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The Brick Fortress Tournament (2025) - Kamen Rider vs Bun Red

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VS
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Match Rules:
  • Rules as stated in the Tournament.
  • Both are 9-B, Likely 9-A
  • Speed will be equalized
  • No Prep Time
  • Both start 40 meters away from each other
  • Win Condition: As stated in the rules.
  • Location:
  • A Giant, ancient fortress structure, 3 kilometers wide, with towering broken pillars, shattered-windows, and a cracked stone floor with MAGMA in the core.
    The entire area is surrounded by collapsed walls and debris, with only a single, heavily reinforced iron gate that remains sealed shut. The battle must be fought to the end, as the unstable surroundings make climbing out impossible. If you get Tossed off the Fortress or inside the MAGMA Core, you lose the match ☠️, or your can lose in a fair fight or just exit the tournament yourself. (Choice is yours :devilish:)
    (Location picture below) ⬇️
    rDOM0fH.png



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Result:
Characters:Attack Potency:Votes:
Kamen Rider Shadowmoon:(0.0126 tons)7 (BArrow, Shadowslash125, Togepi, shadow, Ixagac DCD, Demonic)
Bun Red:(0.012 tons)
Inconclusive:
 
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This is a sad day for the toei tokusatsu verse, as only one brethren would advance, while the other leaves the tourney in a body bag or in to be sent to the ICU.

Firstly, Shadowmoon barely outstats Bun Red in AP, and the latter's shots can be parried and blocked with his sword and his telekinesis. Even without it, his enhanced senses and extrasensory perception aids him in dealing with his homing 100% accuracy shots without needing to be damaged. When he's in the range of Shadowmoon's TK, the TK would do quick work of Bun Red by either tossing him offstage/to the molten core, or just do LS stuff and snap his neck or crush him.
 
A rider vs sentai match was bound to happen at some point. There are a couple of things Taiya could do to counter shadowmoon
  • All the Boonboomgers are able to create shields, which could help with physical attacks
  • He could use Boonboom Twist Drive to control his movements
  • Taiya can slightly fly, which would help him avoid getting knocked off
  • He could create a tire projectile, which he can control at will, if he starts getting TK to get him off or briefly restrain him. He could also use it to create more mobility to avoid getting TK
  • He could try extending his sword to knock him off the stage, which has planetary range
  • Taiya superior range with his blaster (100 meters) to SM's TK (several meters) could help him keep his distance and use something like Boonboon Shoot Drive.
  • He could blow him back by honking his blaster if he tries going in for melee.
Also with the Boonboomgers being able to amp their speed, don't know how useful it would be due to their being no multiplier it.
 
Obviously, Shadowmoon's biggest weapon here is his TK. Shadow Moon has to TK into neck break for the win. Throwing Bun Red won't work since Bun Red's tires can catch him. Throwing things at him won't work either because Bun Red is too fast.

If Shadow Moon cannot get a grasp on Run Red, I'm pretty sure Bun Red has more things going for him in the long run. It's gonna come down to whether or not Shadowmoon can catch up with Bun Red or not. If Shadow Moon catches him, it's just over. If Bunred can keep his distance, Shadow Moon has no way of dealing with Bun Red's speed.

Shadow Moon:
  1. ap advantage barely
  2. LS + TK combo is insta win
  3. damage Reduction + stamina + regen makes it so he's hard to take down.
Bun Red:
  1. far, faaaaaar faster than Shadow Moon with amps
  2. range advantage
  3. more versatility
Unfortunately for Bun Red, I think Shadowmoon's wincon is just easier and more reliable. Not saying Bun Red can't win but he either needs to be like Geats level skill or a sufficient enough prep time in order to deal with the advantages Shadow Moon has.
 
Accurate Representation of this matchup (hyperlink for those who can't see the video under this)



All the Boonboomgers are able to create shields, which could help with physical attacks
Not sure if the shield would be able to withstand the force brought forth by the TK, most likely not.

He could use Boonboom Twist Drive to control his movements
That would either require Shadowmoon to be hit by the projectile or the gun thing in melee, which would be hard seeing as his ES and ESP would be there to notify him of that and have him dodge, block or parry it thanks to his NPI (Kamen Rider Physiology stuff, I forgor to add it into SM)

Taiya can slightly fly, which would help him avoid getting knocked off
Fair enough if Shadowmoon just goes for TK knock off first, but if he goes with something else (or after Bun Red has shown he can fly), there won't be much of him left to fly into the sky, especially after being crushed or having his neck snapped by the Class M TK.

He could create a tire projectile, which he can control at will, if he starts getting TK to get him off or briefly restrain him. He could also use it to create more mobility to avoid getting TK
Same answer as the Boomboom Twist Drive, but the difference is that he can utilize the AOE version of TK to blow him down as it is able to cover a wide range. At which he'll on the ground and still long enough for Shadowmoon to aim for an insta-kill with the LS TK Combo. The stat amp only allows for movement speed amp, so if he decides to get closer, Shadowmoon can still tag him pretty well.

He could try extending his sword to knock him off the stage, which has planetary range
Shit that peak
But in all seriousness, his ES and ESP would have him know what's about to happen, at which he can defend against any oncoming hits. Though it looks like he would just do it in melee range, which would just mean that Shadowmoon may tag him long before he's able to fire it off.

aiya superior range with his blaster (100 meters) to SM's TK (several meters) could help him keep his distance and use something like Boonboon Shoot Drive.
Oh shit that's actually scary. Though SM would most likely use his TK to parry the shot before it scatters like that.

He could blow him back by honking his blaster if he tries going in for melee.
By that point, the TK would've already ended him.

The other main problem for Bun Red (if he doesn't resort to Stage Hazard shenanigans), is that not only can Shadowmoon regenerate, but he can also fully heal himself via eating on a heat heaven, which is able to bring someone from the dead to fight once more. Coupled by the fact that his stamina is good and the damage reduction, Bun Red would take a while to chip in some damage, while Shadowmoon need one touch of his TK to end him.

Obviously, Shadowmoon's biggest weapon here is his TK. Shadow Moon has to TK into neck break for the win. Throwing Bun Red won't work since Bun Red's tires can catch him. Throwing things at him won't work either because Bun Red is too fast.

If Shadow Moon cannot get a grasp on Run Red, I'm pretty sure Bun Red has more things going for him in the long run. It's gonna come down to whether or not Shadowmoon can catch up with Bun Red or not. If Shadow Moon catches him, it's just over. If Bunred can keep his distance, Shadow Moon has no way of dealing with Bun Red's speed.

Shadow Moon:
  1. ap advantage barely
  2. LS + TK combo is insta win
  3. damage Reduction + stamina + regen makes it so he's hard to take down.
Bun Red:
  1. far, faaaaaar faster than Shadow Moon with amps
  2. range advantage
  3. more versatility
Unfortunately for Bun Red, I think Shadowmoon's wincon is just easier and more reliable. Not saying Bun Red can't win but he either needs to be like Geats level skill or a sufficient enough prep time in order to deal with the advantages Shadow Moon has.
I'm being lazy but this post encompasses everything I will say so yeah.
 
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TLDR: Two representatives from their respective chad tokusatsu series duking it out in kinda spectacular fashion, but then we kinda know the results of this match, so we're trying to make it the best possible match regardless.
the only Yakuza game I played was 0 from 2015 on pc
 
Obviously, Shadowmoon's biggest weapon here is his TK. Shadow Moon has to TK into neck break for the win. Throwing Bun Red won't work since Bun Red's tires can catch him. Throwing things at him won't work either because Bun Red is too fast.

If Shadow Moon cannot get a grasp on Run Red, I'm pretty sure Bun Red has more things going for him in the long run. It's gonna come down to whether or not Shadowmoon can catch up with Bun Red or not. If Shadow Moon catches him, it's just over. If Bunred can keep his distance, Shadow Moon has no way of dealing with Bun Red's speed.

Shadow Moon:
  1. ap advantage barely
  2. LS + TK combo is insta win
  3. damage Reduction + stamina + regen makes it so he's hard to take down.
Bun Red:
  1. far, faaaaaar faster than Shadow Moon with amps
  2. range advantage
  3. more versatility
Unfortunately for Bun Red, I think Shadowmoon's wincon is just easier and more reliable. Not saying Bun Red can't win but he either needs to be like Geats level skill or a sufficient enough prep time in order to deal with the advantages Shadow Moon has.
I agree with Ixa, unfortunately TK is too much for Taiya
 
Doesn't this violate the Tournament's low Hax rule?
They aren't actually combat applicable unless they're possibly fighting against other haxlords.
I've also explained this in another separate tourney about this.

Is the "should a world exist without a native Rider, it will be destroyed" cause issues if he's killed in a match like this?
That only happens if a Rider's history/existence is completely removed via some powerful hax or something else. Kamen Riders can still die normally.

Is the Resurrection/Immortality under Kamen Rider Physiology combat-relevant?
Not really, since this happens in an unknown timeframe, meaning it's finicky enough to only take place long after the SBA timeframe.
 
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