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Summary
A Sim is a character that can be controlled in the Sims games. They tend to be stereotypical and appear to overact every one of their actions. They can do anything the player wants them to do, from mastering professions to having families, they can learn most actions with extreme speed.
Powers and Stats
Tier: At least 8-C, higher with magic and transformations
Name: Varies
Origin: Sims
Gender: Varies
Age: Varies
Classification: Human, Werewolf, Vampire, Witch/Warlock, Plant-human, Mummy, Genie, Ghost, Alien, Time Traveler, Imaginary friend, Mascot, Mermaid
Powers and Abilities: Superhuman Physical Characteristics, Nonexistent Physiology (as an imaginary friend), can heal from minor damages to the soul, Breaking the Fourth Wall, Accelerated Development (Has several traits that increase their learning speed, a normal Sim can master several abilities beyond human capacity without any perks), Statistics Amplification and Statistics Reduction through several objects, doesn't need to sleep, eat, rest or socialize, can pass down all of their skills to their children and vice versa, expert Martial Arts master, extremly lucky (has several abilities that make finding treasures, winning gambles and increasing/decreasing probable outcomes for the best), Non-Physical Interaction (can fight with ghosts despite them being able to move through solid objects), Extremly charismatic to a superhuman degree, Stealth Mastery and experience dealing with them, cannot dirty themselfs or others (even if it is logically impossible, like being covered in salive or playing in trash), can speak multiple languages, Immortality type 1, 2, 3 (as an immortal, they can heal from any wound, including being completly destroyed by a meteorite), 4 (Through the Player), 5 (can banish death itself, nullify others and convince it to ressurect them) and 8 (reliant on Death, the children that they are the imaginary friend of and The Player), Ressurectio of themselfs and others through several metods (can ressurect as ghosts, be ressurected by death, create ressurecting elixsirs, etc.), cannot feel negative emotions, even if caused supernaturally, Transformation (into werewolfs, butterflies, a bat, a Mermaid, ), Flight, can glow at will, Control over animals; fairies; werewolfs; vampires; the Kraken; children and others, Plant Manipulation and comunication, Asexual reproduction through spores, can become poisonous and venomous at will, can breathe underwater, can eat any "food" (spoiled, raw, poor, litiral trash, etc.) without negative side-effects, can change their body strocture at will, can travel between multiple timelines and travel back in time, can drive cars, tanks and rockets, Power Bestowal (can transform others into werewolfs, mermaid, vampires and witches/warlocks), Death Manipulation through poison (reaper's schyte, needs to be eaten to work), Telekinesis, Invisibility, Fire Manipulation, can repair objects through several methods, Possession, Heat Manipulation, Clairvoyance, can lock/unlock things at will, Madness Manipulation, Hacking, Can Summon another mermaid sim, sharks, a simbot, a servant, a spectral cat, roaches, bees and skeletons, Magic (Necromancy, creation of imaginaty friends, Aura capable of Empathic Manipulation, can cause rain, storms, sunny days or transform rain into falling flowers, grant wishes, Elemental Manipulation, Teleportation of themself and others, can teleport unwaned enemies away, Transmutation enemies into toads or pets into humans, Animatio, BFR to "somwhere in the void of space and time", Duplication, Healing, Time Stop, Memory Manipulation, Electricity Manipulation, magical arrows, can steal soul fragments, Plegue inflictio, Curse Manipulation and Attack Reflection with vodoo, Age Manipulation) Resistance to Heat Manipulation (cold and hot alike), Water (can absorb water at will), negative effects caused by fast changes in water pressure, Mind Manipulation (can resist it's own mind-hax), sicknesess,
Attack Potency: Building level (normal sim urvive thunder strikes, werewolfs can causualy defeat any non supernatural sim)
Speed: Subsonic (casual walking of a vampire is too fast for normal sim to react to or properly see), Massivly Hypersonic+ with thunders, Unknow via rockets (Fast enough to travel to other planets, possibly through galaxies, in minutes)
Lifting Strength: Peak Human
Striking Strength: Building class
Durability: Building level
Stamina: Endless (several traits allow to neglect and ignore the need for sleep, rest or your physical limits being pushed, some exemples of this traits are "Gym Rat", "Never Weary" and "Night Owl")
Range: Standard melee range, Extended melee to Dozens of meters with several weapons and magic. Hundreds of meters via teleportation
Standard Equipment: Varies, mostly ingredients for his skills
Intelligence: (Can learn and even master all professions and skills; can make impossibly advanced physics-defying fantasy technology, such as time machines, even with mere household items, and is even knowledgable to an ectent on the player)
Weaknesses: None notable
Notable Attacks/Techniques:
Spells |
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Makin' Magic: Toadificatio: transforms the target into a toad for a few days. If kissed, there is a low chance for the toad to become a prince, "erasing" the toadified persons personality. Relationship boost: Increases the friendship between the target and the caster Enchant: Animates an object. Banish: Folds space and time, creating a vortex that throws them in a void where neither exists. The ones banished reapear in a few hours. Lovestruck: Creates phormones and neural pulses that make two sim fall in love. As it is purely biological, it doesn't work on being with sufficently different biology to humans Indeed a friend: Transforms a pet into a human. Apartment life: Apello Servantus: Summons a servant Beautificus Locus/Corruptus Locus: Weather Manipulation Im/Exflammo: Fire manipulation Expello Mortis: Expells Death from a lot, making death impossible there for a short while. Appello Simae: Summons another sim Corpus Fleshicus/Athletus: Makes someone fat/fit at will. Also decreases their muscle mass if made fat. Magivestigium: Teleport the user into another dimension that connects two places. Effectivly teleportation. Purgomagus: Dispells magic. Tabula Raba: Removes past memories. Vivificus Zombiae: Revives the dead as zombies Sims Mediaval: Growth: Causes plants to grow until they are harvestable. Magic Arrow Attacks the enemy with an arrow made out of magic. Spirit Thief: Robs the enemy of a piece of theie soul. It is rather painful. Curse: Increases the chance of all failures. Mend: Can heal injuries and sicknesses. Even a damaged soul will be healed. Miasma: Causes a plegue. |
Species specific abilities |
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Mermaid:
Werewolfs:
Genie:
Vampire:
Witch/Warlock:
Ghosts:
Aliens:
Plant Sim:
Mummy:
SimBot:
Fairy:
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Lifetime Rewards |
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Fast Metabolism: Can become fully fit within hours of training even if obese. Discount Diner: All restourant costs are free, tips included. Professional Slacker: Cannot be demoted. Steel Bladder: Doesn't need to use the bathroom Fast Learner: Increases learning speed, can be stacked with other abilities Super Green Thumb: Can increase the quality of all plants the Sim plants and the plants will grow faster than normal. Body Sculptor: Can control how fat or fit they are at will. Moodlet Manager: Can heal from all negative statuses. No Jealousy: Canot cause jelousy, even if he cheats on others. Fireproof Homestead: Automatically puts out fire at any place the Sim considers home, even if supernatural in nature. Master of Seductio: Always suceeds in love interactions, even if absolutly hated. Age Freeze Potio: Grants Immortality type 1 Dusty Old Lamp: Can summon a genie Simmunity: Immune to sicknesses. Immune to Cold/Heat: Self explainatory Friend of the Krake: Allows to summon and control the kraken Portal Immunity: Grants time paradox immunity Time Remote Control: Can change the future and present without travelling back in time. |
Notable Victories:
Notable Losses:
Inconclusive Matches: