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But wait. If merely having a single Chaos Emerald is enough to boost a user that much more than 2×, how come Sonic and co were still able to keep up with Shadow when he had 6 of them in his self titled game?
 
I don't think so? Usually when he has 6 it's at the end of the game, he either beats Eggman strongest mech at the time, Sonic alongside Diablon or Black Doom, or in the canon ending they're taken away from him and they paralyzed by the gas.
 
It's simple. They weren't.
We currently accept that the likes of Vector scale to the Egg Dealer due to his assistance in the fight. If the Egg Dealer scales to Shadow with 6 emeralds, then the scaling is ******. Sonic may have been teaming up with Diablon, but he could still keep up with Shadow 1 to 1 to some degree, being able to clash homing attacks without taking damage.
 
We currently accept that the likes of Vector scale to the Egg Dealer due to his assistance in the fight. If the Egg Dealer scales to Shadow with 6 emeralds, then the scaling is ******. Sonic may have been teaming up with Diablon, but he could still keep up with Shadow 1 to 1 to some degree, being able to clash homing attacks without taking damage.
That is assuming that Shadow is harnessing the emeralds' durinf those fights. Besides, what stops them from just being that strong? At worst we ignore it and dub it as an outlier for them
 
We currently accept that the likes of Vector scale to the Egg Dealer due to his assistance in the fight. If the Egg Dealer scales to Shadow with 6 emeralds, then the scaling is ******. Sonic may have been teaming up with Diablon, but he could still keep up with Shadow 1 to 1 to some degree, being able to clash homing attacks without taking damage.
Vector scaling to the Egg Dealer shouldn't be canon because he isn't there in the cutscene (but he does fighting base Black Doom). But even so, fighting someone with help doesn't make them the same strength, especially when they lose anyways.
 
Vector scaling to the Egg Dealer shouldn't be canon because he isn't there in the cutscene (but he does fighting base Black Doom). But even so, fighting someone with help doesn't make them the same strength, especially when they lose anyways.
But we know that Vector and Rouge can damage Black Doom and that Omega can damage the Egg Dealer. Not to mention the Sonic/Diablon boss fight already brought up. All of that is grounds for scaling.

That is assuming that Shadow is harnessing the emeralds' durinf those fights. Besides, what stops them from just being that strong? At worst we ignore it and dub it as an outlier for them
Is that not the assumption we usually make when it comes to emerald wielders? What stops them from being that strong is the fact that they're comparable to Shadow without any emeralds in the same game.
 
But we know that Vector and Rouge can damage Black Doom and that Omega can damage the Egg Dealer. Not to mention the Sonic/Diablon boss fight already brought up. All of that is grounds for scaling.


Is that not the assumption we usually make when it comes to emerald wielders? What stops them from being that strong is the fact that they're comparable to Shadow without any emeralds in the same game.
Yeah, then it is an outlier since they are comparable to Shadow without any emeralds, it is that simple
 
But we know that Vector and Rouge can damage Black Doom and that Omega can damage the Egg Dealer. Not to mention the Sonic/Diablon boss fight already brought up. All of that is grounds for scaling.
They can scale, but that doesn't mean they are in the same strentgh. Does the multipliers put Shadow at a higher tier?
 
Or just possessing an emerald doesn't mean everyone automatically gets a AP boost all the time. Shadow/Silver were comperable to Sonic in Generations who had several emeralds with him. Everyone in Fighters is relative to each no matter how many emeralds they have. Rouge had emeralds in Rivals 2 & the other s were still comperable to her etc...
 
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Or just possessing an emerald doesn't mean everyone automatically gets a AP boost all the time. Shadow/Silver were comperable to Sonic in Generations who had several emeralds with him. Everyone in Fighters is relative to each no matter how many emeralds they have. Rouge had emeralds in Rivals 2 & the other s were still comperable to her etc...
In Fighters, the emeralds the characters are holding is accounted for in the current scaling though
 
Just to ask, in case the dimensional system did not exist and was changed by a transfinite system (which means that beyond multiversal, the megaversal and omniversal exist, which is a collection of multiverses and megaverses) at what level would Sonic be?
 
Incorrect because I say so, dweeb

How are your personal hobbies relevant to those that you mentioned anyhow? How are you benefitting humanity and culture?
you know what, i knew it sounded stupid to say that and forget all the thousends of years of people not beneffiting humanity...yeah it is stupid to say that
 
I think the Virtual Zone doesn't have enough evidence to be a dimensional level of its own.
Actually, I think it kinda does, Aurora implies that Knuckles are the one destined to become truly one with Chaos Force, as characters who are directly fused with it seem to be far more powerful than those in Virtual Zone, Chaos Knuckles when alive already rivaled Ancient Walkers in power and by becoming one with it stated to surpass them, with that automatically surpassing all Neo Walkers, since they are all weaker than Ancients, and when he de-fused from the The Force, a state idetical to Second Master Mogul, Aurora said that he was infused with it while he is on the same plane as her, at the same time narrator says that Knuckles, who was fused with Chaos Force, a plane outside time/space, appeared in a "Higher Plane of Reality" moments later, aka Virtual Zone, implying that Chaos Force and Virtual Zone are two different states of existence, which does make some sense I'd say, since Neo Walkers and seemingly Ancient Walkers were still to some degree tied by time, when they were waiting Merlin to arrive or when A.D.A.M killed Ancients off via Dimensional Breach
 
I’m almost done playing Sonic dream Team and it’s definitely a top 5 contender on my list because Hardlight did not have to go so hard for this game. Now I’m going on a tangent on why this game is underrated and is one of the franchise’s best games in terms of gameplay

I really like the more lighthearted and cartoony art style this game has along with some of the squash and stretch and idle animations that give everyone more character. The stages are pure eye crack and really capitalise on the dreamy aspect on the game which is why scrambled shores may be one of my favourite stages in the franchise with all the things that are going on the background. Not to mention we now have new character renders which all look great.

Even though there’s only 4 worlds, their stages are well thought out with all the different paths you can take which you don’t see much in the series anymore along with a decent balance of platforming and still having the chance to blitz through the stage.

The best part of the game is definitely the mix of boost and adventure gameplay it has taking the best of both worlds with the speed and exploration along with an actual functioning camera that you can rotate.

I’m a bit sad that all the character aren’t completely unique (as in Sonic and Amy play the same, Knuckles and Rouge etc.) but this is outweighed by the fact that these characters are even playable considering almost all of them have been unplayable for ages.

Of course the story is simple but practically nonexistent and the game is relatively short as well but the replayability of this game with the updates it’s still slated to get at least give it longevity.

I’d give the game a 8/10 because even though this game isn’t much in terms of depth and length, lots of polish and care has been put into this. I’d love for this to be a template for other Sonic games.
 
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