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@Antoniofer @The_Impress @Confluctor @KLOL506 @DarkDragonMedeus @Sir_Ovens @DontTalkDT @Firestorm808 @SamanPatou
Can you help with evaluating this please?
Can you help with evaluating this please?
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Thank you for helping out.Looks good.
It seems fine.@UchihaSlayer96 @LordTracer @CloverDragon03 @Maverick_Zero_X @AbaddonTheDisappointment @Damage3245 @Elizhaa
Your help with evaluating this would also be appreciated:
This is finePrevious text: "Reactive Evolution is the ability to, in response to threats and adverse situations, adapt to grow better capable of dealing with any given issue; this can mean growing to become more resistant to certain methods of attack and certain abilities, developing new powers to better defend one's self, or just becoming more powerful to become an even greater threat.
A combination of Adaptation and Reactive Power Level, rather than adapting to better utilize their resources or rather than just growing stronger, the user improves in any number of ways to become more successful, durable, and powerful whenever their respective limits are tested."
Changed: "Reactive Evolution is the ability to, in response to threats and adverse situations, evolve in ways the user previously lacked. This allowing them to be better capable of dealing with said issues faced, and this evolution can come in the following ways:
This ability is also similar to [[Adaptation]], but with the powers & resistances gained being more varied and extreme, rather than simply adapting to better utilize one's resources to survive environments or having only occasionally grown new abilities or resistances. With Reactive Evolution, a user is ideally always supposed to be able to "evolve", if over long periods of time, with new abilities or resistances, while Adaptation meets clear limits in this regard. While Reactive Evolution is often always active, its effects may not always activate to benefit the user, and this needs to be evaluated through feats & scaling. Likewise, the latter determines the complexity and scale of the powers, resistances and statistics gained."
- Developing new powers or abilities
- Developing new resistances
- Developing greater statistics. However, if this is the only way in which they "evolve", then [[Accelerated Development]] should be given instead to avoid redundancy.
As said before it has the following purposes:
- It clarifies to not use Reactive Evolution when they only grow in power
- It still keeps that (grows in power) as part of what makes the ability as it is intuitive by its name.
- It leads to use Adaptation if a character isn't confirmed to always grow powers/resistances and maybe only showed having once or in some few isolated cases in a long career grown new powers/resistances with no explanation or elaborate details about it.
Yeah, this is fine.@UchihaSlayer96 @LordTracer @CloverDragon03 @Maverick_Zero_X @AbaddonTheDisappointment @Damage3245 @Elizhaa
Your help with evaluating this would also be appreciated:
All the stuff that was in the Reactive Power Level page added to Accelerated Development need to be removed.I also take issue on the way Reactive Power Level was merged with Accelerated Development. It's better than anything, but "Reactive Power Level" isn't a subtype of Battle Accelerated Development, it is Battle Accelerated Development, there isn't any difference you guys could point out as to why a character would have "(Battle) Accelerated Development" and not "(Battle/Reactive Power Level) Accelerated Development" (as the page puts it), let alone would this be intuitive to the peope reading and they would be able to make up a difference when editing profiles. "Battle" and "Battle/Reactive Power Level" are the same, so people may as well always use the latter, meaning the power got dumber.
Remember, the page already defines "Development" as "to raise ones statistics and/or abilities at a much faster pace than a normal character". So the Battle type of Accelerated Development says: "The characters [raise [their] statistics and/or abilities at a much faster pace than a normal] while battling". It's not like if one chooses "(Battle) Accelerated Development" a character will grow in size a little bit & their voice becomes deeper via battle but if you choose "Battle/Reactive Power Level" then there is where their stats and abilities grow via battle. No, they're both the same.
I don't disagree with rewording the Battle type. But let's be mindful of what relevant information would be hereIsn't it better to just merge the current "Reactive Power Level" sub-section with the main "Battle" section, so no relevant information is lost? That seems like a much preferable solution to me.
RPL now relinks to Accelerated Development, and considering how the explanation should given an idea of the type, there is no reason to have more remains of this thing we made up. Let it disappear over time, it should be for the best.We could rename the section in question to "Battle (Also called Reactive Power Level)", so all of our visitors who follow a redirect link from RPL are not confused.
Only this left
All the stuff that was in the Reactive Power Level page added to Accelerated Development need to be removed.
Isn't it better to just merge the current "Reactive Power Level" sub-section with the main "Battle" section, so no relevant information is lost? That seems like a much preferable solution to me.
We could rename the section in question to "Battle (Also called Reactive Power Level)", so all of our visitors who follow a redirect link from RPL are not confused.
@Antoniofer @The_Impress @Confluctor @KLOL506 @DarkDragonMedeus @Sir_Ovens @DontTalkDT @Firestorm808 @SamanPatou @UchihaSlayer96 @LordTracer @CloverDragon03 @Maverick_Zero_X @AbaddonTheDisappointment @Damage3245 @ElizhaaI disagree with removing the name entirely, and think that the RPL section mostly seems sufficiently concise as it is.
Does anybody else here have suggestions for how we should reword (and reformat) the following text, or do I have to make an attempt myself instead? I am very tired and overworked though.
- Battle: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
- Reactive Power Level is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.
- Weaknesses
- This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
- An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Why do we need to reword this?I disagree with removing the name entirely, and think that the RPL section mostly seems sufficiently concise as it is.
Does anybody else here have suggestions for how we should reword (and reformat) the following text, or do I have to make an attempt myself instead? I am very tired and overworked though.
- Battle: The characters development is faster than normal while battling. Different from the "Training"-Type Accelerated Development this type has a specific focus on increase in battle, which is larger than the increase gained through normal training. List Reactive Power Level instead of this Type of Accelerated Growth.
- Reactive Power Level is the ability to rapidly increase one's overall strength or other physical capabilities by engaging in combat, becoming more and more capable over the course of a fight. This ability can grant a significant edge in battle, as users can potentially strengthen themselves to match or exceed opponents that were previously on par with or more powerful than them. It is important to avoid confusing this ability with Reactive Evolution, which allows one to develop new powers and resistances in response to the enemy's attacks, and may encompass this ability as well in the process. By contrast, Reactive Power Level does not grant any new abilities, it strictly improves existing ones.
- Weaknesses
- This ability is time-intensive and requires users to stay in combat. Hence it's useless if they are quickly overwhelmed and defeated.
- An increase in overall strength does not necessarily protect users from abilities that ignore conventional durability, allowing such abilities to be used to defeat Reactive Power Level users.
Merge it with Accelerated Development, there is still a section to explain it thoughso is rpl getting deleted?