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ZEO, GO ZEO
in the zeo world, the evil machine empire with their ruler King Mondo want to take over the universe and earth is the last planet they need to rule but one team of heroes stand against them, power rangers zeo! and in order to fight the evil machine empire they need revisions
lul sorry needed a cool introduction to the thread, anyways nothing else to say lets get right into it
UNMORPHED
Cosmic Awareness (Tommy is hypersensitive to alterations in the space-time continuum, Tommy can even detect the slightest distubance) episode 43
Limited Acausality type 1 (Tommy Oliver is capable of remembering what happens in time loops making him act accordingly) episode 43
Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill) episode 6
Vehicular Mastery (Capable of riding trucks aswell as his bike) episodes 28 and 31
Teleportation (All Power Rangers can teleport) episode 32
Resistance to Sound Manipulation (The rangers were able to endure the sound of baby joey which is strong enough to shake buildings) episode 5
Resistance to Empathic Manipulation through Supernatural Willpower (King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kidness and love they were able to snap out of it) episode 49
Resistance to Mind Manipulation through Supernatural Willpower (Tommy Oliver by seeing a person he loves/friends or something that makes him remember his friends allows him to break free from brainwashing. Crasket brainwashed Tommy to be the King of the Machine Empire and destroy the power rangers but when Tommy saw his friends unmorphed he was able to fight and break free from the brainwashing) episode 42
Resistance to Acid Manipulation (Thanks to Alpha's vaporizer the Ranger's lungs are protected from the monster's acid water that attacks the lungs) episode 40
MORPHED
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon")
Statistics Amplifications (The Zeo Rangers get stronger as time goes on, he can enhance his kicking power to create the Zeo V Flying Power Kick and the energy he generates can be used to enhance his attacks to the point of even inflicting great damage on King Mondo) MMPR season 3 episode 29, Zeo episode 2, 21 and 50
Energy Projection (With their blasters they can shot energy beams at the opponent, the Zeo V Power Sword of the Red Ranger can also send energy attacks aswell and can also work as a blaster) episode 5, 10, 13
Energy Manipulation (The Zeo rangers can generate energy to power up their attacks or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent) episodes 21
Explosion Manipulation (Multiple attacks of the Zeo Rangers can create explosions, their pose can also create explosions and their finishers can explode the enemy) source: literally any power rangers episode ever
Self-Sustenance type 1 (The Zeo Rangers like every other Power Ranger are fine in space, all the Ranger teams are also fine outside the dome city of corinth where the air is extremely poisonous) wild force episode 34, RPM episode 1 and Hyperforce episode 6
Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level) Power Rangers Universe #2
Forcefield Creation (The Rangers can create an oxygen field around using their Zeo blasters) episode 11
Ice Manipulation (The Zeo cannon fires a cryogenic wave that freezes solid anything it hits) episode 24
Fusionism (The Rangers can fuse their zords to form the Megazords) source: literally any megazord scene ever
Underwater Breathing type 2 (All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water) Saban's Go Go Power Rangers #2
Weapon Mastery (The Zeo V Power Sword aswell as his multiple blasters, showcased here) episode 10
Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations) episode 6
Summoning (The red ranger can summon his Zeo V Power Sword, his zord and the Defender Wheel) episode 3,5 and 13
Electricity Manipulation (He can call lightning to power up his sword) episode 5
Shockwave Creation (The Red Ranger can create shockwaves after landing hits with his energy amped attacks) episode 21
Aura (While powering up his sword he is covered in red aura) episode 5
Stealth Mastery (The Rangers thesmelves are very stealthy, capable of disappearing without a trace and doing surprised attacks on the Cogs who have enhanced senses, scanners and radars) episode 29
Vehicular Mastery (All the Rangers are good at riding their motorcycles aswell as piloting their zords) episode 30
Power Nullification (The Defender Wheel can nullify any abilities that are done via frequencies like when they canceled Puppetman's mind control ability) episode 8
Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing) source: any power ranger finisher ever
Resistance to Fire Manipulation (The rangers were able to endure the heat of the sun, the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine) episode 3 and episode 22
Resistance to Electricity (The rangers have taken electricity attacks from Mean Screen, Boohoo the Clown and even the powerful electricity attacks of King Mondo himself. The rangers are capable of taking hits from each other just fine) episodes 5,13 and 21
Resistance to Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way. The defender wheel is resistant to hacking and computer viruses) episode 13
Resistance to Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge, all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it) power rangers#20 and Beast Moprhers/Dino Charge Crossover
Resistance to Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches) episode 29
Resistance to Sleep Manipulation (Billy and Alpha have worked on the Zeo Ranger's frequencies allowing them to resist the sleep powers of Somnibot which is stronger enough to put even robots to sleep) episode 30
Resistance to Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on radiation, all rangers are fine in space aswell) wild force episode 34, RPM episode 1 and Hyperforce episode 6
UNMORPHED
Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill) episode 6
Teleportation (All Power Rangers can teleport) episode 32
Resistance to Sound Manipulation (The rangers were able to endure the sound of baby joey which is strong enough to shake buildings) episode 5
Resistance to Empathic Manipulation through Supernatural Willpower (King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kidness and love they were able to snap out of it) episode 49
Resistance to Acid Manipulation (Thanks to Alpha's vaporizer the Ranger's lungs are protected from the monster's acid water that attacks the lungs) episode 40
MORPHED
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon") saban go go power rangers issue 2
Weapon Mastery (Golden Power Staff, as showcased here) episode 29
Statistics Amplification (The Zeo Rangers get stronger as time goes on and the energy he generates can be used to enhance his attacks to the point of even inflicting great damage on King Mondo. He can heavily enhance his speed to the point of blitzing comparable characters and his weapon can increase his overall movement speed) MMPR season 3 episode 29 and zeo episodes 27, 21 and 50
Energy Manipulation (The Zeo rangers can generate energy to power up their attacks or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent[3]. The Golden Power Staff can regenerate energy) episodes 6, 21 and 39
Energy Absorption and Energy Projection (With his Golden power Staff he can absorb energy and via doing so he can create powerful energy blasts that work as a finisher although it's seen he can create energy attacks without the need of absorbing) episodes 27 and Saban's Go Go Power Rangers issue 23
Technology Manipulation (The Gold Ranger can send an energy surge to shut down technology as he was able to shut down Mondo's armies) episode 27
Stealth Mastery (The Gold Ranger has some very good mastery over stealth allowing him to disappear without a trace, not even extremely advanced futuristic radars and sensors can detect him. The Ranger technology is unable to detect him aswell, which includes detectors that search all places in all dimensions, brain wave sensors, molecular sensors and so on) episodes 27 and 21
Aura and Electricity Manipulation (When the gold ranger has his weapon, his movement speed increases and an aura is created where everyone near it gets electrocuted. His pose can create electricity like most of his attacks) episode 27
Shockwave Creation (The Rangers can create shockwaves after landing hits with their energy amped attacks)
Weather Manipulation (The Gold Ranger can create a storm and by doing so he summons his zord) episode 27
Summoning (Can summon his Zord the Pyramidas and his weapon the Gold Power Staff) episode 27
Teleportation (Gold Ranger can teleport like the rest of the cast) episode 31
Underwater Breathing type 2 (All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water) Saban's Go Go Power Rangers #2
Size Manipulation (Can increase the size of himself and others) episode 50
Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations) episode 6
Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing)
Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level) power rangers universe #2
