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With the reintroduction of the Piklopedia in Pikmin 3 Deluxe, the game's monsters were expanded up. Well, the old ones (aka the ones that actually appeared in Pikmin 2) only got bits of info from Alph (basic strategic information), Brittany (artistic appeal or domestication potential), and Charlie (varies between bragging and military nonsense); the only new thing I've seen from Olimar and Louie was an extra comment from Louie on the Armored Cannon Beetle Larva, which stated that the thing can also be deep-fried. Everything else was copy-pasted from Pikmin 2.
As for the new guys, well, I found these bits of info: some rather interesting.
Peckish Aristocrab (no profile available):
In Olimar's notes, it was stated that the Peckish Aristocrab can regenerate its claw.:
It was given a specific timeframe (overnight). I don't recall how broken the claw gets in Pikmin 3. It would definitely get Low-Mid regen if it outright loses its claw. I dunno what tier of regeneration merely losing the claw's exoskeleton would net it, tho.
Quaggled Mireclops:
Unlike the last guy, the Quaggled Mireclops does have a profile: https://vsbattles.fandom.com/wiki/Quaggled_Mireclops
This thing, however, was given a new ability: Absorption:
Absorption is quite an intriguing ability. It ranges from small-scale stuff like drinking blood from something, or outright gamebreakers like soul-absorption. In this guy's case, it's definitely biological absorption, though it can be treated as energy absorption depending on how one treats nutrients. I think it's pure biological absorption myself. In any case, it's absorption deal is game-breaking against plants, as Olimar stated that puncturing the thing could improve the ecosystem around it. The extent of its absorption, both in range and power, can be attributed to the muddy arena it's fought in, as mud isn't the most suitable thing for growing grass. I had a calc evaluated and approved for the thing's size (94 cm legspan), so the range of its absorption would immediately be Extended Melee Range going off the diameter of the creature. Calcing the arena's size is another thing entirely, however.
By the looks of it, animals aren't affected, but plants are screwed against the Quaggled Mireclops' absorption.
Skeeterskate (no profile; doesn't need one):
This is interesting. Louie had stated that the liquid inside the Skeeterskate can be drank as an apéritif. Apéritifs are alcoholic drinks, however, given Olimar's statement on its diet is that it eats microscopic plankton, it can be safe to assume that the thing doesn't use fermentation (how the flip can you ferment microorganisms?), but rather inexplicably makes its own ethanol. Given this and the fact that the fluid is used as a drowning attack from the creature, apparently this would also make Blue Pikmin immune to Alcohol Poisoning and that the whistle would immediately stop Pikmin from being drunk. Yeah, you try coming up with a explanation for how they managed to get away with putting alcohol references into Pikmin 3.
But yeah, there's what I can gather from the Piklopedia in Pikmin 3. That's a thing now.
As for the new guys, well, I found these bits of info: some rather interesting.
Peckish Aristocrab (no profile available):
In Olimar's notes, it was stated that the Peckish Aristocrab can regenerate its claw.:
It was given a specific timeframe (overnight). I don't recall how broken the claw gets in Pikmin 3. It would definitely get Low-Mid regen if it outright loses its claw. I dunno what tier of regeneration merely losing the claw's exoskeleton would net it, tho.
Quaggled Mireclops:
Unlike the last guy, the Quaggled Mireclops does have a profile: https://vsbattles.fandom.com/wiki/Quaggled_Mireclops
This thing, however, was given a new ability: Absorption:
Absorption is quite an intriguing ability. It ranges from small-scale stuff like drinking blood from something, or outright gamebreakers like soul-absorption. In this guy's case, it's definitely biological absorption, though it can be treated as energy absorption depending on how one treats nutrients. I think it's pure biological absorption myself. In any case, it's absorption deal is game-breaking against plants, as Olimar stated that puncturing the thing could improve the ecosystem around it. The extent of its absorption, both in range and power, can be attributed to the muddy arena it's fought in, as mud isn't the most suitable thing for growing grass. I had a calc evaluated and approved for the thing's size (94 cm legspan), so the range of its absorption would immediately be Extended Melee Range going off the diameter of the creature. Calcing the arena's size is another thing entirely, however.
By the looks of it, animals aren't affected, but plants are screwed against the Quaggled Mireclops' absorption.
Skeeterskate (no profile; doesn't need one):
This is interesting. Louie had stated that the liquid inside the Skeeterskate can be drank as an apéritif. Apéritifs are alcoholic drinks, however, given Olimar's statement on its diet is that it eats microscopic plankton, it can be safe to assume that the thing doesn't use fermentation (how the flip can you ferment microorganisms?), but rather inexplicably makes its own ethanol. Given this and the fact that the fluid is used as a drowning attack from the creature, apparently this would also make Blue Pikmin immune to Alcohol Poisoning and that the whistle would immediately stop Pikmin from being drunk. Yeah, you try coming up with a explanation for how they managed to get away with putting alcohol references into Pikmin 3.
But yeah, there's what I can gather from the Piklopedia in Pikmin 3. That's a thing now.