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Paper Mario abilities

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Mario has many abilities such as light manipulation that make enemies miss with extreme brightness, water manipulation, sound manipulation, lightning manipulation, sleep manipulation, healing, stat buff,etc. Heres a video of the attacks https://m.youtube.com/watch?v=WPB6_YLv-as

These abilities should be added to his profile and add battle stickers to notable attacks

if you have any questions feel free to comment.
 
I definetly agree with this. This profile is in serious need of an update. It doesn't even acknowledge anything outside of the first 3 Paper Mario games.
 
stat changing/amplifying badges (may be better placed in standard equipment)

https://www.mariowiki.com/List_of_badges_in_Paper_Mario

https://www.mariowiki.com/List_of_badges_in_Paper_Mario:_The_Thousand-Year_Door

notable attacks/techniques would also be updated with other attacks like

hammer attacks

hammer:
Whacks one enemy with a super-strong hammer. Damages multiple enemies if executed well with shockwave. (can be repeated 3x)

Slaphammer: Strikes a single foe from the side with a super strong whack.

K.O hammer:
Whacks a single enemy from the side with a super-strong hammer. Damages multiple enemies if executed well.


Eekhammer: If you're good, strikes a single foe many times with super strong whacks.

Hurlhammer: Hurls a huge hammer into the air that plunges down and strikes all foes with super strong force, Also hits flying foes.(can throw smaller ones 3x or one big/huge hurl hammer)

Baahammer: Makes all foes very/extremely sleepy with significant damage.

blazehammer: Looses a giant flame on impact, burning/scorching/charbroiling most foes well done.


chillhammer: Releases a frigid blast, freezing most foes with a powerful/arctic chill.

jumps


super boots: Spin Jump which can break through wooden floor panels and reveal hidden panels.

ultra boots: Tornado Jump which retains its previous ability and allows Mario to get some extra height for his jumps. They also upgrade the strength of his jump attack

spring jump: Mario jumps high into the air and lands on the enemy with tremendous force.

jump:
Stomps a single enemy with a super-strong jump up to 5 times. (can be repeated 3x)

Line Jump: Stomps all enemies in order with a super-strong jump—forward and backward with perfect execution.

Hopslipper: Quickly stomps a single enemy with super power, up to 10 times. (can be repeated 3x)

Iron Jump: Stomps even spiked enemies with a super-strong jump. (can be repeated 3x)

Spin Jump: Stomps a single enemy—spiked or not—with a strong metal drill. Damages many enemies if executed well.

Clone Jump: Cloned Marios stomp a single foe with a super strong jump

Infinijump: stomps a single foe many times. This sticker is mega strong if you can keep stomping.

power-ups

Super Boot: Avoids enemy attacks with a jump, As a bonus, and increased attack power of subsequent jump-type stickers a fair bit.

Tail: Strongly counters enemy attacks with a tail swipe. Has no effect against attacks from above

frog suit: Dodges enemy attacks by jumping over them, As a bonus, and increased attack power of subsequent stickers a fair bit.

spike helmet: Protects against and powerfully counters attacks from above with the helmet's spike.

fire flower: Throws very hot fireballs at multiple foes.

ice flower: Throws pretty strong balls of ice at multiple foes.

leaf: makes every attack or block, successful. (as if automatic)

usable combat Items

pow block: Deals pretty serious damage to all foes when hit. Can also crumple foes.

(green/red/blue) shell: Hits ground-bound foes with a pretty strong sliding shell.

snowball: Launches a giant snowball that snares all ground-bound foes. Doesn't reach high-flying foes.

spike ball: Provides a spiked ball that can be thrown at a single foe. Doesn't reach high-flying foes.

barrel: Provides a barrel that can be hurled at a single foe.

wrench: a wrench that can be chucked at a single foe.

bone: throwable bone that can hit a single foe.

boomerang: a boomerang that hits all foes in its flight path.

bomb: Calls forth a tossable bomb that can explode and hit multiple grounded foes

sombrero: a throwable hat that can hit a single foe.

throwing star: throwing star that can hit a single foe.

can summon allies 0:00-3:40


https://www.youtube.com/watch?v=Vuct77Q6BO0&t=4s

or an entire castle for assistance

https://www.youtube.com/watch?v=4gnYdguE4XU

also, we could include what the crystal stars/map do on their own when used

(star abilities)

sweet treat: Replenishes HP and FP, as well as curing all status effects.

earth tremor: this power creates an earthquake that can do damage against all enemies.

clock out: If, successful, immobilizes all enemies temporarily.

power lift: Boosts attack and defense power for a short time

art attack: Any amount of damage can be done depending on how many times encircled around the enemies.

sweet feast: Replenishes HP and FP, as well as curing all status effects. to a greater degree

showstopper: If, successful, destroys enemies in a single blow.

supernova: does damage to all enemies in a shattering explosion
 
If it is only using the first 3 games like it says, then they should at least include the Crystal Star's abilities and Badges. It seems like It's really only focused torwards Super Paper Mario, and I can see why, but it's still a really incomplete page in my honest opinion.
 
Marionaruto1's suggestions for the abilities look fine at a glance, although the list is rather extensive.

Someone needs to message Dino Ranger or Cal about this topic to see what they think.
 
I also think that this seems reasonable, but we might need to shorten down the list to one example for each type of power.
 
Hop disagrees with light manipulation. He has light based powers, but does not alter any properties or source of light in any way.

Adding battle stickers for the Sticker Star version is a good idea, but maybe for a serparate profile.

Also using a power does not grant manipulation. That is fallicious to say shooting fire balls as a result means he could also, say, lift mountains of lava and do that Final Smash looking thing he does in Brawl. While it is a power, not every little detail is controlled or understood by the user, and that means, at least in our definition, it makes Paper Mario an item user, but not a "manipulator" of said thing the power/item does.

Hop thinks, if you cannot change or influence any properties or how something works, it probably isn't true manipulation. True fire manipulation for instance, could be seen in something like Avatar, or Legend of Korra.
 
So, is anybody in the staff willing to insert the new abilities?
 
The new attacks have been added to Paper Mario's profile.

However, would there be new abilities that need to be added to the Powers and Abilities section? Hop has made a very good point suggesting that

if you cannot change or influence any properties or how something works, it probably isn't true manipulation.
So yea.
 
Thank you. That is a good point, yes.
 
Well his certain items like ice flower kinda grants him ice maniplulation and such. I guess i can be counted as Statistics Amplification since some can freeze, immobilize, sleep, etc
 
Kevyn Souza said:
Shouldn't we add all of Mario's powers to his profile? They're literally the same person...
No, because that would defeat the purpose of having this seperate page. This is exclusively Paper Mario.
 
The speed of Paper Mario is scalled to that of Mario, I don't see why the powers couldn't. The purpose of the separate page is to just avoid messing up his stats.
 
Kevyn Souza said:
The speed of Paper Mario is scalled to that of Mario, I don't see why the powers couldn't. The purpose of the separate page is to just avoid messing up his stats.
Wouldn't speed already be scaled to Mario because of Paper Jam?
 
According to the DRB, Paper Jam PM isn't the same PM as the original series (I disagree in part, but it doesn't matter at the moment). In addition, Mario hasn't MFTL+ feats in Paper Jam, and the only justification in the Paper Mario profile is "considerably faster than his base" (which implies that they are the same).
 
Given that the new abilities seem to have been added to the page, should I close this thread?
 
As all the necessary abilities have been added to Paper Mario's page, the thread in question has been concluded. We will now close said thread at this point.
 
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