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So as well know and have seen time and time again, "Speed Equalization" has been a popular term within the wiki and our various matchups, and is used quite often to make matchups more fair.
However, there are times when speed equalized can be confused or convoluted, such as in the case of certain characters having different movement speeds, reaction speeds, attack speeds, etc. There is also the case of certain characters having the ability to amplify their speed against others that can't do this. I attempted to find a page detailing the standards for speed equalization just earlier, however I couldn't find one.
Since this term has become so widespread across the wiki and is used quite often, I believe it should have a detailed page explaining the concept and it's standards in varying situations. I'm making this thread so we can discuss these standards and come to a consensus.
Checklist of Things to Consider:
However, there are times when speed equalized can be confused or convoluted, such as in the case of certain characters having different movement speeds, reaction speeds, attack speeds, etc. There is also the case of certain characters having the ability to amplify their speed against others that can't do this. I attempted to find a page detailing the standards for speed equalization just earlier, however I couldn't find one.
Since this term has become so widespread across the wiki and is used quite often, I believe it should have a detailed page explaining the concept and it's standards in varying situations. I'm making this thread so we can discuss these standards and come to a consensus.
Checklist of Things to Consider:
- Does attack speed get equalized, does it stay the same as it was before the equalization, or is it just relative? Both in the sense of attacks that are being physically created by a characters and others done by external means such as a gun.
- Do methods of amplificating movement speed get equalized? I mean stuff such as flight speed for some characters.
- Who does speed get equalized to, the faster or slower character?
- Does reaction speed get equalized, stay the same or become relative to the character's new speed?
- Can increasing reaction times to the point of permanently viewing the world in slow motion count as a speed blitz, and be subjected to the same rules as speed amping for the slower character?
- If we decide that it is equalized, are characters still able to replicate speed-related feats they've shown, such as dodging bullets?
- If we decide that yes, they'll be able to replicate those feats, what about a case where Character X, who's MHS, has dodged bullets, but Character Y, who's currently fighting him, is MFTL+, but from a cartoony, kids' series (so no guns)? Is Y unable to dodge bullets but X can, despite Y being far faster?
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