Pikaman
He/Him- 6,525
- 5,211
NOTE: STAFF ONLY
Current most pressing matter:
A calculation finding the average human punch’s energy in joules has been accepted, stating that the average human punch is anywhere from 64.76993704 Joules to 99.55379212 Joules. Should we correspondingly change the baseline of 10-B to 65 Joules?
Agree: @Antvasima @Damage3245 @Psychomaster35 @Spinosaurus75DinosaurFan @DarkDragonMedeus
Disagree: 0
Neutral: @Mr._Bambu (Leans Disagree) @KLOL506 (Leans Agree)
Ok so the discussion has moved on quite a bit since the OP, Huell calc got chucked, so here’s our current issues being discussed, and a progress update on a few
- What is the energy in joules of an average Human’s punch? Should that be used as baseline 10-A? (150 Joules seems to be popular atm, we have 2 different sources claiming that to be the figure but neither seem to be sourced)
- What is baseline 10-B based on, are there more solid figures? (Like the 37.5 Joules posted below)
- Should baseline 9-C be increased? (It’s being considered) Should we have issue with the prospect of 10-A guns? (Answer seems to be “no”, though of course DT has not yet weighed in
And then some things that were brought up in this thread, but are not inherently linked to it
- Should we rename 9-C to “Peak Human Tier”? (Seems to be rather unpopular, but does have support)
- Should we create a “Superhuman” Tier for characters with incalculable but very obviously > 9-C levels of power/feats? (All but rejected)
So rather recently there were the discussion of changing the One Shot gap here on the wiki because of this calc showing a human punching getting 9-C results, and the whole point was 9-Cs should one shot 10-Bs based on our current system (it’s literally where we get the multiplier from.) But it got me thinking, because apparently we can just... do KE for punches like that? Nobody objected to that blog on the thread, and the comments on the blog really only have problems with the speed used. So if we applied that calc to an “average human” with baseline Athletic Human (or in other words highest possible Average Human) Speed, surely that would provide a more concrete figure than our current 100 Joules, which from asking around seems to be based on approximating from this.
So let’s do that
Average Human weighs 136 lbs
human arm accounts for 5.70% of body weight
Therefore average human arm weighs 7.752 lbs, or 3.5162481KG for civilised people
Our baseline for Athletic Human Speed is 7.7m/s
KE = 1/2mv^2
So 104.2391749245 Joules, which we can probably round up to 104.24 Joules
I’m not sure if the higher ends of “Average Human” could mean using higher than average average weights (If that makes sense) like how The average weight in North America is higher than the Global Average, but I think we’re better just using Global Average
Current most pressing matter:
A calculation finding the average human punch’s energy in joules has been accepted, stating that the average human punch is anywhere from 64.76993704 Joules to 99.55379212 Joules. Should we correspondingly change the baseline of 10-B to 65 Joules?
Agree: @Antvasima @Damage3245 @Psychomaster35 @Spinosaurus75DinosaurFan @DarkDragonMedeus
Disagree: 0
Neutral: @Mr._Bambu (Leans Disagree) @KLOL506 (Leans Agree)
- What is the energy in joules of an average Human’s punch? Should that be used as baseline 10-A? (150 Joules seems to be popular atm, we have 2 different sources claiming that to be the figure but neither seem to be sourced)
- What is baseline 10-B based on, are there more solid figures? (Like the 37.5 Joules posted below)
- Should baseline 9-C be increased? (It’s being considered) Should we have issue with the prospect of 10-A guns? (Answer seems to be “no”, though of course DT has not yet weighed in
And then some things that were brought up in this thread, but are not inherently linked to it
- Should we rename 9-C to “Peak Human Tier”? (Seems to be rather unpopular, but does have support)
- Should we create a “Superhuman” Tier for characters with incalculable but very obviously > 9-C levels of power/feats? (All but rejected)
So rather recently there were the discussion of changing the One Shot gap here on the wiki because of this calc showing a human punching getting 9-C results, and the whole point was 9-Cs should one shot 10-Bs based on our current system (it’s literally where we get the multiplier from.) But it got me thinking, because apparently we can just... do KE for punches like that? Nobody objected to that blog on the thread, and the comments on the blog really only have problems with the speed used. So if we applied that calc to an “average human” with baseline Athletic Human (or in other words highest possible Average Human) Speed, surely that would provide a more concrete figure than our current 100 Joules, which from asking around seems to be based on approximating from this.
So let’s do that
Average Human weighs 136 lbs
human arm accounts for 5.70% of body weight
Therefore average human arm weighs 7.752 lbs, or 3.5162481KG for civilised people
Our baseline for Athletic Human Speed is 7.7m/s
KE = 1/2mv^2
So 104.2391749245 Joules, which we can probably round up to 104.24 Joules
I’m not sure if the higher ends of “Average Human” could mean using higher than average average weights (If that makes sense) like how The average weight in North America is higher than the Global Average, but I think we’re better just using Global Average
Last edited: