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That's like saying nukes aren't omnidirectional because the shockwaves from the blast move along the x axis.
For the last time, spot dodging is game mechanics. Show me how sidestepping a few inches would allow a character to avoid Mewtwo's telekinesis, TNT explosions, being run into by the Blue Falcon, dodge Norfair's lava, or move around Final Smashes like Mario Finale, Triple Finish, and for the third time, Zero Laser. Kirby can spot dodge Clanky Woods barreling towards him in his actual game, but there's no logical way for Kirby to just roll out of his way. And legit, what does perspective have anything to do with this at all? Yet another game mechanic you keep on arguing. Pretty much any platformer is on a 2D perspective, along with most fighters, but you never see that argument come up. If anything, a 2D perspective would support my argument because as a 3D object, a sphere can't be done properly in a 2D perspective, which in itself is a poor argument. You can't dodge it because it's not meant to be dodged without something that's a game mechanic by every definition of the word.
No, I think that waves that are shown to expand outwards that emit in a circular pattern that still moves forwards and backwards and the only character aware of the nature of the attack finds them unavoidable are omnidirectional.
For the last time, spot dodging is game mechanics. Show me how sidestepping a few inches would allow a character to avoid Mewtwo's telekinesis, TNT explosions, being run into by the Blue Falcon, dodge Norfair's lava, or move around Final Smashes like Mario Finale, Triple Finish, and for the third time, Zero Laser. Kirby can spot dodge Clanky Woods barreling towards him in his actual game, but there's no logical way for Kirby to just roll out of his way. And legit, what does perspective have anything to do with this at all? Yet another game mechanic you keep on arguing. Pretty much any platformer is on a 2D perspective, along with most fighters, but you never see that argument come up. If anything, a 2D perspective would support my argument because as a 3D object, a sphere can't be done properly in a 2D perspective, which in itself is a poor argument. You can't dodge it because it's not meant to be dodged without something that's a game mechanic by every definition of the word.
No, I think that waves that are shown to expand outwards that emit in a circular pattern that still moves forwards and backwards and the only character aware of the nature of the attack finds them unavoidable are omnidirectional.