Resistance to Fire Manipulation (The rangers were able to endure the heat of the sun , the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine) episodes 3 and 22
to Electricity Manipulation (The rangers have taken electricity attacks from Mean Screen, Boohoo the Clown and even the powerful electricity attacks of King Mondo himself. The rangers are capable of taking hits from each other just fine) episodes 5, 13 and 21
Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way) episode 13
to Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge, all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it) Beast Morphers X Dino Charge and Power Rangers Issue 20
Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches) episode 29
Sleep Manipulation (The Gold Ranger is completely unaffected by Somnibot's sleep powers) episode 30
and to Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on radiation, all rangers are fine in space aswell) wild force episode 34, RPM episode 1 and Hyperforce episode 6
Superhuman (All Rangers can fight cogs and do their regular activities for two weeks with small breaks and no rest) episode 31
Large Planet Level (Stronger than before, the Zeo powers are superior to the Mighty Morphin Power Rangers in every way, they gave Tommy and others powers beyond their imagination) episode 2, Higher with Statistics Amplification (Their amplified attacks are strong enough to even inflict great damage on King Mondo) episode 50
But thats all folks, see u in the lightspeed rescue and mystic force revisions
in the zeo world, the evil machine empire with their ruler King Mondo want to take over the universe and earth is the last planet they need to rule but one team of heroes stand against them, power rangers zeo! and in order to fight the evil machine empire they need revisions
lul sorry needed a cool introduction to the thread, anyways nothing else to say lets get right into it
RED RANGER
themeUNMORPHED
Cosmic Awareness (Tommy is hypersensitive to alterations in the space-time continuum, Tommy can even detect the slightest distubance) episode 43
Limited Acausality type 1 (Tommy Oliver is capable of remembering what happens in time loops making him act accordingly) episode 43
Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill) episode 6
Vehicular Mastery (Capable of riding trucks aswell as his bike) episodes 28 and 31
Teleportation (All Power Rangers can teleport) episode 32
Resistance to Sound Manipulation (The rangers were able to endure the sound of baby joey which is strong enough to shake buildings) episode 5
Resistance to Empathic Manipulation through Supernatural Willpower (King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kidness and love they were able to snap out of it) episode 49
Resistance to Mind Manipulation through Supernatural Willpower (Tommy Oliver by seeing a person he loves/friends or something that makes him remember his friends allows him to break free from brainwashing. Crasket brainwashed Tommy to be the King of the Machine Empire and destroy the power rangers but when Tommy saw his friends unmorphed he was able to fight and break free from the brainwashing) episode 42
Resistance to Acid Manipulation (Thanks to Alpha's vaporizer the Ranger's lungs are protected from the monster's acid water that attacks the lungs) episode 40
MORPHED
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon")
Statistics Amplifications (The Zeo Rangers get stronger as time goes on, he can enhance his kicking power to create the Zeo V Flying Power Kick and the energy he generates can be used to enhance his attacks to the point of even inflicting great damage on King Mondo) MMPR season 3 episode 29, Zeo episode 2, 21 and 50
Energy Projection (With their blasters they can shot energy beams at the opponent, the Zeo V Power Sword of the Red Ranger can also send energy attacks aswell and can also work as a blaster) episode 5, 10, 13
Energy Manipulation (The Zeo rangers can generate energy to power up their attacks or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent) episodes 21
Explosion Manipulation (Multiple attacks of the Zeo Rangers can create explosions, their pose can also create explosions and their finishers can explode the enemy) source: literally any power rangers episode ever
Self-Sustenance type 1 (The Zeo Rangers like every other Power Ranger are fine in space, all the Ranger teams are also fine outside the dome city of corinth where the air is extremely poisonous) wild force episode 34, RPM episode 1 and Hyperforce episode 6
Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level) Power Rangers Universe #2
