- 19,725
- 21,174
I don't really care what he does, but you need to make sure the calc actually uses the proper motion.The thing is, here Yu is using a specific technique he has, which is an FTE dash who blitzed characters with slow-motion hax, and no, he doesn't draw back the punch, he raises it as he moves forward.
If he's actually lunging, you need to find the distance/location he was before lunging, and how much he moved after, and then add that to timeframe given the timeframe of just a basic punch isn't gonna cut it now, before the assumption was he's static and just throwing a punch, which is easy to get, but now he's also moving himself so you need to figure out by how much, how much ground he covered based on how far away he was from where he ends up, and factor that all into it.