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Asgore wouldn't be able to dodge all of Sans attack, but it is obvious that he is gonna dodge a lot of them. There is no reason to think Asgore will stand there and receive damage non-stop. He will most certainly try to dodge and succeed at least some of the time. Say he will only be hit for 70 percent of his turn, that means that Sans will effectively need to make his battle 30 percent longer. And that is a very generous estimate.Typhlosion130 said:Again. Asgore would have dodged chara/frisk if he could. HIs ability to dodge is hinted at. but that is against undyne who has a much easier battle than asgore and sans. As well Undyne was less experienced then than she is now so it was THAT much easier to do so.
Put simply. asgore won't be able to dodge sans's attacks. But sans has plenty of hax and teleporting that would let him do so in return.
Let's not forget that the bulk of Sans' attacks are far, far easier to dodge than his beginning and ending attacks. Yes, slip-ups are incredibly fatal. For someone with a paltry 92HP. Asgore can take those slip-ups with relatively little consequences.
But let's look at this from another perspective.
The fallen human, in the best case scenario, has 8 healing items in their inventory in their fight with Sans, which are the Pie, the Instant Noodle, the Face Steak, 3x Snowman Pieces and 2x Legendary Heroes. All of those items would tally up to 549HP. Asgore has 6.4 times that amount.
Guys, guys, can we please just imagine your first ever time fighting Sans, but with over six times the number of healing items? And what's more, this time those items automatically use themselves in the middle of battle. No need to wait until your turn ends, no need to ration your items so as not to waste the amount of HP recovered, NO NEED TO DIE UNTIL YOUR INVENTORY IS COMPLETELY EMPTY.
Oh, and, you can fire hundreds of fireballs in every directions at Sans. Really shouldn't forget that.