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Pepsiman: High-end feats
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Like most game verses, being hit and getting harmed by avoidable obstacles and enemies are considered Game Mechanics, as it would show the character getting harmed by things far weaker than them. Pepsiman just so happens to be consistent in the Small Building level range when it comes to unavoidable gameplay feats, as such, we'll explore a list of feats that involve his unavoidable gameplay sections, and then some of the higher end cutscenes, from weakest to strongest:
Pepsiman breaks a metal crate/pulverizes wood shed walls (Likely Wall level) - Does not get harmed
Pepsiman pulverizes a metal shed wall (Wall level+) - Does not get harmed
Pepsiman destroys subway tunnel wall (Small Building level) - Does not get harmed
Pepsiman breaks large wooden boards (Small Building level) - Gets harmed unless dash/slide is used
Pepsiman breaks wood walls (Small Building level) - Gets harmed unless dash/slide is used
Now onto notable cutscene feats:
Small Goods Truck launches Pepsiman (Likely Wall level) - Displays pain, but runs as if nothing happened.
Buffalos launches Pepsiman (and causes earth tremors) (Likely Wall level) - Got up just fine from it.
Keep in mind these are not your average trucks/buffalos, as they can launch Pepsiman dozens of meters away from the area, something that wouldn't happen in real life to the average person (Not even if they were made of metal for that matter). At worst, they would downscale from Pepsiman (Not that they're getting profiles anyway)
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