SauceGod1.1
He/Him- 174
- 13
The Terrarian's keys are a mess and should be remade, I'm unsure who made the keys but the way they're divided annoys me and some are just wrong, Instead of the way it's currently made I propose that The keys should be divided into when the terrarian can no longer progress until he defeats a boss, at every stage in the game there's a limit as to how much you have available and each key should focus on that, the Begining of the game key should be up to Tier 5 armor as it's available the moment you begin the game and needs little exploration, but some may say that's early game so inturn the Terrarian's first key should be Beginning of the game where they have access to.
First Key, Beginning of the game
Armor:
Gold/Platinum
Weapons:
Gold/Platinum Sword, Enchanted Boomerang, Gold bow with Frostburn or Jester Arrows, Poison Knife, and Grenades
Accessories:
Band of Regen and Starpower, Herme's Boots and Cloud in a bottle
Potions:
Healing, Archery, Iron Skin, Regenerationn and Well Fed
The Early Game Key should be removed and replaced with a Pre-boss where it includes everything that's available to you before fighting any boss.
Second Key, Pre-boss
Armor:
Molten/Meteorite/Jungle
Weapons:
Minishark, Arkhalis, Molten Fury, Enchanted Sword, Star Fury, Boomstick, Space Gun, Aquabolt, Imp/Slime Staff
Accessories:
Feral Claws, Frostspark Boots, Manaflower and Celestial Cuffs
You get the point, there are multiple things you can gain early on in the game without cheating
The Midgame key should just be renamed Pre-hard mode, But now comes the debunking of abilities, The midgame key is before the Post WOF key so I'm assuming it's still pre-hardmode since you have to defeat the WOF to progress into hardmode, now, why do these exist in this key?
Hellfire Manipulation (Can use cursed flames, which are unable to be put out by water and deal more damage than regular fire)
From the Official Terraria Wiki "Cursed Flame is a Hardmode crafting material, whose Crimso counterpart is Ichor. It is dropped by World Feeders, Vile Ghouls and Clingers, all of which can be found in The Corruption."
IDK how you can inflict cursed flames with pre-hardmode equipment, and if so enlighten me. The only way to inflict it prehard mode is with the Spectral Arrows which aren't in the "Cannon" of terraria as they only appear in the old gen and 3DS version of terraria which I wouldn't count because of neither of those versions have Post golem content
Transformation (Transforms into a werewolf at night, with increased statistics), Invulnerability (Becomes invulnerable for a second or so when hurt), Statistics Reduction (Can reduce defense with Ichor)
Ichor is a hardmode crafting material and the moonstone or whatever it's called that's used to craft the celestial shell and is dropped by werewolves is also a hardmode accessory so I still don't get how midgame is pre WOF and you have these accessories.
limited Time Manipulation (Can fast forward an entire day every 7 days, though most living beings are unaffected)
This is nonimportant to the Terraian scaling but I'll still debunk it, this is also a hardmode item so unless the "Midgame" key is Post WOF it ain't happening
Can summon falling stars either manually or automatically when hurt
This is the necklace or veil which are both hardmode
The resistance to Poison Manipulation, Blindness, Bleeding, Armor Breaking, Slowing Effects, and Knockback, Curses, Power Nullification, Mind Manipulation are mostly or all part of the Ank Shield which even the majority of its ingredients are hardmode
Instead of the post WOF key, it should be pre mech bosses which is the beginning of hardmode and a lot of things should be moved there, instead of post mech bosses it should be pre plantera and instead of post plantera it should be pre golem, then before endgame key, it should be pre moon lord which should include everything except things crafted from luminite.
That's it for now hope the issue is resolved
First Key, Beginning of the game
Armor:
Gold/Platinum
Weapons:
Gold/Platinum Sword, Enchanted Boomerang, Gold bow with Frostburn or Jester Arrows, Poison Knife, and Grenades
Accessories:
Band of Regen and Starpower, Herme's Boots and Cloud in a bottle
Potions:
Healing, Archery, Iron Skin, Regenerationn and Well Fed
The Early Game Key should be removed and replaced with a Pre-boss where it includes everything that's available to you before fighting any boss.
Second Key, Pre-boss
Armor:
Molten/Meteorite/Jungle
Weapons:
Minishark, Arkhalis, Molten Fury, Enchanted Sword, Star Fury, Boomstick, Space Gun, Aquabolt, Imp/Slime Staff
Accessories:
Feral Claws, Frostspark Boots, Manaflower and Celestial Cuffs
You get the point, there are multiple things you can gain early on in the game without cheating
The Midgame key should just be renamed Pre-hard mode, But now comes the debunking of abilities, The midgame key is before the Post WOF key so I'm assuming it's still pre-hardmode since you have to defeat the WOF to progress into hardmode, now, why do these exist in this key?
Hellfire Manipulation (Can use cursed flames, which are unable to be put out by water and deal more damage than regular fire)
From the Official Terraria Wiki "Cursed Flame is a Hardmode crafting material, whose Crimso counterpart is Ichor. It is dropped by World Feeders, Vile Ghouls and Clingers, all of which can be found in The Corruption."
IDK how you can inflict cursed flames with pre-hardmode equipment, and if so enlighten me. The only way to inflict it prehard mode is with the Spectral Arrows which aren't in the "Cannon" of terraria as they only appear in the old gen and 3DS version of terraria which I wouldn't count because of neither of those versions have Post golem content
Transformation (Transforms into a werewolf at night, with increased statistics), Invulnerability (Becomes invulnerable for a second or so when hurt), Statistics Reduction (Can reduce defense with Ichor)
Ichor is a hardmode crafting material and the moonstone or whatever it's called that's used to craft the celestial shell and is dropped by werewolves is also a hardmode accessory so I still don't get how midgame is pre WOF and you have these accessories.
limited Time Manipulation (Can fast forward an entire day every 7 days, though most living beings are unaffected)
This is nonimportant to the Terraian scaling but I'll still debunk it, this is also a hardmode item so unless the "Midgame" key is Post WOF it ain't happening
Can summon falling stars either manually or automatically when hurt
This is the necklace or veil which are both hardmode
The resistance to Poison Manipulation, Blindness, Bleeding, Armor Breaking, Slowing Effects, and Knockback, Curses, Power Nullification, Mind Manipulation are mostly or all part of the Ank Shield which even the majority of its ingredients are hardmode
Instead of the post WOF key, it should be pre mech bosses which is the beginning of hardmode and a lot of things should be moved there, instead of post mech bosses it should be pre plantera and instead of post plantera it should be pre golem, then before endgame key, it should be pre moon lord which should include everything except things crafted from luminite.
That's it for now hope the issue is resolved