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In interesting anomaly just appeared. While calcing a feat for Cell I realized that destroying the Sun from the distance of Earth with an omnidirectional blast is far above our current baseline. So, what is the current method, and why does this present a problem?
At the moment, our Solar System level (4-B) baseline assumes that a character can destroy Neptune from its distance to the Sun.
The Cell calculation assumes a character can destroy the Sun from the distance of 1 AU, the distance from the Sun to the Earth.
So, what's the problem with this? Well, most solar system busts are going to happen from Earth. Unless the character deliberately targets the Sun and destroys it before destroying anything else, an omnidirectional blast capable of taking out the entire solar system originating at Earth will have to take out the Sun from 1 AU, thus incorporating the above calc.
The fact of the matter is: the Sun is WAY more durable than any planet in the Solar System, and destroying it before everything else guts the result needed to actually wipe the solar system completely. So what are the options?
1. Keep the Baseline: Keeping the baseline with our current assumptions will cause any solar system bust done from Earth to land far above (~44x above) baseline.
2. Move the Baseline: Moving the baseline to account for most fictional solar system busts starting at Earth will make the rarer "starting from the Sun" solar system busts appear far weaker, and they will actually not make it into Solar System level, despite successfully destroying the Solar System. Take note that such a discrepancy already exists: vaporizing Earth is actually not planet level.
TLDR: Destroying the solar system from Earth > destroying the solar system from the Sun since the latter starts with destroying the most durable object in our system. Either move the baseline to account for this or keep it and have "from-Earth Solar System busters" be 44x above baseline.
At the moment, our Solar System level (4-B) baseline assumes that a character can destroy Neptune from its distance to the Sun.
The Cell calculation assumes a character can destroy the Sun from the distance of 1 AU, the distance from the Sun to the Earth.
So, what's the problem with this? Well, most solar system busts are going to happen from Earth. Unless the character deliberately targets the Sun and destroys it before destroying anything else, an omnidirectional blast capable of taking out the entire solar system originating at Earth will have to take out the Sun from 1 AU, thus incorporating the above calc.
The fact of the matter is: the Sun is WAY more durable than any planet in the Solar System, and destroying it before everything else guts the result needed to actually wipe the solar system completely. So what are the options?
1. Keep the Baseline: Keeping the baseline with our current assumptions will cause any solar system bust done from Earth to land far above (~44x above) baseline.
2. Move the Baseline: Moving the baseline to account for most fictional solar system busts starting at Earth will make the rarer "starting from the Sun" solar system busts appear far weaker, and they will actually not make it into Solar System level, despite successfully destroying the Solar System. Take note that such a discrepancy already exists: vaporizing Earth is actually not planet level.
TLDR: Destroying the solar system from Earth > destroying the solar system from the Sun since the latter starts with destroying the most durable object in our system. Either move the baseline to account for this or keep it and have "from-Earth Solar System busters" be 44x above baseline.