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I don't really know why I'm doing this because I hardly ever make speed revisions but recently I've noticed that many of our justifications for speed for the One-Punch Man profiles appear fairly circular or the ratings are inconsistent. I went over the profiles carefully last week to see where the major faults are and what possible solutions we could make to change them that would result in the best scaling for the characters.
So far, this is what I've got;
Issue 1: Removing Gums scaling to Genos
I prefer scaling characters to each other in speed when we have a scene of exchanging attacks. Usually just a single clash or attack isn't enough of a showing to accurately judge their capabilities.
In this case, what we have is Genos - whose attention is focused on Fuhrer Ugly in front of him - being tackled by Gums from the side and blocking his attack. This is the only interaction Genos and Gums shares aside from when Genos rushed Gums and incinerated his insides after Gums was just hit by Bang.
Gums is deceptively stealthy, like when how it snuck up on Pig God and swallowed him whole before he could do anything.
Since Genos was focused elsewhere and Gums is pretty stealthy, I think it'd be best if we removed Gums scaling to Genos and keep Gums scaling to Pig God who he has a protracted fight with instead.
Issue 2: Removing Homeless Emperor scaling to Tatsumaki
Homeless Emperor's light blasts currently scale to Tatsumaki in speed for chasing her around the sky.
The main issue here is that Tatsumaki is weakened after having just finished off Orochi with her biggest display of psychic energy yet. Just after this scene, Tatsumaki struggles to restrain Fuhrer Ugly and is overwhelmed by him.
Despite being in this weakened state, Tatsumaki could still outpace all of Homeless Emperor's attacks and is even swift enough to swap herself out for a decoy in the middle of his attack.
Issue 3: Scale Iaian to his own calc in the Monster Association arc
Iaian has his own High Hypersonic calc from the Monster Association arc that we can use to rate his speed directly.
Instead of indirectly scaling him to the likes of Psykos-Orochi's planet-slicing beams, this seems like a better foundational point for the speed scaling and it cuts out a great deal of circular scaling.
What is the end result of this if these changes are made? The scaling graph for the characters would look like this:
Conclusion
This is by no means a perfect solution, and we'll still have more revisions afterwards to make sure that other characters have suitable ratings too - but this is a start.
Unless someone else can make a scaling graph using all the characters above that has no issues to it.
So far, this is what I've got;
Issue 1: Removing Gums scaling to Genos
I prefer scaling characters to each other in speed when we have a scene of exchanging attacks. Usually just a single clash or attack isn't enough of a showing to accurately judge their capabilities.
In this case, what we have is Genos - whose attention is focused on Fuhrer Ugly in front of him - being tackled by Gums from the side and blocking his attack. This is the only interaction Genos and Gums shares aside from when Genos rushed Gums and incinerated his insides after Gums was just hit by Bang.
Gums is deceptively stealthy, like when how it snuck up on Pig God and swallowed him whole before he could do anything.
Since Genos was focused elsewhere and Gums is pretty stealthy, I think it'd be best if we removed Gums scaling to Genos and keep Gums scaling to Pig God who he has a protracted fight with instead.
Issue 2: Removing Homeless Emperor scaling to Tatsumaki
Homeless Emperor's light blasts currently scale to Tatsumaki in speed for chasing her around the sky.
The main issue here is that Tatsumaki is weakened after having just finished off Orochi with her biggest display of psychic energy yet. Just after this scene, Tatsumaki struggles to restrain Fuhrer Ugly and is overwhelmed by him.
Despite being in this weakened state, Tatsumaki could still outpace all of Homeless Emperor's attacks and is even swift enough to swap herself out for a decoy in the middle of his attack.
Issue 3: Scale Iaian to his own calc in the Monster Association arc
Iaian has his own High Hypersonic calc from the Monster Association arc that we can use to rate his speed directly.
Instead of indirectly scaling him to the likes of Psykos-Orochi's planet-slicing beams, this seems like a better foundational point for the speed scaling and it cuts out a great deal of circular scaling.
What is the end result of this if these changes are made? The scaling graph for the characters would look like this:
Conclusion
This is by no means a perfect solution, and we'll still have more revisions afterwards to make sure that other characters have suitable ratings too - but this is a start.
Unless someone else can make a scaling graph using all the characters above that has no issues to it.
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