- 802
- 126
This will be quick, don't worry.
Powers and Abilities: Add Resistance to Fire Manipulation and Magma Manipulation, as Shulkers don't take damage from fire or lava (they do drown in lava, however). Also add Resistance to Invisibility, since when a potion of Invisibility is used on it, the core is still visible. Add Instinctive Reaction, as Shulkers teleport instantly when touched by water, their shell can't open, they aren't adjacent to any solid block, or the block they occupy becomes something other than air. Add Adhesive Manipulation, as the Mobestiary says that's how they stick to walls . Add Homing Attack, this is self-explanatory. Add limited Camouflage, as they blend in with their natural habitat (End Cities). Get rid of Gravity Manipulation, replace it with temporary Levitatio Bestowal.
Speed: An immobile monster shouldn't have Subsonic combat/attack speed. Shulker bullets can easily be outrun by a walking player. Below Average Human combat/attack speed. Shulkers attempt to teleport five times a tick when their conditions aren't met (see Instinctive Reaction explanation), which means they can react to environmental changes in 1/100th of a second. I╠ ╠Âd╠Âo╠Ân╠Â'╠Ât╠ ╠Âk╠Ân╠Âo╠Âw╠ ╠Âh╠Âo╠Âw╠ ╠Ât╠Âo╠ ╠Âf╠Âi╠Ân╠Âd╠ ╠Âr╠Âe╠Âa╠Âc╠Ât╠Âi╠Âo╠Ân╠ ╠Âs╠Âp╠Âe╠Âe╠Âd╠Â,╠ ╠Âb╠Âu╠Ât╠ ╠Ât╠Âh╠Âa╠Ât╠ ╠Âs╠Âh╠Âo╠Âu╠Âl╠Âd╠ ╠Âb╠Âe╠ ╠Âa╠Ân╠ ╠Âu╠Âp╠Âg╠Âr╠Âa╠Âd╠Âe╠ ╠Âf╠Âr╠Âo╠Âm╠ ╠ÂS╠Âu╠Âb╠Âs╠Âo╠Ân╠Âi╠Âc╠ ╠Âo╠Âr╠ ╠Âa╠Ât╠ ╠Ât╠Âh╠Âe╠ ╠Âv╠Âe╠Âr╠Ây╠ ╠Âl╠Âe╠Âa╠Âs╠Ât╠Â,╠ ╠Ât╠Âh╠Âe╠ ╠Âs╠Âa╠Âm╠Âe╠Â.╠Â
EDIT: Yeah, it's Subsonic reactions.
Lifting Strength: See calc blog. Class K.
Intelligence: Should be Animalistic.
Weaknesses: Clumsily worded. Should say "Becomes more vulnerable when the core is exposed."
That's it. I'll add a detailed Standard Tactics section if this goes through, as well as tabbers for open and closed Shulkers and a quote from the Mobestiary.
Powers and Abilities: Add Resistance to Fire Manipulation and Magma Manipulation, as Shulkers don't take damage from fire or lava (they do drown in lava, however). Also add Resistance to Invisibility, since when a potion of Invisibility is used on it, the core is still visible. Add Instinctive Reaction, as Shulkers teleport instantly when touched by water, their shell can't open, they aren't adjacent to any solid block, or the block they occupy becomes something other than air. Add Adhesive Manipulation, as the Mobestiary says that's how they stick to walls . Add Homing Attack, this is self-explanatory. Add limited Camouflage, as they blend in with their natural habitat (End Cities). Get rid of Gravity Manipulation, replace it with temporary Levitatio Bestowal.
Speed: An immobile monster shouldn't have Subsonic combat/attack speed. Shulker bullets can easily be outrun by a walking player. Below Average Human combat/attack speed. Shulkers attempt to teleport five times a tick when their conditions aren't met (see Instinctive Reaction explanation), which means they can react to environmental changes in 1/100th of a second. I╠ ╠Âd╠Âo╠Ân╠Â'╠Ât╠ ╠Âk╠Ân╠Âo╠Âw╠ ╠Âh╠Âo╠Âw╠ ╠Ât╠Âo╠ ╠Âf╠Âi╠Ân╠Âd╠ ╠Âr╠Âe╠Âa╠Âc╠Ât╠Âi╠Âo╠Ân╠ ╠Âs╠Âp╠Âe╠Âe╠Âd╠Â,╠ ╠Âb╠Âu╠Ât╠ ╠Ât╠Âh╠Âa╠Ât╠ ╠Âs╠Âh╠Âo╠Âu╠Âl╠Âd╠ ╠Âb╠Âe╠ ╠Âa╠Ân╠ ╠Âu╠Âp╠Âg╠Âr╠Âa╠Âd╠Âe╠ ╠Âf╠Âr╠Âo╠Âm╠ ╠ÂS╠Âu╠Âb╠Âs╠Âo╠Ân╠Âi╠Âc╠ ╠Âo╠Âr╠ ╠Âa╠Ât╠ ╠Ât╠Âh╠Âe╠ ╠Âv╠Âe╠Âr╠Ây╠ ╠Âl╠Âe╠Âa╠Âs╠Ât╠Â,╠ ╠Ât╠Âh╠Âe╠ ╠Âs╠Âa╠Âm╠Âe╠Â.╠Â
EDIT: Yeah, it's Subsonic reactions.
Lifting Strength: See calc blog. Class K.
Intelligence: Should be Animalistic.
Weaknesses: Clumsily worded. Should say "Becomes more vulnerable when the core is exposed."
That's it. I'll add a detailed Standard Tactics section if this goes through, as well as tabbers for open and closed Shulkers and a quote from the Mobestiary.