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Curious the number of views lol
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Yep, basically only the top tiers have chances of dodging them and not easily.Btw was the light y'all talking stated to move very fast?
I think a they meet enough requirments to firmly clasify as sol but maybe a likely could be a compromise, anyway, it would be for a future crt.Okay so possibly/likely SOL den?
Light ghosts are something relatively new so I'm not sure if there are much feats with them, the closest one I can think is from one of the vampires (an old man one I think) of Birkyne in the fight with Van.I have finally done the relativistic speed calc.
Before I throw calc members at it, I wondered if light ghost-based feats would give higher ends or could act as supports. Anyone remember the best feats of people dodging those?
Yeah, there is really not much to use honestly.Hmmm... yeah, those. Looking that fight up the vampire didn't do much dodging of their light attacks, so those probably don't work. Well, just that feat will suffice then.
Starting with a Schneider profile? I don't recall him having so many showings... well, I suppose as S-rank he gets good skill and strength scaling. He also has his special fighting technique and IIRC water walking, so I guess he has some stuff.
Sealing of Demon King Fragments and evil gods.Wait, why sealing?
Ah, no, he likely did that with items, like the church weapons able to seal Demon King Fragments that we are show through Heinz party, is just that the ability would still be listed because he still possess such items and the ability to use them as a S-Rank.Are you sure he didn't have items or party members to help with that? He doesn't seem like the type to know sealing magic.
I mean, his encounters and battles against that sort of things are mostly random, so he would be unable to do much in those situation if he wasn't always prepared with some sealing items.Well, assuming he always carries them. But I guess it's fine.
Think that's covered by his passive mind manipulation, as the charm skill you're thinking of pretty much brainwashes people completely.I'm glad that Death Mage has a topic to discuss, before arriving here I even made a blog: the blog
With that said, here are some observations and opinions:
1-Vandalieu should have empathic manipulation because he can influence the undead and people who are very depressed
You could do that. I believe Expectro planned to eventually do that as well. You would have to provide calcs and feats, to make stats for all those keys and then separate the abilities first though. (Which I think he was working on)2-Regarding the separation of keys, I advocate a separation into more different keys as Van has a lot of growth throughout the work so some of the keys I have thought of so far are: Undead (2 Life) / Post-Darcia Death / Bandits Hunt / Ghoul Village to Noble Orc Army arc / Talosheim arc / Shild Nation Invasion arc / Hartner Duch Arc / Post-Evil God Book / Post-Demon King Fragment Absorption / Post-Ternecia Death / etc...
How did you find that range?3-As for the range of the catapult discussed in message number 12 of the thread, I found the range to be 150 to 300 meters
That's speculation. And generally one has to keep in mind that feats that would take longer time or multiple attacks would be split up AP wise.4-And related to Vandalieu's feat of destroying 1/3 of the mountain, considering how casual he was and the fact that Borkus warned him to stop and even acknowledged that he went too far, I understand from what I read that he was capable of destroying the whole mountain
I still believe this can be incorporated into Van's skills in the caseThink that's covered by his passive mind manipulation, as the charm skill you're thinking of pretty much brainwashes people completely.
Hmm, okYou could do that. I believe Expectro planned to eventually do that as well. You would have to provide calcs and feats, to make stats for all those keys and then separate the abilities first though. (Which I think he was working on)
Personally, I would say that if two keys end up having the exact same stats they might better be the same key, though.
I googled the average range of catapults and this result came up.How did you find that range?
Make senseThat's speculation. And generally one has to keep in mind that feats that would take longer time or multiple attacks would be split up AP wise.
When I thought about creating these various keys, I was thinking about how he gains new and great abilities, for example Undead Vandalieu from the 2nd life is stated to be stronger than the Vandalieu from Hartner Duch Arc and after eating the evil god within the book.I was supposed to end with the sandboxes for the verse last year, but after get feed up revising so much stuff in one of the characters summary I watched other verse to relax myself, and ended working in some big ass revisions for that verse (I know, really weird). Now I pretty have finished with that other verse and only need to post the crts, so after that I could begin to work again in Death Mage sandboxes.
Though, just in case anyone want to have a previous look this is how I had Van sandbox until around chapter 200, the keys separation it's for important points in the story and were Van had some differences in stats, the Vandalieu Zakkart one will likely be the last one as after that I don't know how much different his stats would become or if there is some other really significant story point that would warrant yet another key.
I thought in doing an Undead key at the beginning, the problem is that there is actually not much to use for it as most of Van at that time was unknow, something even more reinforced by the fact that the Undead didn't have any status to verify his stuff. In the case of other reincarnators it's easier because the moment they die we are show their status in Lamba so we know what they had in Origin.When I thought about creating these various keys, I was thinking about how he gains new and great abilities, for example Undead Vandalieu from the 2nd life is stated to be stronger than the Vandalieu from Hartner Duch Arc and after eating the evil god within the book.
Although at the beginning he shouldn't have many changes due to his abilities being more focused on his followers, so Post-Darcia Death and Bandit hunt can be merged into a single key that those who really suffer any clear change are the undead.
But Ghoul Village a Noble Orc arc Vandalieu went through training with Zadiris and demonstrated the ability to kill a high rank monster by himself, when at the time when Darcia had died he relied heavily on his skeletons and golems to fight for him and this happens before he gets a job
Problem is that the average catapult doesn't launch projectiles like that, so it's probably inapplicable.I googled the average range of catapults and this result came up.
Magic catapults coming from a superhuman world, the average range is a reasonable thing, more than the 100 meters originally estimated as it is based on something more concrete than the initial estimate, in the work there was no reason to really doubt this information.Problem is that the average catapult doesn't launch projectiles like that, so it's probably inapplicable.
That's reasonable, although I believe we have enough to make a key for it...I thought in doing an Undead key at the beginning, the problem is that there is actually not much to use for it as most of Van at that time was unknow, something even more reinforced by the fact that the Undead didn't have any status to verify his stuff. In the case of other reincarnators it's easier because the moment they die we are show their status in Lamba so we know what they had in Origin.
This is understandable, I just thought it would be easier to cast other minor characters if I had a larger amount of keys since the Vandalieu who fought Father Gordan during the invasion of the Mirg nation is different from the Vandalieu who ate that evil god unintentionally and who acquired the ability to create dungeons when I first meet Heinz.If we went that route of making keys for most arcs we would end with dozen of keys, which is dumb, the keys I use are for those significant points in the story where Van powers, stats and followers were greatly different, on top of be important points for the story so it makes sense to make the distinction at those parts.
I'm fine with that then, I just thought about these keys because I didn't know that there was already someone working on creating more keys, so it's good if it makes it easier to complete his profile...Pre-Jobs: Vol 1 and part of vol 2. Van didn't have any bonuses from jobs and had a limited skill set and stats due to that, he also only had Ghouls as followers.
Post-Jobs: Vol 2 to most of vol 4. Van gain the bonuses from Jobs, which let him gain several new abilities and increase his stats, he had Talosheim as followers.
Post-Demon King Fragments: Vol 4 until most of vol 8. Vandalieu gained all the bizarre abilities and power ups from the fragments, he had Talosheim and other nations as part of his followers.
Vandalieu Zakkart: End of vol 8 and onwards. Vandalieu have his status as demigod, tens of superior and unique skills, have gods/divine beings as followers, etc.
If the magic is strong enough to launch the projectile that far that would be reasonable.Magic catapults coming from a superhuman world, the average range is a reasonable thing, more than the 100 meters originally estimated as it is based on something more concrete than the initial estimate, in the work there was no reason to really doubt this information.
People have used cow bodies to launch catapults and anyway, the average range is a reasonable metric to use in the calculation, I've seen many calculations use information as is as standard with as much information as we have now.If the magic is strong enough to launch the projectile that far that would be reasonable.
Problem is, the very thing the calc seeks to justify is that the magic is so strong that it can launch a projectile the assumed distance.
You don't know that the magic is strong enough to accomplish the feat of launching a giant projectile as far as a regular catapult would launch a small projectile, before the result of the calc tells you that.
So the reasoning you propose is circular, as you use an assumption about how powerful the magic is in it.
I took a look at the sandbox and I say it's very good, now we need more calculations for AP, Lifting Strength and speed and it will be perfectI was supposed to end with the sandboxes for the verse last year, but after get feed up revising so much stuff in one of the characters summary I watched other verse to relax myself, and ended working in some big ass revisions for that verse (I know, really weird). Now I pretty have finished with that other verse and only need to post the crts, so after that I could begin to work again in Death Mage sandboxes.
Though, just in case anyone want to have a previous look this is how I had Van sandbox until around chapter 200, the keys separation it's for important points in the story and were Van had some differences in stats, the Vandalieu Zakkart one will likely be the last one as after that I don't know how much different his stats would become or if there is some other really significant story point that would warrant yet another key.
This is Very impress...You can look at what I have here, there are all the sandboxes of profiles I have made thus far and the blogs. The reason of why I have taken so long it's because of the big amount of profiles (46 and growing), as it's easy to see why edit so many things can be quite bothersome.
When I decide to rework or introduce a verse I like to go with all, as seen with Iruma which is that same sandbox and that I have been working the last months.This is Very impress...
Depending on the number of panels used to perform an action, you can use standard time periods such as: 1s, 3s, 5s, 10s and so on.So, I'm rereading the story to continue with the sandboxes and begin with the calculations, so here are the calcs I did about the Noble Orcs fight. I would have also liked to get some speed from this but I don't know how I could calc the speed feats in that battle.
For things like Bugogan defending against the barrage of mana bullets or Ghouls attacks, those things are hard to quantify due to not having a speed to use for said projectiles. But if you feel confident enough to get a decent result with any of those feats and can get some approval with it then do it.Depending on the number of panels used to perform an action, you can use standard time periods such as: 1s, 3s, 5s, 10s and so on.