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I agree with thisWeapons and attacks that have an independent speed, like no matter the condition of the user, it keeps the speed constant, shouldn't have its speed equalized. Doesn't mean the target can't outspeeds the attacker's aim.
Has the debate of Immeasurable speed > Passives been resolved? Because if lets say speed is equalized Character Y has Immeasurable speed, and then Character X is only Sub-Rel at his best. If both characters are equalized to immeasurable. would passives just stop working?
Idk if there is a rule about where the equalized speed goes to either, or at least i didn't see one. Does it go to the slower character so both characters are now Sub-Rel, or does it go to the faster character?
The four questions i have here with speed equalized
- Does immeasurable speed make it where you are so fast you are unaffected by passive hax?
- If speed equalized goes to the slower character. Does that mean passive hax can work on the immeasurable speed guy?
- If speed equalized goes to the immeasurable speed guy. Does that mean passives are useless as both will be too fast for passive hax to work? What about the sub-rel character who has no feats of his hax affecting immeasurable speed characters?
This is something i just now thought of with speed equalized.
Edit: Going along with what your saying if you get what i mean by this statement.
I could be blind because it's been a while since I read this thread, but I had these questions related to speed equalized with immeasurable speed.So, any other doubt about speed equalization? Any addition to be made?
I don't know i think it why he askWait so, they just "lol no" passives In a Speed Equalized match?
Ah so speed equalization goes to the slower character? In the case of immeasurable speed vs finite speed in equalization. This would negate immeasurable speed bypassing passive hax. Which that would answer all my questions lolSince characters are reduced to the speed of the slower one, then the benefits of infenite speed are no more (unless of course, it's an infinite speed amp).
I seriously disagree that characters should have their passives and such nulled because of speed equalization, for the same reason we don't restrict the naturally faster character's speed amp from letting them blitz. It's blatantly unfair, and afaik, we don't do that for that exact reason.Ah so speed equalization goes to the slower character? In the case of immeasurable speed vs finite speed in equalization. This would negate immeasurable speed bypassing passive hax. Which that would answer all my questions lol
There's a big assumption that started recent on verus battles on the wiki.I think those should count as "attacks" and be relative.
I seriously disagree that characters should have their passives and such nulled because of speed equalization, for the same reason we don't restrict the naturally faster character's speed amp from letting them blitz. It's blatantly unfair, and afaik, we don't do that for that exact reason.
Question on proportionally equalized just to check if i am understanding it correctly.There isn't one, which is one of the reason why this thread was made. The generally agreed ideas are
- Speed is equalized to the slower character
- Attacks independent of the users speed scale proportionally. A lightning-speed independent attack would retain its speed even if equalized to a lower level. A supersonic character using a gun or bow that's faster than they are will keep its relative greater speed even if moved to a lower level.
- Amps still apply. So Kaio-Ken x4 Goku would still be 4x their equalized speed.
If the MFTL+ character is using a MFTL+ gun that's five times faster than they are, then when equalized down, the gun will remain five times faster than they are. Attacks with a stated and unchanging speed would remain unaffected by equalization. Lightning bolts with stated lightning speed will always be mach 1200, not matter if the character is 12 m/s or 12,000,000,000 m/s.The MFTL+ Character would have their attack speed equalized down to the lower upper limit of the slower character's attack speed? OR would their attack speeds remain unchanged?
If the MFTL+ character is using a MFTL+ gun that's five times faster than they are, then when equalized down, the gun will remain five times faster than they are. Attacks with a stated and unchanging speed would remain unaffected by equalization. Lightning bolts with stated lightning speed will always be mach 1200, not matter if the character is 12 m/s or 12,000,000,000 m/s