Forcefield Creation (The Rangers can create an oxygen field around using their Zeo blasters) episode 11
Ice Manipulation (The Zeo cannon fires a cryogenic wave that freezes solid anything it hits) episode 24
Fusionism (The Rangers can fuse their zords to form the Megazords) source: literally any megazord scene ever
Underwater Breathing type 2 (All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water) Saban's Go Go Power Rangers #2
Weapon Mastery (The Zeo V Power Sword aswell as his multiple blasters, showcased here) episode 10
Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations) episode 6
Summoning (The red ranger can summon his Zeo V Power Sword, his zord and the Defender Wheel) episode 3,5 and 13
Electricity Manipulation (He can call lightning to power up his sword) episode 5
Shockwave Creation (The Red Ranger can create shockwaves after landing hits with his energy amped attacks) episode 21
Aura (While powering up his sword he is covered in red aura) episode 5
Stealth Mastery (The Rangers thesmelves are very stealthy, capable of disappearing without a trace and doing surprised attacks on the Cogs who have enhanced senses, scanners and radars) episode 29
Vehicular Mastery (All the Rangers are good at riding their motorcycles aswell as piloting their zords) episode 30
Power Nullification (The Defender Wheel can nullify any abilities that are done via frequencies like when they canceled Puppetman's mind control ability) episode 8
Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing) source: any power ranger finisher ever
Resistance to Fire Manipulation (The rangers were able to endure the heat of the sun, the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine) episode 3 and episode 22
Resistance to Electricity (The rangers have taken electricity attacks from Mean Screen, Boohoo the Clown and even the powerful electricity attacks of King Mondo himself. The rangers are capable of taking hits from each other just fine) episodes 5,13 and 21
Resistance to Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way. The defender wheel is resistant to hacking and computer viruses) episode 13
Resistance to Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge, all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it) power rangers#20 and Beast Moprhers/Dino Charge Crossover
Resistance to Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches) episode 29
Resistance to Sleep Manipulation (Billy and Alpha have worked on the Zeo Ranger's frequencies allowing them to resist the sleep powers of Somnibot which is stronger enough to put even robots to sleep) episode 30
Resistance to Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on radiation, all rangers are fine in space aswell) wild force episode 34, RPM episode 1 and Hyperforce episode 6
GOLD RANGER
ThemeUNMORPHED
Acrobatics (The power rangers even while unmorphed are extremely acrobatic allowing them to dodge range attack spam with sheer skill) episode 6
Teleportation (All Power Rangers can teleport) episode 32
Resistance to Sound Manipulation (The rangers were able to endure the sound of baby joey which is strong enough to shake buildings) episode 5
Resistance to Empathic Manipulation through Supernatural Willpower (King Mondo turned the rangers evil and made them hate everyone but the rangers after realizing the power of kidness and love they were able to snap out of it) episode 49
Resistance to Acid Manipulation (Thanks to Alpha's vaporizer the Ranger's lungs are protected from the monster's acid water that attacks the lungs) episode 40
MORPHED
Enhanced Skills and Acrobatics (When a ranger morphs, their skill are heavily enhanced to the point even a person who is horrible at martial arts can become a "Lethal Weapon") saban go go power rangers issue 2
Weapon Mastery (Golden Power Staff, as showcased here) episode 29
Statistics Amplification (The Zeo Rangers get stronger as time goes on and the energy he generates can be used to enhance his attacks to the point of even inflicting great damage on King Mondo. He can heavily enhance his speed to the point of blitzing comparable characters and his weapon can increase his overall movement speed) MMPR season 3 episode 29 and zeo episodes 27, 21 and 50
Energy Manipulation (The Zeo rangers can generate energy to power up their attacks or manipulate energy to cover themselves in an energy ball to do massive explosive damage to their opponent[3]. The Golden Power Staff can regenerate energy) episodes 6, 21 and 39
