• This forum is strictly intended to be used by members of the VS Battles wiki. Please only register if you have an autoconfirmed account there, as otherwise your registration will be rejected. If you have already registered once, do not do so again, and contact Antvasima if you encounter any problems.

    For instructions regarding the exact procedure to sign up to this forum, please click here.
  • We need Patreon donations for this forum to have all of its running costs financially secured.

    Community members who help us out will receive badges that give them several different benefits, including the removal of all advertisements in this forum, but donations from non-members are also extremely appreciated.

    Please click here for further information, or here to directly visit our Patreon donations page.
  • Please click here for information about a large petition to help children in need.

Sans VS Jack Skellington (Kingdom Hearts)

3,609
824
Sans is at 9-A, Jack at High 4-C

Speed is =

Both have Full Arsenal

Fight is in Halloween Town

Fight ends in Death

The Professional Prankster:5 (Sans2345, Bobsican, Jackythejack, Kriskirby, Demon Takumo 31)

The Pumpkin King:0

Inconclusive:0


KHI Jack Skellington
Visit us any time, Sora. Next year's Halloween will be the scariest ever!

Sans smash ultimate fan render by unbecomingname ddfo4hd-pre
Do you wanna have a bad time?
 
Hmm... It's always that skeletons Soul Hax hard to get passed by, I think Some of Jacks KH physiology might help? But I heard they weren't always for direct combat at least in some form of defense but it may be very doubting.
 
Demon Takumo 31 said:
How does Jack gravity manip works?
It doesn't explicitly state how, but Jack has other stuff and also carries some kind of homing mechanism, Electricity something Sans might have some degree of trouble evading even with speed equalizations, Can survive a fatal blow via second chance... And that's pretty much it and Jacks KH physiology like Abstract existence and Regenerationn negation but these are considered not combat usable (Depends on the Regen part however.), Though there is still EE on his side which potent enough to kill of beings who possess Nonexistent physiology.
 
Demon Takumo 31 said:
But at the same time Jack doesn´t have defenses to Soul Manip and Sans goes with big attacks from the start
Exactly that's what I said though it's more of a poisoning type of thing rather then acts as something that can kill you right away... Unless you expose yourself too much then yeah it's a problematic pet peeve which I find somewhat funny as Jack is pretty much undead not that it probably won't help matters much though.
 
This is a pretty spooky scary match

Anyway, Karma doesn't make up too much of Sans' damage, and his attacks can kill a genocide Frisk in a few seconds, so Skellington really only has time for one move. What does he do in character?
 
Demon Takumo 31 said:
How does Jack gravity manip works?
Basically he creates a big purple orb that crushes the enemies within it as it drastically increases te gravity in that area, much like the Gravity spell.

Also, the EE is not combat applicable here, again.

Anyways, in character Jack always leads with magic, mainly the ranged ones (Ice and Electricity).
 
I don't know how jack is gonna get past sans soul hax and considering that sans can literally use telekinesis on the guy, and if jack tried to punch or attack sans he could just teleport out of the way.
 
It's not a stomp, just a decisive victory. Kind of annoyed at how many people use "stomp" in this site, when the definition is clearly "fight that one side absolutely canNOT win"
 
Maybe but it's not like people care about rules in this wiki ovo
 
Yeah, he's kind of a skill/haxstompy kinda guy, which makes sense cause that's basically the whole point of his fighting back in Undertale. Kinda sad, considering his win/loss record isn't exactly great already.
 
We just said this might be a stomp don't mindlessly bump it
 
Back
Top