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I really don't like the "Basic Guidelines" section of our Stamina page, as it seems to take the worst of all worlds.
It doesn't allow people providing descriptions to provide useful shorthand like "high"/"very high"/etc. It lumps everything above human levels that aren't infinite in "superhuman" which is ridiculous due to how far stamina can extend beyond what humans are capable of. Anyone who can fight for longer than a boxer, run further than the best runners, walk for too long, etc. no matter how far outside the scope of human stamina they are have to settle for "superhuman".
In short, my issue is that we ask people to avoid generic terms, yet the only official terms we provide are laughably useless.
I think we should either stick with generic terms, and properly write some higher ones out, or allow people to use generic terms if we consider ourselves incapable of writing useful terms.
I believe those terms were introduced with this thread, I haven't found the time to read through each one of the 250+ posts, but reading near the start of the end...
It doesn't allow people providing descriptions to provide useful shorthand like "high"/"very high"/etc. It lumps everything above human levels that aren't infinite in "superhuman" which is ridiculous due to how far stamina can extend beyond what humans are capable of. Anyone who can fight for longer than a boxer, run further than the best runners, walk for too long, etc. no matter how far outside the scope of human stamina they are have to settle for "superhuman".
In short, my issue is that we ask people to avoid generic terms, yet the only official terms we provide are laughably useless.
I think we should either stick with generic terms, and properly write some higher ones out, or allow people to use generic terms if we consider ourselves incapable of writing useful terms.
I believe those terms were introduced with this thread, I haven't found the time to read through each one of the 250+ posts, but reading near the start of the end...
- The OP (Crabwhale) asks for some standardization of values. Fair enough, but what we ended up was too truncated to be useful.
- Ant posts an old draft which was rejected due to not incorporating different types of stamina or time compression. I think those can be pretty simply solved by adding in those things. Add in a few descriptions for pain/injury tolerance and what levels those would give. Add in a note that if we get an idea of the time compression/relative time extremely fast characters operate under, that that time should be used instead of real time.
- Armor gave a suggestion which seems close to the accepted page. Saying that a lot of types of stamina are incomparable, and so nothing should be included between superhuman/infinite. This doesn't really make sense to me; why include multiple levels of arbitrary granularity for human levels (which really don't have that much variation), and then lump anything from fighting constantly for 1 hour to fighting for a trillion years under just superhuman? That seems about as useful as merging every level of Regeneration between Mid-Low and Mid-High. Some stuff's arbitrary and hard to compare, in the face of that we persevere and try to write categories anyway, we don't give up. Literally every single thing that we give general ratings for could just be explained, but we include the ratings as well so that people can get a good idea at a glance.