Energy Absorption and Energy Projection (With his Golden power Staff he can absorb energy and via doing so he can create powerful energy blasts that work as a finisher although it's seen he can create energy attacks without the need of absorbing) episodes 27 and Saban's Go Go Power Rangers issue 23
Technology Manipulation (The Gold Ranger can send an energy surge to shut down technology as he was able to shut down Mondo's armies) episode 27
Stealth Mastery (The Gold Ranger has some very good mastery over stealth allowing him to disappear without a trace, not even extremely advanced futuristic radars and sensors can detect him. The Ranger technology is unable to detect him aswell, which includes detectors that search all places in all dimensions, brain wave sensors, molecular sensors and so on) episodes 27 and 21
Aura and Electricity Manipulation (When the gold ranger has his weapon, his movement speed increases and an aura is created where everyone near it gets electrocuted. His pose can create electricity like most of his attacks) episode 27
Shockwave Creation (The Rangers can create shockwaves after landing hits with their energy amped attacks)
Weather Manipulation (The Gold Ranger can create a storm and by doing so he summons his zord) episode 27
Summoning (Can summon his Zord the Pyramidas and his weapon the Gold Power Staff) episode 27
Teleportation (Gold Ranger can teleport like the rest of the cast) episode 31
Underwater Breathing type 2 (All Rangers are fine underwater, the Zeo Rangers upscale Mighty Morphin who are fine in water) Saban's Go Go Power Rangers #2
Size Manipulation (Can increase the size of himself and others) episode 50
Transformation (The Zeo rangers can always turn into red light to avoid dangerous situations) episode 6
Limited Durability Negation (The finishers of the Power Rangers can make weakened or weaker opponents explode into nothing)
Cloth Manipulation when transforming (Their clothes are turned into the ranger suits by the Grid manipulating matter in a molecular level) power rangers universe #2
Resistance to Fire Manipulation (The rangers were able to endure the heat of the sun , the rangers should also upscale from King Mondo's monsters who even the ones made by metal garbage can ram into the atmosphere just fine) episodes 3 and 22
to Electricity Manipulation (The rangers have taken electricity attacks from Mean Screen, Boohoo the Clown and even the powerful electricity attacks of King Mondo himself. The rangers are capable of taking hits from each other just fine) episodes 5, 13 and 21
Hacking (Thanks to an antivirus now the ranger technology cant be effected by computer viruses and cant be hacked that way) episode 13
to Deconstruction (Upscale Mighty Morphin Power Rangers who can resist Goldar Maximu's energy attacks which deconstructed Sledge, all rangers in the Zordon era can take attacks from the in-space blasters which deconstruct anyone who get hit by it) Beast Morphers X Dino Charge and Power Rangers Issue 20
Poison Manipulation (The rangers can take Leaky Faucet's water which is highly poisonous to the point of destroying anything that touches) episode 29
Sleep Manipulation (The Gold Ranger is completely unaffected by Somnibot's sleep powers) episode 30
and to Radiation Manipulation (All Rangers are fine outside the Dome City of Corinth which is very high on radiation, all rangers are fine in space aswell) wild force episode 34, RPM episode 1 and Hyperforce episode 6
STAMINA
There is a cool stamina feat we can addSuperhuman (All Rangers can fight cogs and do their regular activities for two weeks with small breaks and no rest) episode 31
NEW PAGES
we will finally now have pages on King Mondo and Trey of Triforia! not 100% complete since i need to put some more scans and refrences but yeah, i would opinions about emAP OF TOMMY
For some reason we have turbo, zeo and white ranger at the same key..........what? why? anyways dont do that cuz thats implying their comparable in power when thats not true, thats how the zeo key should look likeLarge Planet Level (Stronger than before, the Zeo powers are superior to the Mighty Morphin Power Rangers in every way, they gave Tommy and others powers beyond their imagination) episode 2, Higher with Statistics Amplification (Their amplified attacks are strong enough to even inflict great damage on King Mondo) episode 50
Small rants
some smaaaaaaaaaal rant. PLEASE devide the power ranger pages into tabbers so they can be more readable, image tabbers can be worked more too for some pages like Tommy'sBut thats all folks, see u in the lightspeed rescue and mystic force revisions
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