The real cal howard said:
I see. Well, nonetheless, it seems like it was there was also some issue over using a throwing speed to get a character's attack speed.
Not to mention PBR's animation isn't
consistent with the anime , which the descriptions do match up with. From Kanto to Black & White, Seismic Toss is portrayed as grabbing the opponent & going into the air, then slamming or throwing them back down.
Throwing them down to the earth from up high matches up with the move's Japanese name of "
ÒüíÒüìÒéàÒüåÒü¬ÒüÆ Earth Throw " & it being described as a "gravity-fed throw" or "throwing target using the power of gravity", as opposed to throwing them against it & sending them into space to land again.
The game animations don't have as much freedom as the anime to accurately depict moves either, when they have to be modelled for so many Pokemon. Making models & poses, even in PBR, for every Pokemon grabbing the foe with Seismic Toss, holding them & then throwing or slamming them would be extremely impractical. So it would be no wonder if that's why they didn't do it & the same is likely true of Gen 6 & 7.
Yet the anime remains largely consistent with its version, which portrays it as a grab & a downward throw or slam, throughout the years, matches in-game descriptions, & most of the other game animations are more abstract, -like Gold & Silver's showing the user throwing a globe at the opponent- or match up with the anime's "going up, & bringing the foe down", like Gen 3, 4 & 5's animations.