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Simon Belmont vs The Pixel-Gun Player

Mmm... so Simon should pretty much be way above baseline as he >Dracula>Galamoth>Time Reaper, who was destroying the timeline of Castlevania.

Player>Cubic>Bug>Creator, who created the Pixel Gun World, rendering him above baseline.

So Simon takes durability and strength.

However, Player has a range advantage, but then again, Draculas Ribcage blocks them, unless it has to be a strong attack such as the Eraser or even anything that isnt a bullet like the Prototype or Laser Minigun.

Player also doesnt get tired easily, whereas Simon does.

The Player should also be able to wield the Power Fists or Icicle Minigun to slow Simons speed down, which makes up for the fact the Player cant make Simon get poisoned.

And with the Disabler, he can disable the use of Simons weapons temporarily, so that should be able to disable the Ribcage, making Pixel Gunner manage to get a few good shots in. And not to mention, Player can heal himself via the Medkit.

So yeah, Simon may be stronger, more durable, and probably more experienced but thats it. Players stamina, versatility, range, and arsenal were overall much better.

I will vote the Pixel Gunner.
 
Player can disable Simon Belmont Dracula Ribcage and his time stop and time Manipulation and is immune to soul Manipulation with his robot skin supreme lich skin and his doll skin andskeleton pirate skin and player have the range advantage and his slow down weapons and player have probability manipulation with the pandora's box I vote for player
 
player can just spray simon with his code weapons while keeping him trapped with a singular grenade, which also works
 
very high, almost all people who play pixel gun 3d and know the game go all out on everything because they know they'll die if they don't


EDIT: or at least, me and some youtubers
 
That's not a good argument as to why he would lead with it. He's never used that in-character, mainly because he has no actual character traits.

SImon just whips The Player, and destroys their soul.
 
What the players do has no bearing on The Player, because he's not some kind of geltast being made out of everyone that has played his game.

We just assume everything has an equal chance of happening unless there's lore or anything that gives us an idea about his tactics or personality.

And a shoot is not gonna stop Simon from just wreaking his soul when Ribcage of Dracula just reflects his attacks back.
 
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