Popted2
He/Him- 8,550
- 4,445
i agree, RPL is a power of its own and different to AD, i disagree with the removalYeah I'm all for making this a subset of Reactive Evolution. Like how we make Analytical Prediction a subset of Precognition.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
i agree, RPL is a power of its own and different to AD, i disagree with the removalYeah I'm all for making this a subset of Reactive Evolution. Like how we make Analytical Prediction a subset of Precognition.
that's not RPL, seems more like a form of power modification /statics amplificationWhat about characters like Ungrim? Who's properties as a Slayer means his AP is always going to comparable to his opponent automatically if they are stronger than him, it's not him growing stronger over time, he is just automatically strong enough to do damage( this doesn't affect his other stats just his ap in this very specific way)
It's literally their power reacting to an opponent being stronger than them you cannot tell me the latter two are somehow more fittingthat's not RPL, seems more like a form of power modification /statics amplification
ohIt's literally their power reacting to an opponent being stronger than them you cannot tell me the latter two are somehow more fitting
Do you find my suggested solution above acceptable?I agree with the deletion. Already advertised for that when the reactive power level page was made. (or, to be specific, I advertised for reactive power level to be created as accelerated development but people didn't want that for some reason)
Personally I think it's better incorporated into AD than into RE.
Yeah, pretty much.Do you find my suggested solution above acceptable?
Sure. Remove it, it's pretty shit ability.
We should also delete rage power. That's some mid
As long as that part gets more expansion, I'm all in for it, I suppose.Yeah, pretty much.
Accelerated Development already mentions a "Battle" type that is nothing but Reactive Powerlevel. We can just rename that.
So, to keep within the format of AD but to incorporate what is on the RPL page, maybe:As long as that part gets more expansion, I'm all in for it, I suppose.
Reactive Power Level: The character's capabilities increase faster than normal by engaging in combat. They hence become more and more capable over the course of a fight and can potentially strengthen themselves to match or exceed opponents that were previously on par with or superior to them.
Looks good.So, to keep within the format of AD but to incorporate what is on the RPL page, maybe:
That's currently not mentioned anywhere on the RPL page, though, so I'm not sure if that is consistent with how the power is currently used.Well, if I remember correctly, they mainly grow stronger from receiving damage in combat, so that probably needs to be mentioned as well.
I figured, and I know that you know that in a way this is fine & good, which I agree to, but please understand that, in another way, this level of disingenuousness and lack of care for what should be done & is good for the wiki is not welcomed. Staff don't randomly decide this because they have the word staff associated to them and that maybe means something, they're far more likely to not argue based on feelings like that and evaluate what's going on.Because to be honest, i don't care much with this that why i'm neutral, it could be keep or remove and i'm fine with both. And beside, this matter mostly will be decided by staffs..........
It seems different people have different perceptions of what the power is, which is actually very common with our page regardless of what they say. As I said before; It maybe makes you reach the level of stronger foes based on its wording, but not due to being struck of all things. You can very much say this is a development-thing and list it as Accelerated Development, or simply as Stats Amp.Isn't Reactive Power Level a boost in power in response to being struck by a stronger opponent? This isn't what Accelerated Development is.
Although, I am not against merging RPL with Reactive Evo since it's essentially the same thing without the mutations.
That's wrong, as the OP leads to and another user already said, AD has a type in which only combat triggers it, it being all the same as RPL to the point where it asks to use that power instead if a character only has that. You too argued based on your perception of the powers rather than what they state.I would personally disagree with removing reactive power lvl
Accelerate development is for example when 2 boxers that are equal are training for a fight with the same amount of training but one of them has Accelerated development making them 2x stronger/better than his other opponent in the match, the other boxer has reactive power lvl, he will be able to overcome that 2x advantage from the heat of the match
It's quite different, accelerated development is you learning/growing faster than others while reactive power lvl you are growing in stats just from a battle and being forced to be serious/going all out which will unlock your limits which you can't do from just training
That's how I see it
Similar to Time Stop is a specific type of Time Manipulation.....
I would have wished you to notice that you were wrong in your former comment but this was annoying. You argue based on feelings and on a topic you admitted to don't care about, no wonder you're going to have a bias on how you want things to be. You should have easily concluded to no longer comment in the thread and just watch.Then we should also nuke Empowerment, Awakended Power too....
This is wrong, there is nothing RPL has that the wording in AD would outright unable it to have and list as AD.The difference between Battle AD and RPL is that Battle AD is specific in the sense that you get more benefits during battle than normal training, and the problem with this revision is that RPL isn't the same as it can vary, and you can gain the same about of benefits while battling like you would during training
So RPL isn't inherently the same as battle AD
Written by a friend without vbwiki account not me
Taking it at face value then that's Empowerment.What about characters like Ungrim? Who's properties as a Slayer means his AP is always going to comparable to his opponent automatically if they are stronger than him, it's not him growing stronger over time, he is just automatically strong enough to do damage( this doesn't affect his other stats just his ap in this very specific way)
You didn't read the page. Read AD. There are specific types and Battle AD SPECIFICALLY says that the benefits you get from this type of AD are MORE than normal training. RPL is vaguer as it doesn't have to be MORE it can just be smaller incremental boost in strength. Without RPL, there is no hax to cover that ladder half of the spectrum.This is wrong, there is nothing RPL has that the wording in AD would outright unable it to have and list as AD.
