Accurate Representation of this matchup (hyperlink for those who can't see the video under this)
All the Boonboomgers are able to create shields, which could help with physical attacks
Not sure if the shield would be able to withstand the force brought forth by the TK, most likely not.
He could use
Boonboom Twist Drive to control his movements
That would either require Shadowmoon to be hit by the projectile or the gun thing in melee, which would be hard seeing as his ES and ESP would be there to notify him of that and have him dodge, block or parry it thanks to his NPI (
Kamen Rider Physiology stuff, I forgor to add it into SM)
Taiya can
slightly fly, which would help him avoid getting knocked off
Fair enough if Shadowmoon just goes for TK knock off first, but if he goes with something else (or after Bun Red has shown he can fly), there won't be much of him left to fly into the sky, especially after being crushed or having his neck snapped by the Class M TK.
He could create a
tire projectile, which he can control at will, if he starts getting TK to get him off or briefly restrain him. He could also use it to
create more mobility to avoid getting TK
Same answer as the Boomboom Twist Drive, but the difference is that
he can utilize the AOE version of TK to blow him down as it is able to cover a wide range. At which he'll on the ground and still long enough for Shadowmoon to aim for an insta-kill with the LS TK Combo. The stat amp only allows for movement speed amp, so if he decides to get closer, Shadowmoon can still tag him pretty well.
He could try
extending his sword to knock him off the stage, which has planetary range
Shit that peak
But in all seriousness, his ES and ESP would have him know what's about to happen, at which he can defend against any oncoming hits. Though it looks like he would just do it in melee range, which would just mean that Shadowmoon may tag him long before he's able to fire it off.
aiya superior range with his blaster (100 meters) to SM's TK (several meters) could help him keep his distance and use something like
Boonboon Shoot Drive.
Oh shit that's actually scary. Though SM would most likely use his TK to parry the shot before it scatters like that.
He could
blow him back by honking his blaster if he tries going in for melee.
By that point, the TK would've already ended him.
The other main problem for Bun Red (if he doesn't resort to Stage Hazard shenanigans), is that not only can Shadowmoon regenerate, but he can also fully heal himself via eating on a heat heaven, which is able to bring someone from the dead to fight once more. Coupled by the fact that his stamina is good and the damage reduction, Bun Red would take a while to chip in some damage, while Shadowmoon need one touch of his TK to end him.
Obviously, Shadowmoon's biggest weapon here is his TK. Shadow Moon has to TK into neck break for the win. Throwing Bun Red won't work since Bun Red's tires can catch him. Throwing things at him won't work either because Bun Red is too fast.
If Shadow Moon cannot get a grasp on Run Red, I'm pretty sure Bun Red has more things going for him in the long run. It's gonna come down to whether or not Shadowmoon can catch up with Bun Red or not. If Shadow Moon catches him, it's just over. If Bunred can keep his distance, Shadow Moon has no way of dealing with Bun Red's speed.
Shadow Moon:
- ap advantage barely
- LS + TK combo is insta win
- damage Reduction + stamina + regen makes it so he's hard to take down.
Bun Red:
- far, faaaaaar faster than Shadow Moon with amps
- range advantage
- more versatility
Unfortunately for Bun Red, I think Shadowmoon's wincon is just easier and more reliable. Not saying Bun Red can't win but he either needs to be like Geats level skill or a sufficient enough prep time in order to deal with the advantages Shadow Moon has.
I'm being lazy but this post encompasses everything I will say so yeah.