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So after my previous downgrades with NNT and Black Clover I’ve decided to set my sights on One Piece for a thread or two.
This thread is specifically downgrading the Regeneration Negation which Armament Haki grants its users, now I'm not downgrading the level which it can negate or removing the ability entirely. I’m only downgrading the ability’s functionality since it doesn’t necessarily negate regeneration in the context which would give it a complete, concrete rating.
So with this needed explanation, let’s get onto my reasoning why i believe this should be downgraded.
Now this is completely fine in my opinion, my problem however, comes in when you realize Marco doesn’t actually keep this bruise he gained against Garp for long after this interaction, he eventually regenerates this bruise, which is consistently shown so it can’t really be argued as Oda misdrawing Marco.
The amount of time that it took for Marco to regenerate from said wound is ultimately unknown but given the fact we definitely know it was at least regenerated after the time-skip, which is about 2 years and some change. We do know concretely however that Marco still had this bruise days/weeks after said encounter with Garp, so the ability is combat-applicable.
Given this context, the ability is still combat-applicable in most vs matches, it just doesn’t actually negate someone’s regeneration entirely, it just increases the amount of time it takes for someone to regenerate from said wound. Similar to how we treat Naruto’s Rasenshuriken.
Agree - Eminiteable, Arc7Kuroi
Disagree -
Neutral -
This thread is specifically downgrading the Regeneration Negation which Armament Haki grants its users, now I'm not downgrading the level which it can negate or removing the ability entirely. I’m only downgrading the ability’s functionality since it doesn’t necessarily negate regeneration in the context which would give it a complete, concrete rating.
So with this needed explanation, let’s get onto my reasoning why i believe this should be downgraded.
Giving Context Behind Marco’s Feat.
Now we currently give Armament Haki users (At least Mid: likely Mid-High) Regeneration Negation given the fact Marco wasn’t able to regenerate from Garp’s punch during their interaction despite the fact he was able to regenerate his head being destroyed by Kizaru instantly.Now this is completely fine in my opinion, my problem however, comes in when you realize Marco doesn’t actually keep this bruise he gained against Garp for long after this interaction, he eventually regenerates this bruise, which is consistently shown so it can’t really be argued as Oda misdrawing Marco.
The amount of time that it took for Marco to regenerate from said wound is ultimately unknown but given the fact we definitely know it was at least regenerated after the time-skip, which is about 2 years and some change. We do know concretely however that Marco still had this bruise days/weeks after said encounter with Garp, so the ability is combat-applicable.
Given this context, the ability is still combat-applicable in most vs matches, it just doesn’t actually negate someone’s regeneration entirely, it just increases the amount of time it takes for someone to regenerate from said wound. Similar to how we treat Naruto’s Rasenshuriken.
Conclusions
Armament Haki’s Regeneration Negation needs to be downgraded to limited, and the ability gets reworked into it not being able to completely negate someone’s regeneration but rather massively slows down their regeneration.Agree - Eminiteable, Arc7Kuroi
Disagree -
Neutral -
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