I would be fine with the option.So, to keep within the format of AD but to incorporate what is on the RPL page, maybe: Reactive Power Level: The character's capabilities increase faster than normal by engaging in combat. They hence become more and more capable over the course of a fight and can potentially strengthen themselves to match or exceed opponents that were previously on par with or superior to them.
Yeah, that's the point. Battle AD specifies "regular" training and AD progresses more than that during battle. RPL literally isn't the same bc it doesn't specify any of that making it much more vague so it can progress you during battle but less beneficial than just conventional training. Read the pages.No, "normal training" in this context can be training with no AD/no superpowers to it, so AD and RPL are doing the same. It's not like RPL fears a regular human training matching the grows in power it can give to users in battle.
If you battle someone and you make less progress than a normal person doing the same battle (i.e. same training) then you have neither of the powers. You have a weakness that makes you grow extra slowly.Yeah, that's the point. Battle AD specifies "regular" training and AD progresses more than that during battle. RPL literally isn't the same bc it doesn't specify any of that making it much more vague so it can progress you during battle but less beneficial than just conventional training. Read the pages.
Well, after the revison done, you can call me to help removing RPL on DBH profiles and re-organize those parts due to them being open because of Micah revision, not many profiles but it will lessen your work. Most of RPL are on Dragon Ball profile anyway but they are currently being locked so i will work on what was already openedOkay. That seems like a fine solution to me as well, combined with expanding the section explanation text and turning the deleted page into a redirect link.
coughShouldn't we also remove power level aspects from Reactive Evolution page as wel?? Keep it pure hax/resistances based.
The way it's written with "grows" here and there it seems to imply AD, and it makes no emphasis on what evolution is. I don't have an issue with Reative Evolution having grows in powers as a potential part of it, as it is intuitive by its name, but only as long as the other requirements are met.cough
agree with this, to make an example there is this character that when fighting he becomes stronger, but only and excetuvely when fighting,I am against merging RPL into AD. Some characters grow stronger naturally while performing the same routines as other characters. In reality we call that being gifted, but on paper that's Accelerated Development.
You don't need to be in a combat setting to develop way faster than your opponent/everyone else. It also doesn't have to be limited to power level. I know characters that grow older faster than normal humans and I list that as AD because with age comes greater physical strength.
RPL on the other hand, is growing stronger in response to a combat situation. That's textbook Reactive Evolution. If evolving to overcome an unfavourable situation is RE, then I'm pretty sure getting beaten up is an unfavourable situation and getting stronger as a result is RE.
It's more so the "reactive" part. Reactive insinuates a response to something, which is not what AD is.I find the difference between evolving and developing stats to be arbitrary. Evolution doesn't need dedicated opposition to adapt against. You can evolve against smallest of adversities or just grow stronger passively.
Although, how much you grow may depend on circumstances.
I don't understand the point of the first paragraph.Some characters grow stronger naturally while performing the same routines as other characters. In reality we call that being gifted, but on paper that's Accelerated Development.
You don't need to be in a combat setting to develop way faster than your opponent/everyone else. It also doesn't have to be limited to power level. I know characters that grow older faster than normal humans and I list that as AD because with age comes greater physical strength.
RPL on the other hand, is growing stronger in response to a combat situation. That's textbook Reactive Evolution. If evolving to overcome an unfavourable situation is RE, then I'm pretty sure getting beaten up is an unfavourable situation and getting stronger as a result is RE.
It has been pointed out many times that AD even has a type for combat, that even asks to use RPL when a character only has that. There is literally no difference between using that type or RPL, you aren't arguing semantics, you're just wrong. AD doesn't even need that type, if a user gets creative and uses the "Others" type then that works just as well and you don't need a whole new power.agree with this, to make an example there is this character that when fighting he becomes stronger, but only and excetuvely when fighting,
Tatsumi (Akame ga Kill!)
Once an idealistic country bumpkin with dreams of making it big by working for the Empire, Tatsumi is the newest member of Night Raid, the Revolutionary Army's assassination team, after witnessing the depravity the Empire inflicts upon its citizens first-hand. Although he is a skilled swordsman...vsbattles.fandom.com
You just mention AD(Battle) and call it a day in that case.agree with this, to make an example there is this character that when fighting he becomes stronger, but only and excetuvely when fighting,
Tatsumi (Akame ga Kill!)
Once an idealistic country bumpkin with dreams of making it big by working for the Empire, Tatsumi is the newest member of Night Raid, the Revolutionary Army's assassination team, after witnessing the depravity the Empire inflicts upon its citizens first-hand. Although he is a skilled swordsman...vsbattles.fandom.com