something that doesn't exist in the game and explicitly cannot exist (as it mentions buffs it cannot receive in the game), rendering it moot entirely and pointless on the page. Why have a key for something that is explicitly impossible? The page also does this for other keys, the base of a "2/2/2" Super Monkey also does not exist in game.
Hero Scaling
Why do most of the heroes involve scaling based off of "soloing" specific bloons? That shouldn't be a requirement if they can damage them just the same, which on its own brings in problems.
The calc for Obyn's Wall Of Trees doesn't seem to be accepted, which makes it strange that it's on the page.
Round Scaling
Many of the later towers scaling are based on being able to survive up to certain rounds. Not only are several of the later rounds randomly generated, but there seems to be no reason that they're scaled to them at all, as nothing new happens in them apart from the gameplay mechanic of increased MOAB HP. It seems rather pointless.
Stats Of All The Monkeys
Two things here
Speed
The Dart Monkey is listed as throwing hypersonic darts and the KE of it making it 9-C, but there is no statement for this on the page or the calc (which is just a forum thread). This seems to apply to several pages and all of them seem to stem from the name of a single upgrade (sonic boom for the boomerang) in earlier games, which I don't feel I have to say is a bit of a stretch to scale everyone to. Having every character have a base speed of transonic for allegedly being comparable to a Boomerang Monkey. This is one of two speed statements in these games, with the other being a statement from the game that the Super Monkey throws darts at hypersonic speeds. This is far more solid, but scaling most of every late game tower to it again seems excessive, especially because a few of those are based on eyeballing how fast the projectiles are (IE Perma Change, Adora, Sentry Champion, Pink Bloons "avoiding" super monkey projectiles even though they can't do that in newer games, etc).
Pixel Scaling For Calcs
In a series that is as stylized and as cartoonish as BTD, using precise pixel scaling seems like the wrong way to go about things. The country level calculation works off of this, as it uses the sprites of the game with heights from Bloons Monkey City as comparisons for actual size. This would make more sense if it wasn't a sideline game with a rather different artstyle to the main series that also changes the scale of everything else. It is in essence using a spinoff to scale for the main series, which seems very strange. Not to mention, BMC also has extreme scale issues that make using it iffy (unless we can believe that a village hut is the same size as a skyscraper). There is an actual temple in BTD6, I'm not sure why this was used. BMC is simply too different from the main series to use as a base.
This isn't even scratching the surface, but I want to get this out.
Bloon AP and Monkey Dura
This is the biggest and most immediate problem: Why do the bloons have AP? Why do they have AP scaling them to towers which logically should only apply to their durability? At no point do they ever show off any AP in game or even attack anyone. Half the AP is also based on "is x times stronger than y balloon", which is not even something that can be confirmed apart from the bloons having weaker bloons inside them. I genuinely see no reason for there to be any AP within the bloon pages (or for them to exist, but one step at a time). I've heard that they can attack in the spin off games, so adding that to the page might be something.
Inversely, why do the monkeys have durability that scales to their AP? There isn't even a given reason on their page, which would be nice. Half of them aren't even physically attacking, they're using magic or technology, so it doesn't work as scaling off of their own attacks.
Multiverse Level VTSG
The vengeful true sun god being listed as multiverse level based off of an extremely vague statement from a joke the developers made seems wrong to me. The full statement is as follows
"
What would happen to the Bloons Universe if the Vengeful Sun God got every buff in the game permanently? (Including buffs it normally couldn’t get like multiple hero buffs and primary expertise)
The Blooniverse would then have more stories to tell, full of chaos and power unchecked, a cosmic rebalancing that can mean the end of all current existence and the birth of forces that inevitably fill the such voids."
Not only does this not point to 2-A on its own, the page that this comes from is also filled with jokes and gags, as are most of the Q&As, usually with stuff like this
"I got quite curious: is Benjamin a 4th wall breaking character? With how he "hacks in" cash and lives, i can imagine that he's fully aware that something/someone is controlling them.
He's not being controlled, he is the controller. It's not you playing Bloons TD 6, Benjamin is playing you."
But the biggest point here is that it's a key for something that doesn't exist in the game and explicitly cannot exist (as it mentions buffs it cannot receive in the game), rendering it moot entirely and pointless on the page. Why have a key for something that is explicitly impossible? The page also does this for other keys, the base of a "2/2/2" Super Monkey also does not exist in game.
Hero Scaling
Why do most of the heroes involve scaling based off of "soloing" specific bloons? That shouldn't be a requirement if they can damage them just the same, which on its own brings in problems.
The calc for Obyn's Wall Of Trees doesn't seem to be accepted, which makes it strange that it's on the page.
Round Scaling
Many of the later towers scaling are based on being able to survive up to certain rounds. Not only are several of the later rounds randomly generated, but there seems to be no reason that they're scaled to them at all, as nothing new happens in them apart from the gameplay mechanic of increased MOAB HP. It seems rather pointless.
Stats Of All The Monkeys
Two things here
Speed
The Dart Monkey is listed as throwing hypersonic darts and the KE of it making it 9-C, but there is no statement for this on the page or the calc (which is just a forum thread). This seems to apply to several pages and all of them seem to stem from the name of a single upgrade (sonic boom for the boomerang) in earlier games, which I don't feel I have to say is a bit of a stretch to scale everyone to. Having every character have a base speed of transonic for allegedly being comparable to a Boomerang Monkey. This is one of two speed statements in these games, with the other being a statement from the game that the Super Monkey throws darts at hypersonic speeds. This is far more solid, but scaling most of every late game tower to it again seems excessive, especially because a few of those are based on eyeballing how fast the projectiles are (IE Perma Change, Adora, Sentry Champion, Pink Bloons "avoiding" super monkey projectiles even though they can't do that in newer games, etc).
Pixel Scaling For Calcs
In a series that is as stylized and as cartoonish as BTD, using precise pixel scaling seems like the wrong way to go about things. The country level calculation works off of this, as it uses the sprites of the game with heights from Bloons Monkey City as comparisons for actual size. This would make more sense if it wasn't a sideline game with a rather different artstyle to the main series that also changes the scale of everything else. It is in essence using a spinoff to scale for the main series, which seems very strange. Not to mention, BMC also has extreme scale issues that make using it iffy (unless we can believe that a village hut is the same size as a skyscraper). There is an actual temple in BTD6, I'm not sure why this was used. BMC is simply too different from the main series to use as a base.
This isn't even scratching the surface, but I want to get this out.